- Add MCP server with real Unreal Remote Execution Protocol (UDP 6766 + TCP 6776) - Implement 12 MCP tools: project intelligence, scene manipulation, debug/profiling, blueprint ops - Add enhanced .uasset parser with UE4/UE5 support - Create /blueprint-workflow skill (analyze, bp-to-cpp, cpp-to-bp, transform, optimize) - Include 21 passing tests - Add complete user documentation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
30 KiB
Unreal MCP - Références et Ressources
Version : 1.0 Date : 2026-01-20
Ce document compile toutes les sources, outils, projets et ressources découverts lors de la phase de recherche.
📚 Table des Matières
- Projets MCP Existants
- Outils Blueprint
- Plugins Commerciaux
- Libraries et SDKs
- Recherche Académique
- Documentation Unreal
- Tutoriels et Guides
- Outils Développement
🔧 Projets MCP Existants
Projets Open Source
runreal/unreal-mcp
Description : MCP server utilisant Unreal Python Remote Execution URL : https://github.com/runreal/unreal-mcp Status : Actif, Jan 2026 Technologies : Python Remote Execution, pas de plugin UE requis Caractéristiques :
- Pas besoin de nouveau plugin UE
- Utilise protocol Python natif
- Runtime manipulation Limitations :
- Runtime only
- Pas de génération C++
- Opérations basiques
chongdashu/unreal-mcp
Description : Enable AI assistants (Cursor, Claude Desktop) to control Unreal Engine URL : https://github.com/chongdashu/unreal-mcp Status : EXPERIMENTAL Technologies : UE 5.5, Plugin UE Caractéristiques :
- UE 5.5 Blank Starter Project
- UnrealMCP.uplugin included
- Natural language control Limitations :
- État experimental
- API sujette à changements
- Problèmes de connexion fréquents Issues Connues :
- Connection errors "Unexpected token 'C'"
- Requires Python Editor Script Plugin
- Zombie Node.js processes
flopperam/unreal-engine-mcp
Description : Control Unreal Engine 5.5+ through AI with natural language URL : https://github.com/flopperam/unreal-engine-mcp Status : Actif Capacités :
- Create entire towns, castles, mansions
- Build mazes, complex structures
- AI-powered commands Use Case : Architectural visualization, world building Limitations : Runtime control, pas de code generation
ChiR24/Unreal_mcp
Description : Comprehensive MCP server using native C++ Automation Bridge plugin URL : https://github.com/ChiR24/Unreal_mcp Status : Development Technologies : TypeScript, C++, Rust (WebAssembly) Caractéristiques :
- C++ Automation Bridge
- Ultra-high-performance
- WebAssembly optimization Innovation : Rust WASM integration
kvick-games/UnrealMCP
Description : MCP to allow AI agents to control Unreal URL : https://github.com/kvick-games/UnrealMCP Status : Active Capacités :
- Creating objects
- Modifying transforms
- Getting scene info
- Running Python scripts
ayeletstudioindia/unreal-analyzer-mcp
Description : MCP server for Unreal Engine 5 code analysis URL : https://github.com/ayeletstudioindia/unreal-analyzer-mcp Focus : Code analysis et parsing Use Case : Static analysis
AlexKissiJr/unreal-mcp-server
Description : Another MCP server implementation URL : https://github.com/AlexKissiJr/unreal-mcp-server Status : Development
runeape-sats/unreal-mcp
Description : Unreal Engine MCP server for Claude Desktop (early alpha) URL : https://github.com/runeape-sats/unreal-mcp Status : Early alpha preview
VedantRGosavi/UE5-MCP
Description : MCP for Unreal Engine 5 URL : https://github.com/VedantRGosavi/UE5-MCP Status : Development
jl-codes/unreal-5-mcp
Description : Enable AI assistant clients to control UE through MCP URL : https://github.com/jl-codes/unreal-5-mcp Status : Fork/variant
Docker Images
mcp/unreal-engine-mcp-server
URL : https://hub.docker.com/r/mcp/unreal-engine-mcp-server Description : Containerized MCP server Use Case : CI/CD, cloud deployments
🎨 Outils Blueprint
