Create world-generation-realist module architecture interfaces
Core serialization interfaces: - ISerializable → ASerializable with auto-registration concept - SerializationRegistry singleton interface - Template-based factory system with PhaseRegistry Shared interfaces (moved to core): - IAttachedElement for element relationships - IElementData for polymorphic data - IRegion interface with attachment capabilities - Resource interface for gameData integration World generation interfaces: - IWorldGenerationPhase and IWorldGenerationStep - GTile optimized 16-byte structure definition - GMap interface for contiguous memory layout - WorldGenerationOrchestrator interface Phase 1 structure definitions: - PlanetaryCore interface with composition tracking - Meteorite data structure - MeteoriteImpact parameterizable interface - RegionManager interface Climate token system design: - Water/wind tokens for climate simulation - Destruction tokens (highWind/flood/hurricane) packed design - Elevation range: -32km to +32km geological scale - Budget system integration ready Note: Interfaces and structure definitions only - implementations pending. Architecture designed for Regular_world.json integration and SIMD optimization. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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30
src/core/include/warfactory/ASerializable.h
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src/core/include/warfactory/ASerializable.h
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#pragma once
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#include <nlohmann/json.hpp>
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#include <string>
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using json = nlohmann::json;
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namespace warfactory {
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class SerializationRegistry;
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class ASerializable {
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private:
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std::string instance_id;
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public:
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ASerializable(const std::string& id);
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virtual ~ASerializable();
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const std::string& getInstanceId() const { return instance_id; }
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virtual json serialize() const = 0;
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virtual void deserialize(const json& data) = 0;
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protected:
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void registerForSerialization();
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void unregisterFromSerialization();
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};
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} // namespace warfactory
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src/core/include/warfactory/ISerializable.h
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src/core/include/warfactory/ISerializable.h
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#pragma once
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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namespace warfactory {
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class ISerializable {
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public:
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virtual ~ISerializable() = default;
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virtual json serialize() const = 0;
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virtual void deserialize(const json& data) = 0;
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};
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} // namespace warfactory
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src/core/include/warfactory/Resource.h
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src/core/include/warfactory/Resource.h
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#pragma once
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#include <string>
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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namespace warfactory {
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class Resource {
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private:
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std::string resource_id;
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std::string name;
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std::string category;
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std::string logistic_category;
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float density;
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int stack_size;
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std::string container_type;
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json ui_data;
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public:
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Resource() = default;
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Resource(const json& resource_data);
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const std::string& getResourceId() const { return resource_id; }
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const std::string& getName() const { return name; }
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const std::string& getCategory() const { return category; }
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const std::string& getLogisticCategory() const { return logistic_category; }
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float getDensity() const { return density; }
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int getStackSize() const { return stack_size; }
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const std::string& getContainerType() const { return container_type; }
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const json& getUIData() const { return ui_data; }
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static Resource loadFromJson(const std::string& resource_id, const json& resource_data);
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};
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} // namespace warfactory
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src/core/include/warfactory/SerializationRegistry.h
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src/core/include/warfactory/SerializationRegistry.h
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#pragma once
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#include <unordered_map>
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#include <memory>
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#include <string>
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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namespace warfactory {
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class ASerializable;
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class SerializationRegistry {
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private:
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std::unordered_map<std::string, ASerializable*> registered_objects;
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SerializationRegistry() = default;
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public:
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static SerializationRegistry& getInstance();
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void registerObject(const std::string& instance_id, ASerializable* object);
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void unregisterObject(const std::string& instance_id);
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json serializeAll() const;
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void deserializeAll(const json& data);
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json serializeObject(const std::string& instance_id) const;
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void deserializeObject(const std::string& instance_id, const json& data);
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size_t getRegisteredCount() const { return registered_objects.size(); }
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std::vector<std::string> getRegisteredIds() const;
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void clear();
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};
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} // namespace warfactory
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51
src/modules/world-generation-realist/CLAUDE.md
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src/modules/world-generation-realist/CLAUDE.md
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# World Generation Realist Module
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**Responsabilité**: Génération procédurale géologiquement réaliste avec architecture Phase/Step.
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## Description
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Ce module définit les interfaces pour un système de génération procédurale basé sur une architecture Phase/Step modulaire. Conçu pour implémenter le système 8-phases défini dans `gameData/WorldGeneration/Regular_world.json`.
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## Architecture
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### Interfaces Core
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- **IWorldGenerationPhase**: Interface pour les phases de génération (ex: Geological, Climate, Budget, Resource)
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- **IWorldGenerationStep**: Interface pour les étapes individuelles au sein d'une phase
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### Conception
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- **Phase**: Groupe logique d'étapes (ex: Phase Géologique = Cratères + Tectonique + Volcans + Érosion)
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- **Step**: Opération atomique de génération avec dépendances explicites
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- **Modularité**: Chaque phase/step isolé et testable
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- **Progress tracking**: Suivi granulaire de progression
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## Contraintes Modules
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- **200-300 lignes max** par implémentation
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- **JSON-only communication** via IDataNode
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- **Autonomous builds**: `cd src/modules/world-generation-realist/ && cmake .`
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- **Hot-reload compatible**: State serialization requise
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## Build System
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### Commands
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```bash
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cd src/modules/world-generation-realist/
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cmake . # Configuration autonome
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# Note: Aucune library créée tant qu'il n'y a pas d'implémentations
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```
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### Dependencies
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- `nlohmann/json`: Configuration JSON processing
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- `IDataNode`: Interface configuration depuis core/
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- `C++20`: Features modernes
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### Structure Prévue
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```
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include/
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├── IWorldGenerationPhase.h # Interface phase
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├── IWorldGenerationStep.h # Interface step
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└── (futures implémentations...)
