Sprites are now sorted by layer (ascending) then by textureId for batching. Batches are flushed when layer OR texture changes to maintain correct draw order. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| ClearPass.cpp | ||
| ClearPass.h | ||
| DebugPass.cpp | ||
| DebugPass.h | ||
| SpritePass.cpp | ||
| SpritePass.h | ||
| TextPass.cpp | ||
| TextPass.h | ||
| TilemapPass.cpp | ||
| TilemapPass.h | ||