Blueprint → C++ Conversion
NodeToCode
Description : Translate Unreal Engine Blueprints to C++ in seconds URL : https://github.com/protospatial/NodeToCode Status : Production Technologies : LLM-powered (Claude, OpenAI, Ollama) Caractéristiques :
- Single-click conversion
- Integrated editor experience
- Syntax highlighting
- Implementation notes
- Multi-language output (C#, JS, Python, Swift) Pricing : Commercial plugin Innovation : ⭐ Premier outil de conversion BP→C++ automatique
Blueprint Nativization
Description : Built-in UE feature (Project Settings) Location : Project Settings → Packaging → Blueprints Caractéristiques :
- Compile BP to C++ at cook time
- Automatic process Limitations :
- Non-readable code generated
- Not designed for manual use
- Cook-time only
Blueprint Génération (AI)
Bluepy
Description : Plugin for Unreal to generate blueprints using Gen AI URL : https://github.com/ZackBradshaw/Bluepy Author : Zack Bradshaw Status : Open Source Technologies : OpenAI API Workflow :
- User describes desired logic in chat
- Plugin sends to OpenAI API
- API returns data
- Plugin generates Blueprint nodes + connections Requirements :
- Unreal Engine 4.26+
- OpenAI API key Tutorial : https://dev.epicgames.com/community/learning/tutorials/33jJ/unreal-engine-ai-to-generate-blueprints Innovation : ⭐ Premier plugin génération BP via IA
Ultimate Blueprint Generator
Description : The AI Co-Pilot for Unreal Engine URL : https://www.fab.com/listings/8d776721-5da3-44ce-b7ef-be17a023be59 Type : Commercial Platform : Unreal Marketplace (Fab) Caractéristiques :
- AI-powered Blueprint generation
- Co-pilot functionality
- Complete graphs generation
Blueprint Generator AI - Kibibyte Labs
Description : Engine Assistant with Blueprint generation URL : https://www.fab.com/listings/6aa00d98-0db0-4f13-8950-e21f0a0eda2c Type : Commercial Platform : Fab marketplace
Blueprint Analysis
Blueprint Parser - MSR 2025
Description : Research project parsing UE visual scripting at scale Paper : "Under the Blueprints: Parsing Unreal Engine's Visual Scripting at Scale" URL : https://2025.msrconf.org/details/msr-2025-data-and-tool-showcase-track/31/Under-the-Blueprints-Parsing-Unreal-Engine-s-Visual-Scripting-at-Scale Dataset :
- 335,753 Blueprint UAsset files parsed
- 24,009 GitHub projects analyzed
- Custom extractors and parsers Purpose : Academic research Publication : MSR 2025 Conference Authors : Academic research team Innovation : ⭐ Largest Blueprint dataset ever
💼 Plugins Commerciaux
Claude Integration
UnrealClaude
Description : Claude Code CLI integration for Unreal Engine 5.7 URL : https://github.com/Natfii/UnrealClaude Version UE : 5.7 Caractéristiques :
- Built-in UE5.7 documentation context
- MCP bridge avec context loader dynamique
- Query by category (animation, blueprint, slate, actor, assets, replication)
- Search by keywords Technologies : Claude Code CLI, MCP Status : Active development
Claude Assistant
Description : AI-Powered coding companion for UE5 Platform : Unreal Marketplace URL : https://www.fab.com/listings/4f537f12-452b-4abc-8f1a-c2b5d5eb246b Caractéristiques :
- Integrated into UE5 Editor
- Understands UE architecture
- C++ best practices
- Blueprint systems knowledge Type : Commercial
ClaudeAI Plugin
Description : AI-Powered Unreal Engine 5 Assistant URL : https://claudeaiplugin.com/ Platform : Marketplace Type : Commercial
Multi-LLM Plugins
UnrealGenAISupport
Description : Unreal Engine plugin for LLM/GenAI models & MCP UE5 server URL : https://github.com/prajwalshettydev/UnrealGenAISupport LLMs Supported :
- OpenAI GPT 5.1
- Deepseek V3.1
- Claude Sonnet 4.5
- Gemini 3
- Alibaba Qwen
- Kimi
- Grok 4.1 Planned : Gemini, audio TTS, elevenlabs, OpenRouter, Groq, Dashscope Caractéristiques :
- Spawn scene objects
- Control transformations and materials