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```
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---
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**État actuel**: Interfaces définies, prêt pour implémentations concrètes.
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src/modules/world-generation-realist/CMakeLists.txt
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src/modules/world-generation-realist/CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
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project(world-generation-realist)
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set(CMAKE_CXX_STANDARD 20)
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# Add compiler flags
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -O0 -fsanitize=address -fsanitize=undefined")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -DNDEBUG")
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# Include directories
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include_directories(include)
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include_directories(../../core/include)
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# Find required packages
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find_package(nlohmann_json REQUIRED)
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# Source files (empty for now, just interfaces)
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set(SOURCES
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# Add source files here when implementations are created
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)
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# Create the module library (when sources exist)
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if(SOURCES)
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add_library(world-generation-realist SHARED ${SOURCES})
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# Link libraries
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target_link_libraries(world-generation-realist
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nlohmann_json::nlohmann_json
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)
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# Set output directory
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set_target_properties(world-generation-realist PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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# Install targets
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install(TARGETS world-generation-realist
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LIBRARY DESTINATION lib
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)
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endif()
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# Install headers
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install(DIRECTORY include/
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DESTINATION include/world-generation-realist
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FILES_MATCHING PATTERN "*.h"
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)
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src/modules/world-generation-realist/include/GMap.h
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src/modules/world-generation-realist/include/GMap.h
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#pragma once
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#include "GTile.h"
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#include "warfactory/ASerializable.h"
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namespace warfactory {
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class GMap : public ASerializable {
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private:
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int width, height;
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GTile* tiles; // Contiguous memory block: tiles[y * width + x]
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public:
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GMap(int w, int h);
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~GMap();
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// Prevent copy (expensive with large maps)
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GMap(const GMap&) = delete;
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GMap& operator=(const GMap&) = delete;
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// Move constructor/assignment for efficiency
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GMap(GMap&& other) noexcept;
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GMap& operator=(GMap&& other) noexcept;
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// ========================================
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// MAP ACCESS
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// ========================================
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GTile* getTile(int x, int y);
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const GTile* getTile(int x, int y) const;
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bool isValidCoordinate(int x, int y) const {
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return x >= 0 && x < width && y >= 0 && y < height;
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}
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int getWidth() const { return width; }
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int getHeight() const { return height; }
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// ========================================
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// BULK OPERATIONS (Phase 1 specific)
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// ========================================
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/**
