Major feature: Unified config/data/runtime tree system
**New System Architecture:**
- Unified data tree for config, persistent data, and runtime state
- Three separate roots: config/ (read-only + hot-reload), data/ (read-write + save), runtime/ (temporary)
- Support for modding, saves, and hot-reload in single system
**Interfaces:**
- IDataValue: Abstract data value interface (type-safe access)
- IDataNode: Tree node with navigation, search, and modification
- IDataTree: Root container with config/data/runtime management
**Concrete Implementations:**
- JsonDataValue: nlohmann::json backed value
- JsonDataNode: Full tree navigation with pattern matching & queries
- JsonDataTree: File-based JSON storage with hot-reload
**Features:**
- Pattern matching search (wildcards support)
- Property-based queries with predicates
- SHA256 hashing for validation/sync
- Hot-reload for config/ directory
- Save operations for data/ persistence
- Read-only enforcement for config/
**API Changes:**
- All namespaces changed from 'warfactory' to 'grove'
- IDataTree: Added getConfigRoot(), getDataRoot(), getRuntimeRoot()
- IDataTree: Added saveData(), saveNode() for persistence
- IDataNode: Added setChild(), removeChild(), clearChildren()
- CMakeLists.txt: Added OpenSSL dependency for hashing
**Usage:**
```cpp
auto tree = DataTreeFactory::create("json", "./gamedata");
auto config = tree->getConfigRoot(); // Read-only game config
auto data = tree->getDataRoot(); // Player saves
auto runtime = tree->getRuntimeRoot(); // Temporary state
// Hot-reload config on file changes
if (tree->reloadIfChanged()) { /* refresh modules */ }
// Save player progress
data->setChild("progress", progressNode);
tree->saveData();
```
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <mutex>
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#include <regex>
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#include <spdlog/spdlog.h>
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#include <nlohmann/json.hpp>
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#include "IIO.h"
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using json = nlohmann::json;
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namespace grove {
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class IntraIO; // Forward declaration
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class IIntraIODelivery; // Forward declaration
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// Factory function for creating IntraIO (defined in IntraIO.cpp to avoid circular include)
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std::shared_ptr<IntraIO> createIntraIOInstance(const std::string& instanceId);
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/**
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* @brief Central router for IntraIO instances
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*
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* IntraIOManager coordinates message passing between multiple IntraIO instances.
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* Each module gets its own IntraIO instance, and the manager handles routing
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* messages between them based on subscriptions.
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*
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* Architecture:
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* - One IntraIO instance per module (isolation)
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* - Central routing of messages between instances
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* - Pattern-based subscription matching
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* - Thread-safe operations
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*
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* Performance:
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* - Direct memory routing (no serialization)
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* - Pattern caching for fast lookup
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* - Batched delivery for efficiency
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*/
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class IntraIOManager {
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private:
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std::shared_ptr<spdlog::logger> logger;
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mutable std::mutex managerMutex;
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// Registry of IntraIO instances
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std::unordered_map<std::string, std::shared_ptr<IIntraIODelivery>> instances;
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// Subscription routing table
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struct RouteEntry {
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std::string instanceId;
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std::regex pattern;
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std::string originalPattern;
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bool isLowFreq;
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};
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std::vector<RouteEntry> routingTable;
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// Statistics
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mutable std::atomic<size_t> totalRoutedMessages{0};
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mutable std::atomic<size_t> totalRoutes{0};
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public:
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IntraIOManager();
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~IntraIOManager();
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// Instance management
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std::shared_ptr<IntraIO> createInstance(const std::string& instanceId);
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void registerInstance(const std::string& instanceId, std::shared_ptr<IIntraIODelivery> instance);
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void removeInstance(const std::string& instanceId);
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std::shared_ptr<IntraIO> getInstance(const std::string& instanceId) const;
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// Routing (called by IntraIO instances)
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void routeMessage(const std::string& sourceid, const std::string& topic, const json& message);
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void registerSubscription(const std::string& instanceId, const std::string& pattern, bool isLowFreq);
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void unregisterSubscription(const std::string& instanceId, const std::string& pattern);
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// Management
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void clearAllRoutes();
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size_t getInstanceCount() const;
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std::vector<std::string> getInstanceIds() const;
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// Debug and monitoring
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json getRoutingStats() const;
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void setLogLevel(spdlog::level::level_enum level);
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// Singleton access (for global routing)
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static IntraIOManager& getInstance();
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};
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} // namespace grove
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