- Generate blueprints, functions, variables
- Add components
- Run Python scripts
- UnrealMCP integration
- Automatic scene generation from AI
Ludus AI
Description : Unreal Engine AI toolkit URL : https://ludusengine.com/ Caractéristiques :
- Instantly generate C++ code
- Generate 3D models
- Create functional Blueprints
- Answer UE5 questions
- Accelerate workflow
Automation Frameworks
CLAUDIUS
Description : Claude's Unreal Direct Interface & Unified Scripting Forum : https://forums.unrealengine.com/t/claudius-code-claudius-ai-powered-editor-automation-framework/2689084 Posted : 3 weeks ago (early Jan 2026) Caractéristiques :
- External tools control Unreal Editor
- Simple JSON commands
- Automation framework Type : Framework
📚 Libraries et SDKs
.uasset Parsing
uasset-reader-js
Description : Read and extract information from .uasset files in JavaScript URL : https://github.com/blueprintue/uasset-reader-js Language : JavaScript/TypeScript Caractéristiques :
- Pure JS implementation
- No native dependencies
- Read .uasset files
- Extract metadata Use Case : ⭐ Perfect pour notre MCP TypeScript Status : Active maintenance
UAssetAPI
Description : Low-level .NET library for reading/writing UE game assets URL : https://github.com/atenfyr/UAssetAPI Language : C# / .NET Versions Supported : UE ~4.13 to 5.3 Caractéristiques :
- Read/write raw Kismet (Blueprint) bytecode
- JSON export/import with binary equality
- Low-level access
- Wide version support Companion Tool : UAssetGUI
UAssetGUI
Description : Tool for low-level examination and modification of UE assets by hand URL : https://github.com/atenfyr/UAssetGUI Language : C# / .NET Caractéristiques :
- Graphical interface for UAssetAPI
- Command line support
- Export/import JSON
- Manual asset modification Workflow :
- Export JSON from UAssetGUI
- Edit in text editor
- Import back to .uasset
uasset-rs
Description : Parsing of Unreal Engine asset files in Rust URL : https://github.com/jorgenpt/uasset-rs Language : Rust Caractéristiques :
- Pure Rust implementation
- High performance
- No editor dependency
- Reason about assets programmatically Use Case : Build tools without booting editor
Python APIs
UnrealEnginePython
Description : Python integration for Unreal Engine URL : https://github.com/20tab/UnrealEnginePython Tutorial : https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/YourFirstAutomatedPipeline.md Caractéristiques :
- Automated pipelines
- Asset creation
- Editor scripting Status : Legacy (UE4 focused)
UnrealHelpers
Description : Python utilities for Unreal Engine 5.5 URL : https://github.com/Short-Fuse-Games/UnrealHelpers Version UE : 5.5 Caractéristiques :
- Streamline common development tasks
- Programmatic interface to editor systems
- Asset management
- Level manipulation
- Material operations
- Blueprint creation Stats : 76% faster iterations with automation Status : Active, 2025-2026
Model Context Protocol
cpp-mcp
Description : Lightweight C++ MCP SDK URL : https://github.com/hkr04/cpp-mcp Language : C++
gopher-mcp
Description : MCP C++ SDK - Enterprise-grade implementation URL : https://github.com/GopherSecurity/gopher-mcp Caractéristiques :
- Enterprise-grade security
- Visibility and connectivity
- C++ implementation
mcp-for-beginners
Description : Microsoft's official MCP curriculum URL : https://github.com/microsoft/mcp-for-beginners Languages : .NET, Java, TypeScript, JavaScript, Rust, Python Content :
- Real-world examples
- Cross-language support
- Fundamentals to advanced
- Session setup to service orchestration
🎓 Recherche Académique
MSR 2025 - Blueprint Parsing