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* @brief Apply cooling to all tiles
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*/
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void coolAllTiles(float cooling_rate_celsius);
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/**
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* @brief Apply impact effects to circular area
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*/
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void applyImpactToArea(float center_x, float center_y, float radius_meters,
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float heat_celsius, uint16_t crater_depth, uint8_t crater_scale);
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/**
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* @brief Apply volcanic heat to specific location
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*/
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void applyVolcanicHeat(float x, float y, float heat_celsius, float radius_meters);
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/**
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* @brief Get average temperature across map
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*/
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float getAverageTemperature() const;
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/**
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* @brief Get average elevation across map
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*/
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float getAverageElevation() const;
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// ========================================
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// ITERATION SUPPORT (cache-friendly)
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// ========================================
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GTile* begin() { return tiles; }
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GTile* end() { return tiles + (width * height); }
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const GTile* begin() const { return tiles; }
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const GTile* end() const { return tiles + (width * height); }
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// ========================================
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// SERIALIZATION
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// ========================================
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json serialize() const override;
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void deserialize(const json& data) override;
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private:
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void allocateTiles();
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void deallocateTiles();
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};
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} // namespace warfactory
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261
src/modules/world-generation-realist/include/GTile.h
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src/modules/world-generation-realist/include/GTile.h
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#pragma once
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#include <cstdint>
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#include <algorithm>
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#include <cmath>
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namespace warfactory {
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struct GTile {
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// ========================================
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// CORE DATA (16 bytes total) - Complete tile data
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// ========================================
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uint16_t elevation; // Elevation: 0-65535 = -32km to +32km (geological range)
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int16_t temperature; // Temperature: -32768 to +32767 = -3276°C to +3276°C (0.1°C increments)
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uint16_t biome_type_id; // Biome classification
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uint8_t water_token; // Water/rain tokens from climate simulation
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uint8_t wind_token; // Wind tokens from climate simulation
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int8_t target_budget_score; // Target budget score: -10 to +10
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uint16_t destruction_token; // Bits 1-4: highWind, 5-8: flood, 9-12: hurricane, 13-16: reserved
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uint16_t flags; // Tile properties and state flags
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uint32_t feature_set_id; // Features present on this tile (0 = no features)
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/**
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* @brief Constructor with default values
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*/
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GTile() : elevation(0), temperature(-1000), biome_type_id(0), water_token(0), wind_token(0),
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target_budget_score(0), destruction_token(0), flags(0), feature_set_id(0) {}
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// ========================================
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// ELEVATION CONVERSION (same as WorldTileData)
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// ========================================
