- Création API_CONFLUENT.md : Documentation complète des endpoints de traduction FR↔Confluent
- Mise à jour CLAUDE.md : Référence à l'API pour traductions et vérifications de vocabulaire
- Ajout ANALYSE_LACUNES_LEXIQUE.md : Analyse détaillée des lacunes du lexique (depuis dépôt confluent)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- 650+ termes organisés en 18 catégories
- Groupes sociaux, institutions, technologies, rituels, géographie
- Base pour le développement de la langue construite
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Contexte culturel complet pour informer la langue
- Concept d'artefact multi-générationnel appliqué à la langue
- Stades d'évolution : Proto-Confluence → Ancien Confluent → futur
- Direction phonétique : mix basque + finnois
- Structure : compact avec liaisons sacrées (pas isolant pur)
- Premières racines et test nom du peuple (Siliaska)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Choix bavure: Option A (1 mort Nanzagouet)
- Choix Sans-ciel: Discours Oracle sur culture d'excellence
- Choix identité: En pause (attente réponse Arthur sur langue)
- Action libre: Récupération épave
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Normalisation LF pour fichiers Background et analyse Nanzagouet
- Ajout section "Style d'écriture des réponses" dans CLAUDE.md
- Note TODO pour adaptation style aux attentes d'Arthur
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Analyse approfondie du "faux échec" comme victoire stratégique:
- Double unlock tech: navigation (épave) + textile (vêtements/voiles)
- Gains temporels massifs: 5-10 gens navigation, 10-20 gens textile
- Remise en question interne = justification réformes institutionnelles
- Casus belli légitime pour guerre froide future
- Contrôle total du tempo (prisonniers sécurisés, temps illimité)
- Opportunité nation-building via débat identitaire
- Recommandations choix: protéger mobilité sociale + lancer débat ethnonyme
- Timeline projetée 30 gens: empire thalassocratique
Pourquoi faux échec > succès total:
- Autocritique vs arrogance
- Épave accessible vs bateau en mer
- Justification réformes vs statu quo
- Sophistication morale vs brutalité
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- RITUEL_RECONNAISSANCE_ANCETRES.md: Nouveau rituel de reconnaissance des ancêtres
- renseignements/PEUPLE_VIOLENT_INCONNU.md: Documentation sur le peuple violent inconnu
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Corrections majeures:
- Suppression fichiers obsolètes avec mauvaise version (Halls universels)
- Correction: UN seul Hall des Serments à l'embouchure, pas structure universelle
- Village fortifié côtier + route-rivière sécurisée avec postes de garde
Mises à jour stratégiques:
- CLAUDE.md: Hall des Serments, Glyphes du Gouffre, village fortifié, stratégie Cheveux de Sang
- OBJECTIFS STRATÉGIQUES: Premier Hall acquis, alphabétisation débutante, expansion future
- Le Système Politique: Proto-féodalisme pionnier (pas universel)
- PROMPT_SUCCESSEUR: Documentation fichiers obsolètes
Ajouts GUIDE_BAITS.md:
- 5 nouveaux modules stratégiques (8-12): Résonance Thématique, Alignement Problème GM, Synergie Cachée, Précédent Silencieux, Multiplication Silencieuse
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Création d'un guide structuré en modules pour la technique des "baits" - méthode de worldbuilding collaboratif pour JDR narratif.
Structure:
- CORE: Concept de base (définition, principe, différence avec demande directe)
- 7 MODULES techniques combinables:
1. Double Nature (culturel/pragmatique)
2. Ancrage Existant (crédibilité)
3. Limites Naturelles (auto-régulation)
4. Formulation Ouverte (respect autorité GM)
5. Suite Pratique→Théorique (système complet progressif)
6. Indépendance Modulaire (combinaisons multiples)
7. Couverture Espace Possibles (toujours gagner quelque chose)
Architecture extensible permettant ajout de nouveaux modules au fur et à mesure de l'évolution de la technique.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Document IDÉE (non-bait) pour exploration ouverte des artefacts/techniques laissés dans les ruines.
