GroveEngine/include/grove
StillHammer fad105afb2 feat: Implement complete IDataNode/IDataTree system with JSON backend
Major feature: Unified config/data/runtime tree system

**New System Architecture:**
- Unified data tree for config, persistent data, and runtime state
- Three separate roots: config/ (read-only + hot-reload), data/ (read-write + save), runtime/ (temporary)
- Support for modding, saves, and hot-reload in single system

**Interfaces:**
- IDataValue: Abstract data value interface (type-safe access)
- IDataNode: Tree node with navigation, search, and modification
- IDataTree: Root container with config/data/runtime management

**Concrete Implementations:**
- JsonDataValue: nlohmann::json backed value
- JsonDataNode: Full tree navigation with pattern matching & queries
- JsonDataTree: File-based JSON storage with hot-reload

**Features:**
- Pattern matching search (wildcards support)
- Property-based queries with predicates
- SHA256 hashing for validation/sync
- Hot-reload for config/ directory
- Save operations for data/ persistence
- Read-only enforcement for config/

**API Changes:**
- All namespaces changed from 'warfactory' to 'grove'
- IDataTree: Added getConfigRoot(), getDataRoot(), getRuntimeRoot()
- IDataTree: Added saveData(), saveNode() for persistence
- IDataNode: Added setChild(), removeChild(), clearChildren()
- CMakeLists.txt: Added OpenSSL dependency for hashing

**Usage:**
```cpp
auto tree = DataTreeFactory::create("json", "./gamedata");
auto config = tree->getConfigRoot();     // Read-only game config
auto data = tree->getDataRoot();         // Player saves
auto runtime = tree->getRuntimeRoot();   // Temporary state

// Hot-reload config on file changes
if (tree->reloadIfChanged()) { /* refresh modules */ }

// Save player progress
data->setChild("progress", progressNode);
tree->saveData();
```

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 15:36:25 +08:00
..
ASerializable.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
DataTreeFactory.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
DebugEngine.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
EngineFactory.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ICoordinationModule.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IDataNode.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IDataTree.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IDataValue.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IEngine.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IIO.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ImGuiUI.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IModule.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IModuleSystem.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IntraIO.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IntraIOManager.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IOFactory.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IRegion.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ISerializable.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ITaskScheduler.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IUI_Enums.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
IUI.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
JsonDataNode.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
JsonDataTree.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
JsonDataValue.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ModuleFactory.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ModuleSystemFactory.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
RandomGenerator.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
Resource.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
ResourceRegistry.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
SequentialModuleSystem.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00
SerializationRegistry.h feat: Implement complete IDataNode/IDataTree system with JSON backend 2025-10-28 15:36:25 +08:00