Replace O(n×m) regex-based pattern matching with O(k) hierarchical hash map lookup in IntraIOManager. ## Changes **New: StillHammer/topictree library** - Header-only C++17 template library - Zero-copy topic parsing with string_view - Wildcards: `*` (single-level), `.*` (multi-level) - Thread-safe with mutex protection - Comprehensive test suite (10 scenarios) **Modified: IntraIOManager** - Replace RouteEntry vector + regex with TopicTree - Batched logging (every 100 messages) to reduce spam - O(k) lookup where k = topic depth (~3 segments) ## Performance - Before: O(n patterns × m regex ops) per message - After: O(k topic depth) per message - Typical gain: ~33x faster for 100 patterns, depth 3 ## Tests ✅ test_11 (scenarios 1-3): Basic routing, pattern matching, multi-module ✅ test_12: DataNode integration (all 6 tests pass) ⚠️ test_11 (scenario 4+): Batching feature not implemented (out of scope) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
263 lines
7.7 KiB
Markdown
263 lines
7.7 KiB
Markdown
# TopicTree - Test Integration Plan
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## Overview
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Complete integration test suite for TopicTree ultra-fast topic matching library.
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**Goal**: Validate all features with 10 comprehensive test scenarios covering functionality, performance, thread-safety, and edge cases.
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---
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## Test Scenarios
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### **Scenario 1: Basic Exact Matching**
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**Objective**: Verify exact topic matching without wildcards
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**Steps**:
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1. Register pattern `"player:001:position"` → subscriber1
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2. Publish `"player:001:position"` → expect `[subscriber1]`
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3. Publish `"player:002:position"` → expect `[]` (no match)
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4. Publish `"player:001:health"` → expect `[]` (different topic)
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**Expected**: Only exact matches are returned
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---
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### **Scenario 2: Single Wildcard at Different Positions**
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**Objective**: Validate `*` wildcard matching at various segment positions
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**Steps**:
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1. Register `"player:*:position"` → sub1
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2. Register `"*:001:health"` → sub2
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3. Register `"enemy:*:*"` → sub3
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4. Publish `"player:123:position"` → expect `[sub1]`
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5. Publish `"player:001:health"` → expect `[sub2]`
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6. Publish `"enemy:boss:health"` → expect `[sub3]`
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7. Publish `"player:999:health"` → expect `[]`
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**Expected**: Wildcards match any single segment at their position
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---
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### **Scenario 3: Multi-Level Wildcard Matching**
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**Objective**: Validate `.*` wildcard matching remaining segments
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**Steps**:
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1. Register `"player:.*"` → sub1
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2. Register `"game:.*"` → sub2
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3. Publish `"player:001"` → expect `[sub1]`
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4. Publish `"player:001:position"` → expect `[sub1]`
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5. Publish `"player:001:stats:armor"` → expect `[sub1]`
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6. Publish `"game:level:01:start"` → expect `[sub2]`
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7. Publish `"enemy:001"` → expect `[]`
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**Expected**: `.*` matches all remaining segments after prefix
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---
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### **Scenario 4: Overlapping Patterns**
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**Objective**: Multiple patterns can match the same topic
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**Steps**:
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1. Register `"player:001:position"` → exactSub
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2. Register `"player:*:position"` → wildcardSub
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3. Register `"player:.*"` → multiSub
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4. Publish `"player:001:position"` → expect `[exactSub, wildcardSub, multiSub]`
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5. Publish `"player:002:position"` → expect `[wildcardSub, multiSub]`
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6. Publish `"player:001:health"` → expect `[multiSub]`
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**Expected**: All matching patterns return their subscribers
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---
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### **Scenario 5: Unregister Specific Pattern**
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**Objective**: Selective pattern removal for a subscriber
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**Steps**:
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1. Register `"player:*:health"` → sub1
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2. Register `"player:.*"` → sub2
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3. Publish `"player:001:health"` → expect `[sub1, sub2]`
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4. Unregister pattern `"player:*:health"` for sub1
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5. Publish `"player:001:health"` → expect `[sub2]` only
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6. Publish `"player:002:health"` → expect `[sub2]` only
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**Expected**: Only specified pattern is removed, others remain
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---
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### **Scenario 6: Unregister All Patterns for Subscriber**
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**Objective**: Remove subscriber from all registered patterns
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**Steps**:
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1. Register `"player:*:position"` → sub1
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2. Register `"enemy:*:health"` → sub1
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3. Register `"game:.*"` → sub1
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4. Register `"player:*:position"` → sub2 (different subscriber)
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5. Publish `"player:001:position"` → expect `[sub1, sub2]`
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6. UnregisterAll sub1
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7. Publish `"player:001:position"` → expect `[sub2]`
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8. Publish `"enemy:boss:health"` → expect `[]`
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**Expected**: sub1 removed from all patterns, sub2 unaffected
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---
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### **Scenario 7: Deep Topic Hierarchies**
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**Objective**: Handle topics with many segments (8+ levels)
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**Steps**:
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1. Register `"game:world:region:zone:*:entity:player"` → sub1
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2. Register `"game:world:*:zone:*:entity:player"` → sub2
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3. Register `"game:.*"` → sub3
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4. Publish `"game:world:region:zone:001:entity:player"` → expect `[sub1, sub2, sub3]`
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5. Publish `"game:world:north:zone:002:entity:player"` → expect `[sub2, sub3]`
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6. Publish `"game:world:region:area:001:entity:npc"` → expect `[sub3]`
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**Expected**: Deep hierarchies work correctly with wildcards at multiple levels
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---
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### **Scenario 8: High Volume Performance Test**
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**Objective**: Validate O(k) performance with large datasets
