Update CLAUDE.md with complete implementation status

📋 Updated project guidance to reflect current implementation:
- 10 functional engines with CMake build system
- Comprehensive build commands and development workflow
- Complete project structure documentation
- Dependencies and defensive programming features
- Development workflow optimized for daily iteration

🚀 Project status: Design → Implementation active

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
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StillHammer 2025-09-19 14:25:57 +08:00
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@ -4,7 +4,7 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
## Project Overview
**Warfactory** is a Factorio-inspired industrial military simulation game combining factory management with strategic military doctrine. The project is currently in design/documentation phase with comprehensive technical specifications.
**Warfactory** is a Factorio-inspired industrial military simulation game combining factory management with strategic military doctrine. The project has evolved from design/documentation phase to **functional implementation** with a complete 10-engine architecture and comprehensive build system.
**Core Philosophy:**
- Factory assembly lines as gameplay foundation
@ -36,9 +36,10 @@ The project uses a modular documentation system in `/docs/`:
## Key Technical Concepts
### Engine Architecture
- **Autonomous Engines**: 6 specialized engines (Economy, War, Intelligence, Designer, MacroEntity, Map)
- **Autonomous Engines**: 10 specialized engines (Designer, Economy, Event, Factory, Intelligence, Logistic, MacroEntity, Map, Operation, War)
- **Smart Client**: Request/response pattern, no streaming, FOW at chunk granularity
- **Performance Target**: 60fps with 1000+ AI companies, 1-2 vehicle designs/tick globally
- **Implementation Status**: All engines have functional stub implementations with threading and main loops
### Map System
- **Multi-scale**: World (diplomatic) → Regional (logistics) → Local (factory) → Detail (combat)
@ -60,8 +61,10 @@ Most initial "coherence problems" (P1-P30) were invalidated through clarificatio
- Only P7 (engine responsibilities) requires further analysis
### Current Status
- **Phase**: Design documentation complete, technically viable
- **Next Steps**: Implementation planning, engine responsibility clarification
- **Phase**: **Implementation active** - All 10 engines functional with CMake build system
- **Build System**: Comprehensive CMake with defensive programming, sanitizers, and 16 C++ libraries
- **Development Ready**: Fast/full build presets, optimized workflow for daily iteration
- **Next Steps**: Engine logic expansion, inter-engine communication, gameplay features
- **Questions Open**: 11 items in `questions-ouvertes.md` for future resolution
## Working with This Project
@ -81,4 +84,67 @@ Most initial "coherence problems" (P1-P30) were invalidated through clarificatio
- Start with `vue-ensemble.md` for project vision
- Reference `architecture-technique.md` for technical decisions
- Check `coherence-problem.md` for resolved design challenges
- Use `questions-ouvertes.md` for known open issues
- Use `questions-ouvertes.md` for known open issues
## Build System and Development
### Build Commands
```bash
# Fast development build (minimal sanitizers, ~30s)
cmake -DFAST_BUILD=ON .. && make claude-workflow-fast
# Full validation build (all sanitizers + static analysis)
cmake -DCMAKE_BUILD_TYPE=Debug .. && make
# Release build (optimized, stack protection)
cmake .. && make
# Single engine development
make economy-engine && ./bin/economy-engine
```
### Project Structure
```
├── engines/ # 10 autonomous engines
│ ├── Designer-Engine/ # Vehicle design with AI assistance
│ ├── Economy-Engine/ # Market simulation, pricing
│ ├── Event-Engine/ # Breakthrough system, global events
│ ├── Factory-Engine/ # Factorio-like production
│ ├── Intelligence-Engine/ # Metrics collection, reconnaissance
│ ├── Logistic-Engine/ # Supply chains, transport
│ ├── MacroEntity-Engine/ # Companies, diplomacy, administration
│ ├── Map-Engine/ # Procedural generation, chunks, FOW
│ ├── Operation-Engine/ # Military strategy, AI generals
│ └── War-Engine/ # Combat simulation, frontlines
├── cmake/ # Build system configuration
│ ├── WarfactoryDefenses.cmake # Defensive programming
│ ├── WarfactoryAutomation.cmake # 16 C++ libraries
│ └── WarfactoryAdvancedTools.cmake # Static analysis, testing
├── build/ # Build artifacts (git ignored)
│ └── bin/ # Final executables
└── docs/ # Complete design documentation
```
### Development Workflow
1. **Fast iteration**: Use `FAST_BUILD=ON` for daily development
2. **Single engine**: `make economy-engine` for focused work
3. **Full validation**: Debug build with all sanitizers before commit
4. **Engine-specific development**: Work directly in `engines/*/` directories
5. **Incremental builds**: CMake rebuilds only modified files (~2-5s)
### Dependencies and Libraries
The project includes 16 C++ libraries via FetchContent:
- **Networking**: zeromq, cppzmq, redis-plus-plus, cpprestsdk
- **Logging**: spdlog, fmt
- **Memory**: Microsoft GSL, foonathan/memory
- **Testing**: Catch2, Google Test, Google Benchmark
- **Utilities**: nlohmann/json, fifo_map, junction+turf, pcg-cpp
- **Navigation**: recastnavigation, abseil-cpp
- **Graphics**: imgui, sqlite
### Defensive Programming Features
- **Sanitizers**: AddressSanitizer, UndefinedBehaviorSanitizer, LeakSanitizer
- **Static Analysis**: Clang Static Analyzer, Cppcheck, PVS-Studio integration
- **Contract Programming**: GSL contracts, custom assertion macros
- **Compiler Hardening**: Stack protection, frame pointers, maximum debug info
- **Memory Safety**: Smart pointers, RAII patterns, leak detection