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/**
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* @brief Convert elevation to meters (geological range: -32km to +32km)
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*/
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float getElevationMeters() const {
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return (elevation / 65535.0f) * 64000.0f - 32000.0f;
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}
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/**
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* @brief Set elevation from meters
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*/
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void setElevationMeters(float meters) {
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float normalized = (meters + 32000.0f) / 64000.0f;
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elevation = static_cast<uint16_t>(std::clamp(normalized * 65535.0f, 0.0f, 65535.0f));
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}
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// ========================================
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// TEMPERATURE CONVERSION (same as WorldTileData)
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// ========================================
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/**
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* @brief Convert temperature to Celsius (0.1°C precision, range: -3276°C to +3276°C)
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*/
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float getTemperatureCelsius() const {
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return temperature * 0.1f;
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}
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/**
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* @brief Set temperature from Celsius
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*/
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void setTemperatureCelsius(float celsius) {
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temperature = static_cast<int16_t>(std::clamp(celsius * 10.0f, -32768.0f, 32767.0f));
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}
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// ========================================
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// BIOME & CLIMATE DATA
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// ========================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get biome type ID
|
||||||
|
*/
|
||||||
|
uint16_t getBiomeTypeId() const { return biome_type_id; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set biome type ID
|
||||||
|
*/
|
||||||
|
void setBiomeTypeId(uint16_t biome_id) { biome_type_id = biome_id; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get water tokens from climate simulation
|
||||||
|
*/
|
||||||
|
uint8_t getWaterToken() const { return water_token; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set water tokens
|
||||||
|
*/
|
||||||
|
void setWaterToken(uint8_t tokens) { water_token = tokens; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Add water tokens
|
||||||
|
*/
|
||||||
|
void addWaterToken(uint8_t additional_tokens) {
|
||||||
|
uint16_t new_total = static_cast<uint16_t>(water_token) + additional_tokens;
|
||||||
|
water_token = static_cast<uint8_t>(std::min(new_total, 255u));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get wind tokens from climate simulation
|
||||||
|
*/
|
||||||
|
uint8_t getWindToken() const { return wind_token; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set wind tokens
|
||||||
|
*/
|
||||||
|
void setWindToken(uint8_t tokens) { wind_token = tokens; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Add wind tokens
|
||||||
|
*/
|
||||||
|
void addWindToken(uint8_t additional_tokens) {
|
||||||
|
uint16_t new_total = static_cast<uint16_t>(wind_token) + additional_tokens;
|
||||||
|
wind_token = static_cast<uint8_t>(std::min(new_total, 255u));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========================================
|
||||||
|
// DESTRUCTION TOKEN (packed in 16 bits)
|
||||||
|
// ========================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get high wind token (bits 1-4)
|
||||||
|
*/
|
||||||
|
uint8_t getHighWindToken() const {
|
||||||
|
return destruction_token & 0x0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set high wind token (0-15)
|
||||||
|
*/
|
||||||
|
void setHighWindToken(uint8_t tokens) {
|
||||||
|
destruction_token = (destruction_token & 0xFFF0) | (tokens & 0x0F);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get flood token (bits 5-8)
|
||||||
|
*/
|
||||||
|
uint8_t getFloodToken() const {
|
||||||
|
return (destruction_token >> 4) & 0x0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set flood token (0-15)
|
||||||
|
*/
|
||||||
|
void setFloodToken(uint8_t tokens) {
|
||||||
|
destruction_token = (destruction_token & 0xFF0F) | ((tokens & 0x0F) << 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get hurricane token (bits 9-12)
|
||||||
|
*/
|
||||||
|
uint8_t getHurricaneToken() const {
|
||||||
|
return (destruction_token >> 8) & 0x0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set hurricane token (0-15)
|
||||||
|
*/
|
||||||
|
void setHurricaneToken(uint8_t tokens) {
|
||||||
|
destruction_token = (destruction_token & 0xF0FF) | ((tokens & 0x0F) << 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Add high wind tokens
|
||||||
|
*/
|
||||||
|
void addHighWindToken(uint8_t additional) {
|
||||||
|
uint8_t current = getHighWindToken();
|
||||||
|
setHighWindToken(std::min(static_cast<uint8_t>(current + additional), static_cast<uint8_t>(15)));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Add flood tokens
|
||||||
|
*/
|
||||||
|
void addFloodToken(uint8_t additional) {
|
||||||
|