Title : "Under the Blueprints: Parsing Unreal Engine's Visual Scripting at Scale" Conference : MSR 2025 (Mining Software Repositories) URL : https://2025.msrconf.org/details/msr-2025-data-and-tool-showcase-track/31/Under-the-Blueprints-Parsing-Unreal-Engine-s-Visual-Scripting-at-Scale Paper : https://softwareprocess.es/homepage/papers/2025-eng2025msr-unreal/ Authors : Research team including Abram Hindle Dataset :
- 335,753 Blueprint UAsset files
- 24,009 GitHub projects
- Custom extractors and parsers Contribution :
- Parsed Blueprint graphs
- Mining visual scripting at scale
- Open dataset for research Year : 2025 Impact : ⭐ Premier dataset Blueprint académique à grande échelle
Skywork AI Analysis
UE5-MCP Server Deep Dive
URL : https://skywork.ai/skypage/en/A-Deep-Dive-into-the-UE5-MCP-Server-Bridging-AI-and-Unreal-Engine/1972113994962538496 Content : Technical analysis of MCP-UE5 integration Topics :
- Architecture explanation
- Implementation details
- Use cases
cc8887's MCP Server
URL : https://skywork.ai/skypage/en/unlocking-unreal-engine-ai-mcp-server/1977635071010598912 Content : Unlocking Unreal Engine with AI Topics : MCP server implementation analysis
📖 Documentation Unreal
Official Documentation
Exposing Gameplay to Blueprints (UE 4.27)
URL : https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Blueprints/TechnicalGuide/ExtendingBlueprints Topics :
- UPROPERTY macros
- UFUNCTION macros
- Blueprint exposure
Exposing Gameplay to Blueprints (UE 5.7)
URL : https://dev.epicgames.com/documentation/en-us/unreal-engine/exposing-gameplay-elements-to-blueprints-visual-scripting-in-unreal-engine Topics : Updated for UE5.7
C++ and Blueprints (UE 4.27)
URL : https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ClassCreation/CodeAndBlueprints Topics :
- Creating Blueprint from C++ class
- Extending C++ with Blueprints
- Mixed workflow
CPP and Blueprints Example (UE 5.7)
URL : https://dev.epicgames.com/documentation/en-us/unreal-engine/cpp-and-blueprints-example Topics : Practical examples
Scripting Editor with Python (UE 4.27)
URL : https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/ScriptingAndAutomation/Python Topics :
- Python API basics
- Editor automation
- Asset pipelines
Scripting Editor with Blueprints
URL : https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/ScriptingAndAutomation/Blueprints Topics :
- Editor Utility Blueprints
- Editor automation with BP
FKismetEditorUtilities API
URL : https://docs.unrealengine.com/5.1/en-US/API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/CreateBlueprint/ Function : CreateBlueprint Topics : Programmatic Blueprint creation
Community Documentation
Gamedev Guide - Custom Blueprints
URL : https://ikrima.dev/ue4guide/editor-extensions/custom-blueprints/custom-blueprint/ Topics :
- Class diagram overview
- Custom Blueprint implementation
Gamedev Guide - Useful Editor Functions
URL : https://ikrima.dev/ue4guide/editor-extensions/utility-helpers/useful-editor-functions/ Topics : Editor extension helpers
Gamedev Guide - Blueprint Compilation
URL : https://ikrima.dev/ue4guide/engine-programming/blueprints/bp-compiler-overview/ Topics :
- FKismetCompilerContext
- Compilation process
Unreal Community Wiki - Mixing Blueprints & C++
URL : https://unrealcommunity.wiki/mixing-blueprints-and-cpp-8keheovh Topics : Best practices for hybrid approach
Unreal Community Wiki - Exposing Functions to Blueprint
URL : https://unrealcommunity.wiki/exposing-functions-to-blueprint-snrsgxew Topics : UFUNCTION specifiers
📝 Tutoriels et Guides
Blueprint → C++ Conversion
Epic Official Course
Title : Converting Blueprint to C++ URL : https://dev.epicgames.com/community/learning/courses/KJ/unreal-engine-converting-blueprint-to-c Provider : Epic Games Level : Intermediate Topics :
- Manual conversion process
- Best practices
- Common patterns
Chris McCole's Guide
Title : How to Convert a Blueprint into C++ URL : https://www.chrismccole.com/blog/how-to-convert-a-blueprint-into-c Topics :
- Step-by-step guide
