- Add POINT_4_VILLAGE_FORTIFIE.md: Proposal for fortified coastal village at river mouth
- Add image prompt PROMPTS_IMAGES_2025-10-28_2.md for coastal settlement visualization
- Add VillageFortifié.png: Generated image of the fortified coastal village
- Update CLAUDE.md: Add coastal settlement to geography, expand First Contact section
- Update OBJECTIFS STRATÉGIQUES: Add coastal fortification to expansion strategy
- Update SYSTEME_MILITAIRE.md: Add detailed coastal deployment doctrine and secured river-road network
- Update Background/2025-10-28: Track latest game turn content
Strategic response to Cheveux de Sang threat: establish first sentinel at river mouth with secured corridor to valley via guard posts spaced one day's march apart.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Sections completed:
- Section 1: Dual writing system (bead collars + tablets)
- Section 2: Universal standard with local freedom (Glyphes du Gouffre)
- Section 3: First contact strategy - capture for intelligence
- Section 4: Halls des Serments with 4-member village councils
Key innovations:
- Glyphes du Gouffre: clay beads on strings (daily use) + pressed tablets (permanent texts)
- Merit-based literacy (taught by Aile-Grise in each Hall)
- Proto-feudal village governance (Faucons + Aile-Grise + Passe-bien + local representative)
- Annual pilgrimage requirement for council members
- Image prompts created for visualization
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>