uint8_t current = getFloodToken();
|
||||||
|
setFloodToken(std::min(static_cast<uint8_t>(current + additional), static_cast<uint8_t>(15)));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Add hurricane tokens
|
||||||
|
*/
|
||||||
|
void addHurricaneToken(uint8_t additional) {
|
||||||
|
uint8_t current = getHurricaneToken();
|
||||||
|
setHurricaneToken(std::min(static_cast<uint8_t>(current + additional), static_cast<uint8_t>(15)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========================================
|
||||||
|
// BUDGET SYSTEM
|
||||||
|
// ========================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get target budget score (-10 to +10)
|
||||||
|
*/
|
||||||
|
int8_t getTargetBudgetScore() const { return target_budget_score; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set target budget score
|
||||||
|
*/
|
||||||
|
void setTargetBudgetScore(int8_t score) { target_budget_score = score; }
|
||||||
|
|
||||||
|
// ========================================
|
||||||
|
// FLAGS & FEATURES
|
||||||
|
// ========================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get tile flags
|
||||||
|
*/
|
||||||
|
uint16_t getFlags() const { return flags; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set specific flag
|
||||||
|
*/
|
||||||
|
void setFlag(uint16_t flag, bool value) {
|
||||||
|
if (value) {
|
||||||
|
flags |= flag;
|
||||||
|
} else {
|
||||||
|
flags &= ~flag;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Check if flag is set
|
||||||
|
*/
|
||||||
|
bool hasFlag(uint16_t flag) const { return (flags & flag) != 0; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get feature set ID
|
||||||
|
*/
|
||||||
|
uint32_t getFeatureSetId() const { return feature_set_id; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set feature set ID
|
||||||
|
*/
|
||||||
|
void setFeatureSetId(uint32_t feature_id) { feature_set_id = feature_id; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Check if tile has features
|
||||||
|
*/
|
||||||
|
bool hasFeatures() const { return feature_set_id != 0; }
|
||||||
|
|
||||||
|
// ========================================
|
||||||
|
// PHASE 1 OPERATIONS
|
||||||
|
// ========================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Apply heat from meteorite impact
|
||||||
|
*/
|
||||||
|
void applyImpactHeat(float heat_celsius) {
|
||||||
|
float current_temp = getTemperatureCelsius();
|
||||||
|
setTemperatureCelsius(current_temp + heat_celsius);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Cool tile by given amount
|
||||||
|
*/
|
||||||
|
void coolTile(float cooling_celsius) {
|
||||||
|
float current_temp = getTemperatureCelsius();
|
||||||
|
setTemperatureCelsius(current_temp - cooling_celsius);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
@ -0,0 +1,34 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <nlohmann/json.hpp>
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class IAttachedElement {
|
||||||
|
public:
|
||||||
|
virtual ~IAttachedElement() = default;
|
||||||
|
|
||||||
|
virtual int getElementId() const = 0;
|
||||||
|
|
||||||
|
virtual float getX() const = 0;
|
||||||
|
virtual float getY() const = 0;
|
||||||
|
|
||||||
|
virtual float getMass() const = 0;
|
||||||
|
virtual float getRadius() const = 0;
|
||||||
|
|
||||||
|
virtual std::string getElementType() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<int> getAttachedToElements() const = 0;
|
||||||
|
virtual void attachToElement(int element_id) = 0;
|
||||||
|
virtual void detachFromElement(int element_id) = 0;
|
||||||
|
virtual bool isAttachedTo(int element_id) const = 0;
|
||||||
|
|
||||||
|
virtual json serialize() const = 0;
|
||||||
|
virtual void deserialize(const json& data) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
20
src/modules/world-generation-realist/include/IElementData.h
Normal file
20
src/modules/world-generation-realist/include/IElementData.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <nlohmann/json.hpp>
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class IElementData {
|
||||||
|
public:
|
||||||
|
virtual ~IElementData() = default;
|
||||||
|
|
||||||
|
virtual std::string getDataType() const = 0;
|
||||||
|
|
||||||
|
virtual json serialize() const = 0;
|
||||||
|
virtual void deserialize(const json& data) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
35
src/modules/world-generation-realist/include/IRegion.h
Normal file
35
src/modules/world-generation-realist/include/IRegion.h
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IAttachedElement.h"
|
||||||
|
#include "IElementData.h"
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class IRegion : public IAttachedElement {
|
||||||
|
public:
|
||||||
|
virtual ~IRegion() = default;
|
||||||
|
|
||||||
|
virtual void setPosition(float x, float y) = 0;
|
||||||
|
|
||||||
|
virtual void setMass(float mass) = 0;
|
||||||
|
|
||||||
|
virtual void setRadius(float radius) = 0;
|
||||||
|
|
||||||
|
virtual std::unique_ptr<IElementData> getRegionData() const = 0;
|
||||||
|
virtual void setRegionData(std::unique_ptr<IElementData> data) = 0;
|
||||||
|
|
||||||
|
virtual void updatePosition(float delta_x, float delta_y) = 0;
|
||||||
|
|
||||||
|
virtual void updateMass(float delta_mass) = 0;
|
||||||
|
|
||||||
|
virtual void updateRadius(float delta_radius) = 0;
|
||||||
|
|
||||||
|
virtual float getAttachmentStrength(int attached_element_id) const = 0;
|
||||||
|
virtual void setAttachmentStrength(int attached_element_id, float strength) = 0;
|
||||||
|
|
||||||
|
virtual bool canFuseWith(const IRegion& other) const = 0;
|
||||||
|
virtual void fuseWith(const IRegion& other) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "warfactory/IDataNode.h"
|
||||||
|
|
||||||
|
class WorldData;
|
||||||
|
class IWorldGenerationStep;
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class IWorldGenerationPhase {
|
||||||
|
public:
|
||||||
|
virtual ~IWorldGenerationPhase() = default;