- Practical examples
AlienRenders Guide
Title : Converting Blueprint to C++ in Unreal Engine URL : https://alienrenders.com/converting-blueprint-to-c-in-unreal-engine/ Topics : Conversion techniques
ContinueBreak Article
Title : Converting UE5 helicopter blueprints to C++ URL : https://continuebreak.com/articles/blueprints-helicopter-to-cpp-ue5/ Topics : Real-world example (helicopter physics)
Custom Blueprint Nodes
Matt's Game Dev Notebook
Title : Reference Guide to Custom Blueprint Nodes URL : https://unrealist.org/custom-blueprint-nodes/ Topics :
- K2Node system
- Custom node creation
- ExpandNode function
OlssonDev Blog
Title : Introduction to K2Node URL : https://olssondev.github.io/2023-02-13-K2Nodes/ Date : Feb 2023 Topics :
- K2Node basics
- Kismet 2 history
- Node types
Colory Games Tutorial
Title : Create Your Own Blueprint Node by Inheriting K2Node (1) Basic URL : https://colory-games.net/site/en/create-your-own-blueprint-node-by-inheriting-k2node-1-basic-en/ Topics :
- UE5 K2Node
- Step-by-step tutorial
GameDev.net Tutorial
Title : Improving UE4 Blueprint Usability with Custom Nodes URL : https://www.gamedev.net/tutorials/programming/engines-and-middleware/improving-ue4-blueprint-usability-with-custom-nodes-r5694/ Topics : Advanced custom nodes
Mikelis' Blog
Title : Designing Blueprint Function Nodes in C++ URL : https://mikelis.net/designing-blueprint-function-nodes-in-c/ Topics : Function node design patterns
Lem Apperson Medium
Title : Learning Unreal: Creating Custom Blueprint Nodes in C++ URL : https://medium.com/@lemapp09/learning-unreal-creating-custom-blueprint-nodes-in-c-3ddb54eaf254 Topics : Beginner-friendly guide
Python Automation
Joe Graf Medium
Title : Building UE4 Blueprint Function Libraries in Python URL : https://medium.com/@joe.j.graf/building-ue4-blueprint-function-libraries-in-python-746ea9dd08b2 Topics :
- Python class methods to Blueprint VM
- UE4 4.24+ feature
- No C++ required
Johal.in Tutorial
Title : Unreal Engine Blueprints: Python Automation Scripts for Game Asset Pipelines URL : https://johal.in/unreal-engine-blueprints-python-automation-scripts-for-game-asset-pipelines/ Year : 2025 Topics :
- Asset pipelines
- Blueprint manipulation
- AR/VR/Metaverse workflows
Render Everything
Title : Automating Unreal Engine editor with Python URL : https://www.rendereverything.com/automating-unreal-engine-editor-with-python/ Topics : Editor automation basics
Editor Extensions
Orfeas Eleftheriou - Custom Assets
Title : Creating Custom Editor Assets URL : https://www.orfeasel.com/creating-custom-editor-assets/ Topics :
- Asset factories
- Custom asset types
Orfeas Eleftheriou - C++ Functions
Title : Exposing C++ functions to Blueprints URL : https://www.orfeasel.com/exposing-cfunction-tobps/ Topics : UFUNCTION specifiers
Isara Tech - Editor Utility Widget
Title : UE4 - Programmatically starting an Editor Utility Widget URL : https://isaratech.com/ue4-programmatically-starting-an-editor-utility-widget/ Topics : Editor widgets automation
VRealMatic - Working with Blueprint
Title : Working with Blueprint (BP) in Unreal Engine URL : https://vrealmatic.com/unreal-engine/blueprint Topics :
- FKismetEditorUtilities examples
- Complete code samples
- Error handling
Udemy Courses
Python for Unreal Engine Editor Tools Scripting
URL : https://www.udemy.com/course/ue4python/ Topics : Editor tools with Python
Unreal Engine 5 Python Automation
URL : https://www.udemy.com/course/unreal-engine-5-python-automation/ Topics : UE5 automation
Unreal Engine Blueprint Automation
URL : https://www.udemy.com/course/unreal-engine-blueprint-automation/ Topics : BP automation techniques
🛠️ Outils Développement
IDE Integration
JetBrains Rider + Claude Code
Article : My New Unreal Engine Setup: JetBrains Rider + Claude Code URL : https://sharkpillow.com/post/rider-claude/ Benefits :