Constat: on est passé à côté de l'évidence - ils ont creusé ces galeries, donc laissé outils/matériaux.
Pistes de recherche identifiées:
- Catalogage artefacts récupérés (bols translucides, objets divers)
- Recherche outils de creusage (comment ont-ils taillé roche ultra-dure?)
- Analyse pigments supérieurs (palette au-delà ocre/noir)
- Étude matériaux translucides (technique inconnue)
- Cartographie zones inaccessibles (préparation méthodique)
- Questions sur squelettes, architecture, miasmes
Approche: recherche patiente, questions ouvertes, pas de demande pressante.
Arthur contrôle timing et révélations. Formulation "nous cherchons, que trouvons-nous?"
Lien anxiété civilisationnelle: "Ils savaient faire ce qu'on ne sait pas... et ont disparu."
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Simplify Bait #3 (Cercles du Sang Partagé): reduce from 356 to 175 lines, remove overly prescriptive applications, focus on cultural/spiritual dimension
- Add Bait #4 (Texte Sacré Fondateur): meta-bait proposing unifying theology around "substance mémorielle" concept as proto-bible that explains why other baits might work
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added two strategic planning documents for introducing magical elements to the Glyphes du Gouffre system:
- Bait #1: Ritual of Ancestral Recognition (complete)
- Bait #2: True Names (WIP - needs finalization)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- CLAUDE.md: Remove Vigile Lunaire, capture strategy, and institutional responses (not yet validated by GM)
- CLAUDE.md: Simplify coastal fortification and First Contact sections to facts only
- DIAGNOSTIC: Condense problem #8 from 63 to 11 lines (detailed solutions already in plans_et_idees/)
- DIAGNOSTIC: Replace Radiateurs references with generic resource exploration
- Keep strategic responses in separate planning docs, not reference docs
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Strategic Plans Created:
- PLAN_MARINE_CIVILE.md: Two-phase civilian naval development (fishing → commerce)
- Phase 1 (Gen 0-3): Coastal fishing, basic navigation skills
- Phase 2 (Gen 3-8): High seas fishing, maritime commerce, exploration
- Foundation for rapid military conversion (2-5 gen vs 10-20 from zero)
- IDEE_VISITE_MAISON_PROSPECTION.md: Narrative approach to launch systematic prospection
- Visit House of Discoveries → reveal stagnation → realize error → launch prospection
- Material pyramid: Prospection → Exploitation → Specialization
- Character-driven justification for resource survey
- CONCEPT_CHASSEURS_DEAU_ESSAIM_LEGER.md: Light naval swarm doctrine (saved concept)
- Exploits Regards-Libres reconnaissance advantage (5-10km detection)
- Light vessel swarms using perfect information for tactical superiority
- Atlatl weaponry, guided hunting tactics
- Deferred until material base established
Critical Update:
- DIAGNOSTIC DES DYSFONCTIONNEMENTS SYSTÉMIQUES.md: Added Problem #8
- "Infrastructure Sans Base Matérielle" - sophisticated superstructure on weak material foundation
- Root cause: Inverted development sequence (spiritual/institutional before materials)
- Solutions: Urgent prospection, agriculture, Radiateurs alliance for wood
- Updated repair priorities: prospection and proto-agriculture now CRITICAL URGENCY
Analysis: Civilization has advanced governance/culture but lacks material base (no agriculture, metallurgy, navigation, quality wood). Infrastructure-first approach was premature but recoverable through catch-up strategy.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add POINT_4_VILLAGE_FORTIFIE.md: Proposal for fortified coastal village at river mouth
- Add image prompt PROMPTS_IMAGES_2025-10-28_2.md for coastal settlement visualization
- Add VillageFortifié.png: Generated image of the fortified coastal village
- Update CLAUDE.md: Add coastal settlement to geography, expand First Contact section
- Update OBJECTIFS STRATÉGIQUES: Add coastal fortification to expansion strategy
- Update SYSTEME_MILITAIRE.md: Add detailed coastal deployment doctrine and secured river-road network
- Update Background/2025-10-28: Track latest game turn content
Strategic response to Cheveux de Sang threat: establish first sentinel at river mouth with secured corridor to valley via guard posts spaced one day's march apart.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Documents long-term strategy for using external threat to justify:
- Military centralization (Caste du Feu)
- Territorial control (Halls des Serments network)
- Naval R&D program (primary objective)
- Diplomatic narrative control
Includes timeline, risk mitigation, and roleplay camouflage tactics.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Document explains strategic shift from universal Hall system to organic expansion guided by military presence on coast.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Documentation updates following player decisions on 2025-10-28:
Background/2025-10-28-ecriture-et-rencontre.md:
- Added player responses to all 4 sections (writing system, literacy policy, first contact, Halls of Oaths)
CLAUDE.md:
- Added Glyphes du Gouffre writing system (necklaces + tablets) to technologies
- Added Halls des Serments with Village Council to political institutions
- Added first contact with Cheveux de Sang (foreign civilization)
- Added Vigile Lunaire bimonthly institution (social cohesion + maintenance + defense)
- Updated Faucons Chasseurs description (triple role: military, judicial, religious)
- Added SYSTEME_MILITAIRE.md to repository structure
- Updated game format note (first contact occurred)
OBJECTIFS STRATÉGIQUES:
- Marked Halls des Serments as ACQUIRED with detailed architecture
- Marked Vigile Lunaire as ACQUIRED (24 days/year cycle)
- Marked Glyphes du Gouffre writing system as ACQUIRED
- Added proto-Caste du Feu emergence (Faucons Chasseurs with triple role)
- Added EN COURS sections for progressive rollout (Halls network, literacy, military doctrine)
- Added EN COURS section for first contact management (Cheveux de Sang)
Le Système Politique:
- Added major section "Proto-Féodalisme Théocratique: Les Halls des Serments"
- Detailed Village Council structure (4 guardians prefiguring 5 castes)
- Explained theocratic vassalage via annual pilgrimage (spiritual, not military)
- Added section "Méritocratie par Alphabétisation" (social mobility via writing)
- Added comprehensive section "Vigile Lunaire: Institution de Cohésion Multi-Fonctionnelle"
- Detailed Day 1 (Ancestors) and Day 2 (Falcon) programs
- Explained triple systemic function (cohesion, maintenance, defense)
- Clarified Faucons Chasseurs' triple authority (military, judicial, religious)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Sections completed:
- Section 1: Dual writing system (bead collars + tablets)
- Section 2: Universal standard with local freedom (Glyphes du Gouffre)
- Section 3: First contact strategy - capture for intelligence
- Section 4: Halls des Serments with 4-member village councils
Key innovations:
- Glyphes du Gouffre: clay beads on strings (daily use) + pressed tablets (permanent texts)
- Merit-based literacy (taught by Aile-Grise in each Hall)
- Proto-feudal village governance (Faucons + Aile-Grise + Passe-bien + local representative)
- Annual pilgrimage requirement for council members
- Image prompts created for visualization
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major additions:
- CLAUDE.md: Added Recent Historical Events section, enriched Major Recent Discovery
- OBJECTIFS STRATÉGIQUES: Added management of Premiers Ancêtres discovery across all timeframes
- DIAGNOSTIC: New problem #7 (Arbitre legitimacy from failed exploration), enriched monopolies and innovation problems
- SYSTÈME POLITIQUE: Added historical lessons for Arbitre role, Caste Terre mission
New files:
- nextUpdate.md: Prepared responses to MJ's latest questions (Essence divine, Une cité dans la cité, Imagerie sous rayonnement)
- PLAN_MISE_A_JOUR_DOCUMENTS.md: Detailed update plan for all strategic documents
Key events documented:
- Discovery of Premiers Ancêtres ruins (19/08/2025)
- Grande Fresque pilgrimage tradition emergence
- Failed exploration attempts over generations
- Multilayered fresco discovery (08/09/2025)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Ajout de toute la documentation du jeu:
- Background/ avec transcription complète et posts narratifs extraits
- CLAUDE.md avec instructions du projet
- Documents stratégiques (objectifs, système politique, diagnostics)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>