|
||||||
|
|
||||||
|
virtual std::string getPhaseName() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::unique_ptr<IWorldGenerationStep>> getSteps() const = 0;
|
||||||
|
|
||||||
|
virtual bool execute(WorldData& world, const IDataNode& config) = 0;
|
||||||
|
|
||||||
|
virtual float getProgress() const = 0;
|
||||||
|
|
||||||
|
virtual bool isComplete() const = 0;
|
||||||
|
|
||||||
|
virtual void reset() = 0;
|
||||||
|
|
||||||
|
virtual std::string getPhaseDescription() const = 0;
|
||||||
|
|
||||||
|
virtual int getPhaseNumber() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::string> getRequiredPreviousPhases() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::string> getProducedData() const = 0;
|
||||||
|
|
||||||
|
virtual bool canExecute(const WorldData& world) const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "warfactory/IDataNode.h"
|
||||||
|
|
||||||
|
class WorldData;
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class IWorldGenerationStep {
|
||||||
|
public:
|
||||||
|
virtual ~IWorldGenerationStep() = default;
|
||||||
|
|
||||||
|
virtual std::string getStepName() const = 0;
|
||||||
|
|
||||||
|
virtual bool execute(WorldData& world, const IDataNode& config) = 0;
|
||||||
|
|
||||||
|
virtual bool canExecute(const WorldData& world) const = 0;
|
||||||
|
|
||||||
|
virtual float getProgress() const = 0;
|
||||||
|
|
||||||
|
virtual bool isComplete() const = 0;
|
||||||
|
|
||||||
|
virtual void reset() = 0;
|
||||||
|
|
||||||
|
virtual std::string getStepDescription() const = 0;
|
||||||
|
|
||||||
|
virtual float getEstimatedDuration() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::string> getRequiredPreviousSteps() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::string> getProducedData() const = 0;
|
||||||
|
|
||||||
|
virtual int getStepOrder() const = 0;
|
||||||
|
|
||||||
|
virtual std::string getParentPhase() const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
36
src/modules/world-generation-realist/include/Meteorite.h
Normal file
36
src/modules/world-generation-realist/include/Meteorite.h
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <nlohmann/json.hpp>
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class Meteorite {
|
||||||
|
private:
|
||||||
|
std::string meteorite_type;
|
||||||
|
std::unordered_map<std::string, float> resource_composition;
|
||||||
|
float impact_energy_multiplier;
|
||||||
|
float crater_formation_factor;
|
||||||
|
float surface_metal_deposit_ratio;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Meteorite() = default;
|
||||||
|
Meteorite(const json& meteorite_data);
|
||||||
|
|
||||||
|
const std::string& getMeteoriteType() const { return meteorite_type; }
|
||||||
|
|
||||||
|
const std::unordered_map<std::string, float>& getResourceComposition() const { return resource_composition; }
|
||||||
|
float getResourceQuantity(const std::string& resource_id) const;
|
||||||
|
bool hasResource(const std::string& resource_id) const;
|
||||||
|
|
||||||
|
float getImpactEnergyMultiplier() const { return impact_energy_multiplier; }
|
||||||
|
float getCraterFormationFactor() const { return crater_formation_factor; }
|
||||||
|
float getSurfaceMetalDepositRatio() const { return surface_metal_deposit_ratio; }
|
||||||
|
|
||||||
|
static Meteorite loadFromJson(const std::string& meteorite_type, const json& meteorite_data);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Meteorite.h"
|
||||||
|
#include "WorldData.h"
|
||||||
|
#include "PlanetaryCore.h"
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class SurfaceState;
|
||||||
|
|
||||||
|
class MeteoriteImpact {
|
||||||
|
private:
|
||||||
|
Meteorite meteorite_template;
|
||||||
|
float impact_size;
|
||||||
|
float impact_velocity;
|
||||||
|
float impact_angle;
|
||||||
|
float x_position, y_position;
|
||||||
|
|
||||||
|
public:
|
||||||
|
MeteoriteImpact(const Meteorite& meteorite, float size, float velocity, float angle, float x, float y);
|
||||||
|
|
||||||
|
void applyImpactEffects(WorldData& world, PlanetaryCore& core);
|
||||||
|
|
||||||
|
void createCrater(WorldData& world);
|
||||||
|
|
||||||
|
void depositMaterials(PlanetaryCore& core, SurfaceState& surface, RegionManager& region_manager);
|
||||||
|
|
||||||
|
void generateHeat(WorldData& world);
|
||||||
|
|
||||||
|
float calculateKineticEnergy() const;
|
||||||
|
float calculateImpactRadius() const;
|
||||||
|
float calculateHeatGeneration() const;
|
||||||
|
float calculateCraterDepth() const;
|
||||||
|
float calculateCraterRadius() const;
|
||||||
|
|
||||||
|
const Meteorite& getMeteoriteTemplate() const { return meteorite_template; }
|
||||||
|
float getImpactSize() const { return impact_size; }
|
||||||
|
float getImpactVelocity() const { return impact_velocity; }
|
||||||
|
float getImpactAngle() const { return impact_angle; }
|
||||||
|
float getX() const { return x_position; }
|
||||||
|
float getY() const { return y_position; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
40
src/modules/world-generation-realist/include/PhaseRegistry.h
Normal file
40
src/modules/world-generation-realist/include/PhaseRegistry.h
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IWorldGenerationPhase.h"
|
||||||
|
#include "IWorldGenerationStep.h"
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <memory>
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class PhaseRegistry {
|
||||||
|
private:
|
||||||
|
std::unordered_map<std::string, std::function<std::unique_ptr<IWorldGenerationPhase>()>> phase_factories;
|
||||||
|
std::unordered_map<std::string, std::function<std::unique_ptr<IWorldGenerationStep>()>> step_factories;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static PhaseRegistry& getInstance();
|
||||||
|
|
||||||
|
template<typename PhaseType>
|
||||||
|
void registerPhase(const std::string& phase_name) {
|
||||||
|
phase_factories[phase_name] = []() {
|
||||||
|
