- Core interfaces for modular engine system - Resource management and registry system - Module system with sequential execution - ImGui-based UI implementation - Intra-process I/O communication - Data tree structures for hierarchical data - Serialization framework - Task scheduler interface - Debug engine implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
175 lines
6.0 KiB
Markdown
175 lines
6.0 KiB
Markdown
# GroveEngine 🌳
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**Modular C++ Engine Architecture for Rapid Development with Hot-Reload**
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GroveEngine is a lightweight, modular engine architecture designed for blazing-fast development iteration (0.4ms hot-reload validated) and optimized for Claude Code workflows.
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## Key Features
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- 🔥 **Hot-Reload 0.4ms** - Validated blazing-fast module reloading
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- 🧩 **Modular Architecture** - Clean separation via interfaces (IEngine, IModule, IIO, IModuleSystem)
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- 🚀 **Development Velocity** - Edit → Build → Hot-reload < 1 second total
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- 🤖 **Claude Code Optimized** - 200-300 line modules for AI-friendly development
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- 📦 **Autonomous Builds** - Each module builds independently (`cmake .`)
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- 🔌 **Progressive Scaling** - Debug → Production → Cloud without rewriting
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## Architecture Overview
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```
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grove::IEngine (Orchestration)
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├── grove::IModuleSystem (Execution strategy)
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│ ├── SequentialModuleSystem (Debug/test - 1 module at a time)
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│ ├── ThreadedModuleSystem (Each module in thread - TODO)
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│ └── MultithreadedModuleSystem (Thread pool - TODO)
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├── grove::IModule (Business logic - 200-300 lines)
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│ └── Your modules (.so/.dll hot-reloadable)
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└── grove::IIO (Communication)
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├── IntraIO (Same process - validated)
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├── LocalIO (Same machine - TODO)
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└── NetworkIO (Distributed - TODO)
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```
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## Current Status
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### ✅ Implemented & Validated
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- **Core Interfaces** (13): IEngine, IModule, IModuleSystem, IIO, ICoordinationModule, ITaskScheduler, IDataTree, IDataNode, IUI, ISerializable
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- **Debug Implementations** (Phase 2 - Pre-IDataTree):
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- `DebugEngine` - Comprehensive logging and health monitoring
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- `SequentialModuleSystem` - Ultra-lightweight execution
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- `IntraIO` + `IntraIOManager` - Sub-millisecond pub/sub with pattern matching
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- `ModuleFactory` - Dynamic .so/.dll loading system
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- `EngineFactory`, `ModuleSystemFactory`, `IOFactory` - Factory patterns
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- **Hot-Reload System** - 0.4ms average, 0.055ms best performance, perfect state preservation
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- **UI System** - ImGuiUI implementation with hybrid sizing
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### ⚠️ Compatibility Note
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Current implementations use **pre-IDataTree API** (`json` config). The architecture evolved to use `IDataNode` for configuration. Implementations need adaptation or recreation for full IDataTree compatibility.
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### 🚧 TODO
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- Adapt implementations to use IDataTree/IDataNode instead of json
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- Implement ThreadedModuleSystem and MultithreadedModuleSystem
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- Implement LocalIO and NetworkIO
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- Create concrete IDataTree implementations (JSONDataTree, etc.)
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## Quick Start
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### Directory Structure
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```
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GroveEngine/
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├── include/grove/ # 27 headers
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│ ├── IEngine.h # Core interfaces
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│ ├── IModule.h
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│ ├── IModuleSystem.h
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│ ├── IIO.h
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│ ├── IDataTree.h # Configuration system
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│ ├── IDataNode.h
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│ └── ...
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├── src/ # 10 implementations
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│ ├── DebugEngine.cpp
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│ ├── SequentialModuleSystem.cpp
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│ ├── IntraIO.cpp
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│ ├── ModuleFactory.cpp
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│ └── ...
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├── docs/ # Documentation
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│ ├── architecture/
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│ │ ├── architecture-modulaire.md
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│ │ └── claude-code-integration.md
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│ └── implementation/
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│ └── CLAUDE-HOT-RELOAD-GUIDE.md
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├── modules/ # Your application modules
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├── tests/ # Tests
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└── CMakeLists.txt # Build system
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```
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### Build
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```bash
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cd GroveEngine
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mkdir build && cd build
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cmake ..
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make
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# Or use the root CMakeLists.txt directly
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cmake .
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make
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```
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### Create a Module
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```cpp
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// MyModule.h
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#include <grove/IModule.h>
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class MyModule : public grove::IModule {
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public:
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json process(const json& input) override {
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// Your logic here (200-300 lines max)
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return {"result": "processed"};
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}
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void setConfiguration(const IDataNode& config, IIO* io, ITaskScheduler* scheduler) override {
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// Configuration setup
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}
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// ... other interface methods
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};
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```
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## Documentation
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- **[Architecture Modulaire](docs/architecture/architecture-modulaire.md)** - Core interface architecture
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- **[Claude Code Integration](docs/architecture/claude-code-integration.md)** - AI-optimized development workflow
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- **[Hot-Reload Guide](docs/implementation/CLAUDE-HOT-RELOAD-GUIDE.md)** - 0.4ms hot-reload system
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## Philosophy
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### Micro-Context Development
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- **Small modules** (200-300 lines) for AI-friendly development
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- **Autonomous builds** - Zero parent dependencies
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- **Hot-swappable infrastructure** - Change performance without touching business logic
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### Progressive Evolution
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```cpp
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// Start simple (MVP)
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DebugEngine + SequentialModuleSystem + IntraIO
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// Scale transparently (same module code)
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HighPerfEngine + MultithreadedModuleSystem + NetworkIO
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```
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### Complexity Through Simplicity
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Complex behavior emerges from the interaction of simple, well-defined modules.
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## Performance
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**Hot-Reload Benchmarks** (Validated):
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- Average: **0.4ms**
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- Best: **0.055ms**
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- 5-cycle test: **2ms total**
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- State persistence: **100% success rate**
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- Classification: **🚀 BLAZING** (Theoretical maximum achieved)
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## Projects Using GroveEngine
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- **AISSIA** - AI Smart Schedule & Interactive Assistant (in development)
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- **WarFactory** (original architecture source)
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## License
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To be defined
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## Contributing
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This engine uses an architecture optimized for Claude Code development. Each module is autonomous and can be developed independently.
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**Constraints:**
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- ✅ Modules 200-300 lines maximum
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- ✅ Autonomous build: `cmake .` from module directory
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- ✅ JSON-only communication between modules
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- ✅ Zero dependencies up (no `#include "../"`)
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- ❌ Never `cmake ..`
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---
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*GroveEngine - Where modules grow like trees in a grove 🌳*
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