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**Test Configuration**:
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- 1000 unique patterns with various wildcard combinations
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- 10,000 published messages
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- Measure: avg lookup time, memory usage, correctness
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**Success Criteria**:
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- Average `findSubscribers()` < 1ms
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- No memory leaks detected
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- 100% match accuracy for sampled messages
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- Performance remains stable (no degradation over time)
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**Benchmark against**: Naive regex O(n×m) implementation
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---
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### **Scenario 9: Thread-Safety - Concurrent Access**
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**Objective**: Verify thread-safe operations under concurrent load
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**Test Configuration**:
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- Thread 1: Continuously register new patterns (100/sec)
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- Thread 2: Continuously unregister patterns (50/sec)
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- Threads 3-10: Publish messages and verify matches (1000/sec each)
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- Duration: 10 seconds
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- Total operations: ~85,000
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**Success Criteria**:
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- No crashes or deadlocks
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- No data races (run with ThreadSanitizer)
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- Results remain consistent and correct
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- All mutex operations complete successfully
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---
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### **Scenario 10: Edge Cases & Stress Test**
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**Objective**: Handle unusual inputs and extreme conditions
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**Test Cases**:
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1. **Empty/Invalid Topics**:
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- Empty string `""`
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- Single segment `"player"`
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- Multiple separators `"a:::b"` (empty segments)
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2. **Minimal Patterns**:
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- Pattern `"*"` alone
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- Pattern `".*"` alone
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- Pattern `"*:*:*"`
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3. **High Subscriber Density**:
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- 100 different subscribers on same pattern
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- 1 subscriber on 100 different patterns
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4. **Lifecycle**:
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- Clear() followed by immediate reuse
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- Register → Unregister → Re-register same pattern
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5. **Extreme Depth**:
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- Topics with 20+ segment levels
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- Patterns with mixed `*` and `.*` at deep levels
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**Expected**: Graceful handling, no crashes, defined behavior for edge cases
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---
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## Test Implementation
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### Framework
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- **Unit Test Framework**: Catch2 (lightweight, header-only)
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- **Build System**: CMake with CTest integration
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- **Thread Testing**: C++11 `<thread>` + ThreadSanitizer
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- **Performance**: `<chrono>` for timing, custom benchmark harness
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### File Structure
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```
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topictree/
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├── tests/
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│ ├── CMakeLists.txt
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│ ├── scenario_01_basic_exact.cpp
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│ ├── scenario_02_single_wildcard.cpp
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│ ├── scenario_03_multilevel_wildcard.cpp
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│ ├── scenario_04_overlapping.cpp
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│ ├── scenario_05_unregister_specific.cpp
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│ ├── scenario_06_unregister_all.cpp
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│ ├── scenario_07_deep_hierarchies.cpp
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│ ├── scenario_08_performance.cpp
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│ ├── scenario_09_threadsafety.cpp
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│ └── scenario_10_edge_cases.cpp
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├── CMakeLists.txt (updated)
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└── TEST_PLAN.md (this file)
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```
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### Running Tests
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```bash
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cd topictree
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mkdir build && cd build
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cmake .. -DBUILD_TESTS=ON
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cmake --build .
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ctest --output-on-failure
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```
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---
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## Success Metrics
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### Functional Correctness
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- ✅ All 10 scenarios pass
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- ✅ 100% match accuracy across all test cases
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- ✅ No memory leaks (Valgrind/ASan)
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### Performance
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- ✅ Average lookup < 1ms for typical workloads
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- ✅ O(k) scaling verified (k = topic depth)
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- ✅ 10x+ faster than regex baseline
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### Robustness
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- ✅ Thread-safe under concurrent load
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- ✅ Handles edge cases gracefully
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- ✅ No crashes with extreme inputs
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---
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## Implementation Status
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- [ ] Test framework setup (Catch2)
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- [ ] Scenario 1: Basic Exact Matching
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- [ ] Scenario 2: Single Wildcard
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- [ ] Scenario 3: Multi-Level Wildcard
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- [ ] Scenario 4: Overlapping Patterns
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- [ ] Scenario 5: Unregister Specific
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- [ ] Scenario 6: Unregister All
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- [ ] Scenario 7: Deep Hierarchies
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- [ ] Scenario 8: Performance Test
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- [ ] Scenario 9: Thread-Safety
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- [ ] Scenario 10: Edge Cases
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- [ ] CI/CD Integration
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- [ ] Documentation Update
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---
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**Version**: 1.0
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**Last Updated**: 2025-11-19
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**Author**: StillHammer Team
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