UI Widget Enhancements: - Add texture support to UICheckbox (box and checkmark textures) - Add texture support to UISlider (track and handle textures) - Add texture support to UIPanel (background texture) - Add texture support to UIProgressBar (background and fill textures) - Add texture support to UIScrollPanel (background and scrollbar textures) - All widgets now support textureId with tint color for flexible styling BgfxRenderer: - Add texture loading helpers for widget texturing - Update RHI device for texture management - Add ResourceCache texture ID support Maintenance: - Add tmpclaude-* to .gitignore (temporary Claude Code directories) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#pragma once
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#include "../Core/UIWidget.h"
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#include <cstdint>
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#include <string>
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namespace grove {
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/**
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* @brief Progress bar widget for displaying progress
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*
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* Read-only widget that shows a progress value as a filled bar.
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* Supports horizontal and vertical orientation.
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*/
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class UIProgressBar : public UIWidget {
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public:
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UIProgressBar() = default;
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~UIProgressBar() override = default;
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void update(UIContext& ctx, float deltaTime) override;
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void render(UIRenderer& renderer) override;
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std::string getType() const override { return "progressbar"; }
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/**
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* @brief Set progress value (clamped to 0-1)
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*/
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void setProgress(float newProgress);
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/**
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* @brief Get current progress (0-1)
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*/
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float getProgress() const { return progress; }
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// Progress bar properties
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float progress = 0.5f; // 0.0 to 1.0
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bool horizontal = true; // true = horizontal, false = vertical
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bool showText = false; // Show percentage text
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// Style
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uint32_t bgColor = 0x34495eFF;
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uint32_t fillColor = 0x2ecc71FF;
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uint32_t textColor = 0xFFFFFFFF;
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float fontSize = 14.0f;
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// Texture support
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int bgTextureId = 0; // Background texture ID (0 = solid color)
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bool useBgTexture = false; // Use texture for background
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uint32_t bgTintColor = 0xFFFFFFFF; // Tint for background texture
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int fillTextureId = 0; // Fill texture ID (0 = solid color)
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bool useFillTexture = false; // Use texture for fill
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uint32_t fillTintColor = 0xFFFFFFFF; // Tint for fill texture
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private:
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// Retained mode render IDs
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uint32_t m_fillRenderId = 0; // Separate ID for fill bar element
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uint32_t m_textRenderId = 0; // Separate ID for text element
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};
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} // namespace grove
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