Major feature: Unified config/data/runtime tree system
**New System Architecture:**
- Unified data tree for config, persistent data, and runtime state
- Three separate roots: config/ (read-only + hot-reload), data/ (read-write + save), runtime/ (temporary)
- Support for modding, saves, and hot-reload in single system
**Interfaces:**
- IDataValue: Abstract data value interface (type-safe access)
- IDataNode: Tree node with navigation, search, and modification
- IDataTree: Root container with config/data/runtime management
**Concrete Implementations:**
- JsonDataValue: nlohmann::json backed value
- JsonDataNode: Full tree navigation with pattern matching & queries
- JsonDataTree: File-based JSON storage with hot-reload
**Features:**
- Pattern matching search (wildcards support)
- Property-based queries with predicates
- SHA256 hashing for validation/sync
- Hot-reload for config/ directory
- Save operations for data/ persistence
- Read-only enforcement for config/
**API Changes:**
- All namespaces changed from 'warfactory' to 'grove'
- IDataTree: Added getConfigRoot(), getDataRoot(), getRuntimeRoot()
- IDataTree: Added saveData(), saveNode() for persistence
- IDataNode: Added setChild(), removeChild(), clearChildren()
- CMakeLists.txt: Added OpenSSL dependency for hashing
**Usage:**
```cpp
auto tree = DataTreeFactory::create("json", "./gamedata");
auto config = tree->getConfigRoot(); // Read-only game config
auto data = tree->getDataRoot(); // Player saves
auto runtime = tree->getRuntimeRoot(); // Temporary state
// Hot-reload config on file changes
if (tree->reloadIfChanged()) { /* refresh modules */ }
// Save player progress
data->setChild("progress", progressNode);
tree->saveData();
```
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <queue>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <regex>
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#include <mutex>
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#include <chrono>
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#include <atomic>
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#include <spdlog/spdlog.h>
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#include <nlohmann/json.hpp>
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#include "IIO.h"
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using json = nlohmann::json;
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namespace grove {
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// Interface for message delivery to avoid circular include
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class IIntraIODelivery {
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public:
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virtual ~IIntraIODelivery() = default;
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virtual void deliverMessage(const std::string& topic, const json& message, bool isLowFreq) = 0;
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virtual const std::string& getInstanceId() const = 0;
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};
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/**
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* @brief Intra-process IO implementation with central routing
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*
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* IntraIO provides same-process pub/sub communication with zero network overhead.
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* Each module gets its own IntraIO instance, and messages are routed through
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* IntraIOManager for proper multi-module delivery.
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*
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* Features:
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* - Per-module isolation (one instance per module)
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* - Central routing via IntraIOManager
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* - Topic pattern matching with wildcards (e.g., "player:*", "economy:*")
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* - Low-frequency batching with configurable intervals
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* - Message replacement for reducible topics (latest-only semantics)
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* - Comprehensive health monitoring and metrics
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* - Thread-safe operations
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* - Pull-based message consumption
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*
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* Performance characteristics:
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* - Publish: ~10-50ns (direct memory copy + routing)
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* - Subscribe: ~100-500ns (pattern registration)
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* - Pull: ~50-200ns (queue operations)
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* - Zero network serialization overhead
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*/
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class IntraIO : public IIO, public IIntraIODelivery {
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private:
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std::shared_ptr<spdlog::logger> logger;
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mutable std::mutex operationMutex; // Thread safety for all operations
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// Instance identification for routing
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std::string instanceId;
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// Message storage
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std::queue<Message> messageQueue;
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std::queue<Message> lowFreqMessageQueue;
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// Subscription management
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struct Subscription {
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std::regex pattern;
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std::string originalPattern;
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SubscriptionConfig config;
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std::chrono::high_resolution_clock::time_point lastBatch;
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std::unordered_map<std::string, Message> batchedMessages; // For replaceable messages
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std::vector<Message> accumulatedMessages; // For non-replaceable messages
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};
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std::vector<Subscription> highFreqSubscriptions;
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std::vector<Subscription> lowFreqSubscriptions;
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// Health monitoring
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mutable std::atomic<size_t> totalPublished{0};
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mutable std::atomic<size_t> totalPulled{0};
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mutable std::atomic<size_t> totalDropped{0};
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mutable std::chrono::high_resolution_clock::time_point lastHealthCheck;
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mutable float averageProcessingRate = 0.0f;
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// Configuration
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static constexpr size_t DEFAULT_MAX_QUEUE_SIZE = 10000;
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size_t maxQueueSize = DEFAULT_MAX_QUEUE_SIZE;
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// Helper methods
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void logIOStart();
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bool matchesPattern(const std::string& topic, const std::regex& pattern) const;
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std::regex compileTopicPattern(const std::string& pattern) const;
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void processLowFreqSubscriptions();
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void flushBatchedMessages(Subscription& sub);
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void updateHealthMetrics() const;
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void enforceQueueLimits();
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void logPublish(const std::string& topic, const json& message) const;
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void logSubscription(const std::string& pattern, bool isLowFreq) const;
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void logPull(const Message& message) const;
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public:
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IntraIO(const std::string& instanceId);
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virtual ~IntraIO();
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// IIO implementation
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void publish(const std::string& topic, const json& message) override;
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void subscribe(const std::string& topicPattern, const SubscriptionConfig& config = {}) override;
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void subscribeLowFreq(const std::string& topicPattern, const SubscriptionConfig& config = {}) override;
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int hasMessages() const override;
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Message pullMessage() override;
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IOHealth getHealth() const override;
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IOType getType() const override;
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// Configuration and management
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void setMaxQueueSize(size_t maxSize);
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size_t getMaxQueueSize() const;
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void clearAllMessages();
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void clearAllSubscriptions();
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// Debug and monitoring
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json getDetailedMetrics() const;
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void setLogLevel(spdlog::level::level_enum level);
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size_t getSubscriptionCount() const;
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std::vector<std::string> getActiveTopics() const;
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// Testing utilities
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void simulateHighLoad(int messageCount, const std::string& topicPrefix = "test");
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void forceProcessLowFreqBatches();
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// Manager interface (called by IntraIOManager)
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void deliverMessage(const std::string& topic, const json& message, bool isLowFreq);
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const std::string& getInstanceId() const;
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};
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} // namespace grove
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