Analysis reveals that only 1 of 7 implemented modules is active in the
runtime. All modules are coded (ResourceModule, CombatModule, StorageModule,
EventModule, TrainBuilderModule, ExpeditionModule, GameModule) but only
GameModule is loaded in main.cpp.
Key findings:
- 70% code written, 15% functional
- Pub/sub architecture fully implemented but inactive
- Config files exist but unused
- Hot-reload works but only for GameModule
Root cause: main.cpp lines 115-117 only load GameModule, missing 6 other
modules from the moduleList.
Fix effort: 5 minutes (add 6 lines to moduleList)
Development effort wasted: ~3000 lines of isolated module code
This documents the gap for future reference and provides clear path to
resolution.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>