Changes:
- Add GLAD dependency via vcpkg for proper OpenGL function loading
- Force NVIDIA GPU usage with game-style exports (NvOptimusEnablement)
- Create working console version (SecondVoice_Console.exe)
- Add dual executable build (UI + Console versions)
- Update to OpenGL 4.6 Core Profile with GLSL 460
- Add GPU detection and logging
- Fix GLFW header conflicts with GLFW_INCLUDE_NONE
Note: OpenGL shaders still failing to compile despite GLAD integration.
Console version is fully functional for audio capture and translation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Complete Windows build support for SecondVoice:
Build System:
- Added CMakePresets.json with Windows and Linux presets
- Created build.bat script for easy Windows builds
- Support for Visual Studio 2019+ with Ninja generator
- Automatic vcpkg integration and dependency installation
Scripts:
- build.bat with Debug/Release modes and clean builds
- Auto-detection of Visual Studio and compiler tools
- User-friendly error messages and setup instructions
Documentation:
- Comprehensive docs/build_windows.md guide
- Step-by-step Windows build instructions
- Troubleshooting section for common issues
- Distribution guide for portable .exe
Updates:
- Updated README.md with cross-platform instructions
- Enhanced .gitignore for Windows build artifacts
- Separate build directories for Windows/Linux
Platform Support:
- Windows 10/11 with Visual Studio 2019+
- Linux with GCC/Clang (existing)
- Shared vcpkg dependencies across platforms
Output:
- Windows: build/windows-release/Release/SecondVoice.exe
- Linux: build/SecondVoice
Next Steps:
- Build on Windows with: build.bat --release
- Executable ready for distribution
- Same config.json and .env work cross-platform
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>