return std::make_unique<PhaseType>();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename StepType>
|
||||||
|
void registerStep(const std::string& step_name) {
|
||||||
|
step_factories[step_name] = []() {
|
||||||
|
return std::make_unique<StepType>();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<IWorldGenerationPhase> createPhase(const std::string& phase_name);
|
||||||
|
std::unique_ptr<IWorldGenerationStep> createStep(const std::string& step_name);
|
||||||
|
|
||||||
|
std::vector<std::string> getRegisteredPhases() const;
|
||||||
|
std::vector<std::string> getRegisteredSteps() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
53
src/modules/world-generation-realist/include/PlanetaryCore.h
Normal file
53
src/modules/world-generation-realist/include/PlanetaryCore.h
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ASerializable.h"
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class PlanetaryCore : public ASerializable {
|
||||||
|
private:
|
||||||
|
float core_mass;
|
||||||
|
float core_temperature_celsius;
|
||||||
|
float max_core_capacity;
|
||||||
|
std::unordered_map<std::string, float> composition;
|
||||||
|
|
||||||
|
public:
|
||||||
|
PlanetaryCore();
|
||||||
|
PlanetaryCore(float initial_mass, float initial_temperature, float max_capacity);
|
||||||
|
|
||||||
|
float getCoreMass() const { return core_mass; }
|
||||||
|
void setCoreMass(float mass) { core_mass = mass; }
|
||||||
|
|
||||||
|
float getCoreTemperature() const { return core_temperature_celsius; }
|
||||||
|
void setCoreTemperature(float temperature) { core_temperature_celsius = temperature; }
|
||||||
|
|
||||||
|
float getMaxCoreCapacity() const { return max_core_capacity; }
|
||||||
|
void setMaxCoreCapacity(float capacity) { max_core_capacity = capacity; }
|
||||||
|
|
||||||
|
float getRemainingCapacity() const { return max_core_capacity - core_mass; }
|
||||||
|
bool hasCapacityFor(float additional_mass) const { return (core_mass + additional_mass) <= max_core_capacity; }
|
||||||
|
|
||||||
|
const std::unordered_map<std::string, float>& getComposition() const { return composition; }
|
||||||
|
|
||||||
|
void addMaterial(const std::string& material_type, float quantity);
|
||||||
|
void removeMaterial(const std::string& material_type, float quantity);
|
||||||
|
float getMaterialQuantity(const std::string& material_type) const;
|
||||||
|
bool hasMaterial(const std::string& material_type) const;
|
||||||
|
|
||||||
|
void updateMass();
|
||||||
|
|
||||||
|
void coolDown(float cooling_rate_per_cycle);
|
||||||
|
void heatUp(float heating_amount);
|
||||||
|
|
||||||
|
float getCoreOverflowPressure() const;
|
||||||
|
bool shouldOverflow(float pressure_threshold) const;
|
||||||
|
|
||||||
|
json serialize() const override;
|
||||||
|
void deserialize(const json& data) override;
|
||||||
|
|
||||||
|
void reset();
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
40
src/modules/world-generation-realist/include/RegionManager.h
Normal file
40
src/modules/world-generation-realist/include/RegionManager.h
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "warfactory/IRegion.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class RegionManager {
|
||||||
|
private:
|
||||||
|
std::vector<std::unique_ptr<IRegion>> regions;
|
||||||
|
int next_region_id;
|
||||||
|
|
||||||
|
public:
|
||||||
|
RegionManager();
|
||||||
|
|
||||||
|
int createRegion(const std::string& region_type, float x, float y, float mass, float radius);
|
||||||
|
|
||||||
|
void addRegion(std::unique_ptr<IRegion> region);
|
||||||
|
|
||||||
|
void removeRegion(int region_id);
|
||||||
|
|
||||||
|
IRegion* getRegion(int region_id);
|
||||||
|
const IRegion* getRegion(int region_id) const;
|
||||||
|
|
||||||
|
std::vector<IRegion*> getRegionsInRadius(float center_x, float center_y, float radius);
|
||||||
|
|
||||||
|
std::vector<IRegion*> getRegionsByType(const std::string& region_type);
|
||||||
|
|
||||||
|
void updateAllRegions(float delta_time);
|
||||||
|
|
||||||
|
void processFusions();
|
||||||
|
|
||||||
|
size_t getRegionCount() const { return regions.size(); }
|
||||||
|
|
||||||
|
void clear();
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
37
src/modules/world-generation-realist/include/WorldData.h
Normal file
37
src/modules/world-generation-realist/include/WorldData.h
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <string>
|
||||||
|
#include <nlohmann/json.hpp>
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class WorldData {
|
||||||
|
private:
|
||||||
|
json world_state;
|
||||||
|
std::unordered_map<std::string, bool> phase_completed;
|
||||||
|
std::unordered_map<std::string, bool> step_completed;
|
||||||
|
|
||||||
|
public:
|
||||||
|
WorldData() = default;
|
||||||
|
|
||||||
|
void setPhaseData(const std::string& phase_name, const json& data);
|
||||||
|
json getPhaseData(const std::string& phase_name) const;
|
||||||
|
bool hasPhaseData(const std::string& phase_name) const;
|
||||||
|
|
||||||
|
void markPhaseComplete(const std::string& phase_name);
|
||||||
|
bool isPhaseComplete(const std::string& phase_name) const;
|
||||||
|
|
||||||
|
void markStepComplete(const std::string& step_name);
|
||||||
|
bool isStepComplete(const std::string& step_name) const;
|
||||||
|
|
||||||
|
json& getWorldState() { return world_state; }
|
||||||
|
const json& getWorldState() const { return world_state; }
|
||||||
|
|
||||||
|
json exportState() const;
|
||||||
|
void importState(const json& state);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
@ -0,0 +1,51 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IWorldGenerationPhase.h"
|
||||||
|
#include "WorldData.h"
|
||||||
|
#include "warfactory/IDataNode.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace warfactory {
|
||||||
|
|
||||||
|
class WorldGenerationOrchestrator {
|
||||||
|
private:
|
||||||
|
std::vector<std::unique_ptr<IWorldGenerationPhase>> phases;
|
||||||
|
WorldData world_data;
|
||||||
|
|
||||||
|
size_t current_phase_index;
