- Architecture basée sur GroveEngine (hot-reload C++17) - Structure du projet (src, config, external) - CMakeLists.txt avec support MinGW - GameModule de base (hot-reloadable) - Main loop 10Hz avec file watcher - Configuration via JSON - Documentation README et CLAUDE.md ✅ Build fonctionnel ✅ Hot-reload validé 🚧 Prochaine étape: Prototype gameplay 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
350 B
Plaintext
41 lines
350 B
Plaintext
# Build directories
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build/
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build-*/
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# CMake files
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CMakeCache.txt
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CMakeFiles/
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cmake_install.cmake
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Makefile
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*.cmake
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!CMakeLists.txt
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# Compiled binaries
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*.exe
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*.out
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*.so
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*.dll
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*.dylib
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# IDE files
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# Logs
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*.log
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# Data files
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data/
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*.db
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*.db-journal
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*.db-wal
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*.db-shm
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# OS files
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.DS_Store
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Thumbs.db
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external/GroveEngine
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