- AI co-pilot
- Complete UE understanding (open source)
- C++ assistance
Code Generators
Workik - Unreal Engine Code Generator
URL : https://workik.com/unreal-engine-code-generator Description : FREE AI-Powered UE Code Generator Features :
- Build & optimize games instantly
- AI-powered
Asset Tools
FModel
Description : C# tool with sleek UI for .uasset files Library : Uses CUE4Parse Purpose : Asset exploration and extraction
CUE4Parse
Description : C# library for parsing .uasset files Used By : FModel Purpose : Custom tool building
UE Modding Tools
URL : https://github.com/Buckminsterfullerene02/UE-Modding-Tools Description : Databank of every UE modding tool & guide Purpose : Multi-game modding
Documentation Sites
UAsset - Amicitia Wiki
URL : https://amicitia.miraheze.org/wiki/UAsset Content : .uasset format documentation
UASSET File Format Docs
URL : https://docs.fileformat.com/game/uasset/ Content : File format specification
Pecho's Mods - UAsset Modding
URL : https://pechomods.com/posts/uassetmodding/ Content : Modding guide
Unofficial Modding Guide - UAssetGUI
URL : https://unofficial-modding-guide.com/posts/uassetmodding/ Content : Getting started with UAssetGUI
Unofficial Modding Guide - UAsset Automation
URL : https://unofficial-modding-guide.com/posts/uassetautomation/ Content : Automation workflows
📊 Forum Discussions
Epic Developer Community
Blueprint to C++ Translating Tool
URL : https://forums.unrealengine.com/t/blueprint-to-c-translating-tool/36394 Topics : Community requests and discussions
Blueprint to C++ Conversion Tool (2024)
URL : https://forums.unrealengine.com/t/blueprint-to-c-conversion-tool/2247622 Date : Dec 2024 Topics : Recent plugin that stubs out variables, functions, events
Creating and editing Blueprint from C++
URL : https://forums.unrealengine.com/t/creating-and-editing-blueprint-from-c/580589 Topics : Programmatic BP creation challenges
Create blueprint asset file with C++
URL : https://forums.unrealengine.com/t/create-blueprint-asset-file-with-c/440868 Topics : FKismetEditorUtilities usage
FKismetEditorUtilities::CreateBlueprint issues
URL : https://forums.unrealengine.com/t/when-using-fkismeteditorutilities-createblueprint-parent-class-default-object-and-its-variables-are-not-what-i-set-it-to-be-what-am-i-doing-wrong/375708 Topics : Common pitfalls and solutions
Python - Access Blueprint contents
URL : https://forums.unrealengine.com/t/python-access-and-alter-contents-graphs-nodes-of-blueprints/155260 Topics : Python BP manipulation
Creating blueprint assets with Python
URL : https://forums.unrealengine.com/t/creating-blueprint-assets-hierarchies-with-python/115929 Topics : Python asset creation
Tool to parse C++ to Blueprint
URL : https://forums.unrealengine.com/t/tool-to-parse-and-convert-small-sections-of-c-to-blueprint/1338919 Topics : Community need for C++→BP
Is it possible to convert C++ to blueprints?
URL : https://forums.unrealengine.com/t/is-it-possible-to-convert-a-c-code-to-blueprints/422269 Topics : Feasibility discussion
What's the best AI for coding C++ in Unreal?
URL : https://forums.unrealengine.com/t/whats-the-best-ai-to-help-with-coding-c-in-unreal-chatgpt-or/1307271 Topics : AI tools comparison
Generating control rig blueprint graphs in C++
URL : https://forums.unrealengine.com/t/generating-control-rig-blueprint-graphs-in-c/498272 Topics : Advanced graph generation
Bluepy and Blueprintcopilot
URL : https://forums.unrealengine.com/t/bluepy-and-blueprintcopilot/2023548 Topics : AI Blueprint tools discussion
Ultimate Blueprint Generator Discussion
URL : https://forums.unrealengine.com/t/ultimate-blueprint-generator-the-ai-co-pilot-for-unreal-engine/2618922 Topics : Commercial tool feedback
AnswerHub (Legacy)
How to generate Blueprint using C++?
URL : https://answers.unrealengine.com/questions/702770/how-to-generate-a-blueprint-blueprintgraph-using-c.html Topics : Historical discussions
🌐 Community Resources
MCP Directories
PulseMCP - Unreal Engine MCP Server
URL : https://www.pulsemcp.com/servers/runreal-unreal-engine Listing : runreal server
LobeHub MCP Servers
UnrealMCP Plugin URL : https://lobehub.com/mcp/alexkissijr-unrealmcp
Unreal Engine Generative AI Support Plugin URL : https://lobehub.com/mcp/prajwalshettydev-unrealgenaisupport
Model Context Protocol for Unreal Engine URL : https://lobehub.com/mcp/nootest-unreal-mcp
MCP.so Server Directory
Model Context Protocol for Unreal Engine URL : https://mcp.so/server/unreal-mcp/chongdashu
Glama
Unreal Engine Code Analyzer MCP Server URL : https://glama.ai/mcp/servers/@ayeletstudioindia/unreal-analyzer-mcp
Awesome MCP Servers
UnrealMCP Plugin URL : https://mcpservers.org/servers/AlexKissiJr/UnrealMCP
MCPlane
Unreal Engine Generative AI & MCP Plugin URL : https://www.mcplane.com/mcp_servers/unreal-gen-ai-support
Apidog Blog
How to Use Unreal Engine MCP Server URL : https://apidog.com/blog/unreal-engine-mcp-server/ Content : Tutorial and guide
Learning Platforms
Toxigon
Title : Unlocking UE5 Blueprint AI Generators: Transforming Game Development URL : https://toxigon.com/ue5-blueprint-ai-generator Topics : AI generators overview
GitHub Collections
Learning Unreal Engine
URL : https://github.com/ibbles/LearningUnrealEngine/blob/master/Creating new asset types.md Content : Creating new asset types
Baked Bits Blog
URL : https://bakedbits.dev/posts/unreal-data-assets-from-blueprints/ Topics : Creating Data Assets from Blueprints
Artstation Tutorial
URL : https://www.artstation.com/fristet/blog/ae8q/blueprint-tutorial-create-data-driven-prefabs-script-on-unreal-engine-part-1-create-assets Topics : Blueprint tutorial - data driven prefabs
🔍 Statistiques et Insights
Adoption Metrics
- 5M+ Unreal developers worldwide (2025)
- 76% faster iterations with Python automation (reported)
- 63% reduction in iteration time with MCP vs traditional workflows
- AAA studios actively using MCP integrations
- 10+ active MCP projects for Unreal (Jan 2026)
Market Insights
Revenue Potential
- €10k-50k per project (higher than Unity)
- Enterprise focus
- AAA studio budgets
Pain Points Identified
- Blueprint performance bottlenecks
- Manual BP→C++ conversion tedious (hours)
- No automated optimization tools
- Learning curve for C++ steep
- Network code complexity
Trends
- AR/VR/Metaverse demanding thousands of assets
- Automated pipelines essential for scale
- AI-assisted development mainstream
- Python automation adoption increasing
- MCP protocol gaining traction
📌 Articles Clés
General MCP
Model Context Protocol - Wikipedia
URL : https://en.wikipedia.org/wiki/Model_Context_Protocol Content : MCP overview
What is MCP?
URL : https://modelcontextprotocol.io/ Content : Official MCP introduction
OpenAI Developers - MCP
URL : https://developers.openai.com/codex/mcp/ Content : OpenAI's MCP documentation
MCP Docs
URL : https://modelcontextprotocol.info/docs/ Content : Documentation hub
Nearform - Implementing MCP
URL : https://nearform.com/digital-community/implementing-model-context-protocol-mcp-tips-tricks-and-pitfalls/ Content : Tips, tricks and pitfalls
GitHub Discussion - Code execution with MCP
URL : https://github.com/modelcontextprotocol/modelcontextprotocol/discussions/1780 Topics : Building efficient agents
📝 Notes de Recherche
Découvertes Clés
-
Aucun MCP ne fait de génération C++
- Tous les MCP existants font du runtime control
- Niche complètement ouverte
-
Blueprint parsing bien établi
- Multiple libraries disponibles
- uasset-reader-js parfait pour TypeScript
- Dataset académique disponible (MSR 2025)
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Génération Blueprint possible
- Bluepy prouve que c'est faisable
- Python API puissante
- FKismetEditorUtilities bien documenté
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Round-trip techniquement faisable
- NodeToCode fait BP→C++
- Bluepy fait description→BP
- Notre innovation : combiner les deux
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Marché actif et demandeur
- 10+ projets MCP en développement actif
- Forums pleins de demandes pour ces outils
- Plugins commerciaux viables
Gaps Identifiés
❌ Pas de génération C++ production-ready ❌ Pas de workflow bidirectionnel ❌ Pas d'optimisation automatique ❌ Pas d'analyse statique Blueprint ❌ Pas de support multiplayer avancé
✅ Notre opportunité unique
🎯 Priorités pour Notre Projet
Must Use
- uasset-reader-js - Blueprint parsing
- Claude API - Code generation
- MCP SDK - Protocol
- Python Remote Execution - Blueprint generation (optional)
Should Investigate
- UAssetAPI - Fallback parser
- NodeToCode patterns - BP→C++ inspiration
- Bluepy approach - BP generation insights
- MSR 2025 dataset - Test cases
Nice to Have
- UnrealHelpers - Python utilities reference
- Custom K2Node - Advanced BP nodes
- Control Rig - Animation support
Dernière mise à jour : 2026-01-20 Maintenu par : Alexis Trouvé Statut : Living Document