|
||||||
|
bool generation_complete;
|
||||||
|
|
||||||
|
public:
|
||||||
|
WorldGenerationOrchestrator();
|
||||||
|
~WorldGenerationOrchestrator() = default;
|
||||||
|
|
||||||
|
void loadConfiguration(const IDataNode& config);
|
||||||
|
|
||||||
|
bool executeNextPhase(const IDataNode& config);
|
||||||
|
|
||||||
|
bool executeAllPhases(const IDataNode& config);
|
||||||
|
|
||||||
|
float getOverallProgress() const;
|
||||||
|
|
||||||
|
bool isGenerationComplete() const { return generation_complete; }
|
||||||
|
|
||||||
|
const WorldData& getWorldData() const { return world_data; }
|
||||||
|
|
||||||
|
size_t getCurrentPhaseIndex() const { return current_phase_index; }
|
||||||
|
|
||||||
|
size_t getTotalPhases() const { return phases.size(); }
|
||||||
|
|
||||||
|
std::string getCurrentPhaseName() const;
|
||||||
|
|
||||||
|
void reset();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void buildPhasesFromConfig(const IDataNode& config);
|
||||||
|
|
||||||
|
std::unique_ptr<IWorldGenerationStep> createStepFromConfig(const IDataNode& step_config);
|
||||||
|
|
||||||
|
std::unique_ptr<IWorldGenerationPhase> createPhaseFromConfig(const IDataNode& phase_config);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace warfactory
|
||||||
30
src/modules/world-generation/include/IWorldGenerationPhase.h
Normal file
30
src/modules/world-generation/include/IWorldGenerationPhase.h
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "warfactory/IDataNode.h"
|
||||||
|
|
||||||
|
class WorldData;
|
||||||
|
class IWorldGenerationStep;
|
||||||
|
|
||||||
|
class IWorldGenerationPhase {
|
||||||
|
public:
|
||||||
|
virtual ~IWorldGenerationPhase() = default;
|
||||||
|
|
||||||
|
virtual std::string getPhaseName() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::unique_ptr<IWorldGenerationStep>> getSteps() const = 0;
|
||||||
|
|
||||||
|
virtual bool execute(WorldData& world, const IDataNode& config) = 0;
|
||||||
|
|
||||||
|
virtual float getProgress() const = 0;
|
||||||
|
|
||||||
|
virtual bool isComplete() const = 0;
|
||||||
|
|
||||||
|
virtual void reset() = 0;
|
||||||
|
|
||||||
|
virtual std::string getPhaseDescription() const = 0;
|
||||||
|
|
||||||
|
virtual int getPhaseNumber() const = 0;
|
||||||
|
};
|
||||||
31
src/modules/world-generation/include/IWorldGenerationStep.h
Normal file
31
src/modules/world-generation/include/IWorldGenerationStep.h
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "warfactory/IDataNode.h"
|
||||||
|
|
||||||
|
class WorldData;
|
||||||
|
|
||||||
|
class IWorldGenerationStep {
|
||||||
|
public:
|
||||||
|
virtual ~IWorldGenerationStep() = default;
|
||||||
|
|
||||||
|
virtual std::string getStepName() const = 0;
|
||||||
|
|
||||||
|
virtual bool execute(WorldData& world, const IDataNode& config) = 0;
|
||||||
|
|
||||||
|
virtual bool canExecute(const WorldData& world) const = 0;
|
||||||
|
|
||||||
|
virtual float getProgress() const = 0;
|
||||||
|
|
||||||
|
virtual bool isComplete() const = 0;
|
||||||
|
|
||||||
|
virtual void reset() = 0;
|
||||||
|
|
||||||
|
virtual std::string getStepDescription() const = 0;
|
||||||
|
|
||||||
|
virtual float getEstimatedDuration() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::string> getRequiredPreviousSteps() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<std::string> getProducedData() const = 0;
|
||||||
|
};
|
||||||
184
tools/count_project_stats.py
Normal file
184
tools/count_project_stats.py
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""
|
||||||
|
Project Statistics Counter
|
||||||
|
Counts lines, characters, and files in the Warfactory project
|
||||||
|
"""
|
||||||
|
|
||||||
|
import os
|
||||||
|
import sys
|
||||||
|
from pathlib import Path
|
||||||
|
from collections import defaultdict
|
||||||
|
|
||||||
|
def get_file_extension(file_path):
|
||||||
|
"""Get file extension, handling special cases"""
|
||||||
|
if file_path.name in ['CLAUDE.md', 'README.md', 'TODO.md']:
|
||||||
|
return '.md'
|
||||||
|
return file_path.suffix.lower()
|
||||||
|
|
||||||
|
def is_text_file(file_path):
|
||||||
|
"""Determine if file is likely a text file"""
|
||||||
|
text_extensions = {
|
||||||
|
'.md', '.txt', '.json', '.cpp', '.h', '.hpp', '.c', '.cc', '.cxx',
|
||||||
|
'.py', '.js', '.ts', '.html', '.css', '.xml', '.yaml', '.yml',
|
||||||
|
'.cmake', '.sh', '.bat', '.ps1', '.toml', '.ini', '.cfg', '.conf'
|
||||||
|
}
|
||||||
|
|
||||||
|
# Special files without extensions
|
||||||
|
special_files = {'CLAUDE.md', 'README.md', 'TODO.md', 'CMakeLists.txt', 'Makefile'}
|
||||||
|
|
||||||
|
return (get_file_extension(file_path) in text_extensions or
|
||||||
|
file_path.name in special_files)
|
||||||
|
|
||||||
|
def should_skip_directory(dir_path):
|
||||||
|
"""Check if directory should be skipped"""
|
||||||
|
dir_name = Path(dir_path).name
|
||||||
|
|
||||||
|
# Skip common build/temp directories
|
||||||
|
skip_dirs = {
|
||||||
|
'.git', '.vs', '.vscode', '__pycache__', 'node_modules',
|
||||||
|
'build', 'bin', 'obj', 'Debug', 'Release', '.idea', 'external'
|
||||||
|
}
|
||||||
|
|
||||||
|
# Skip any directory starting with build
|
||||||
|
if dir_name.startswith('build'):
|
||||||
|
return True
|
||||||
|
|
||||||
|
# Skip any _deps directories (external dependencies)
|
||||||
|
if '_deps' in dir_name:
|
||||||
|
return True
|
||||||
|
|
||||||
|
# Skip CMakeFiles directories
|
||||||
|
if 'CMakeFiles' in dir_name:
|
||||||
|
return True
|
||||||
|
|
||||||
|
# Skip external libraries directory
|
||||||
|
if dir_name == 'external':
|
||||||
|
return True
|
||||||
|
|
||||||
|
return dir_name in skip_dirs
|
||||||
|
|
||||||
|
def count_file_stats(file_path):
|
||||||
|
"""Count lines and characters in a file"""
|
||||||
|
try:
|
||||||
|
with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
|
||||||
|
content = f.read()
|
||||||
|
lines = content.count('\n') + (1 if content and not content.endswith('\n') else 0)
|
||||||
|
chars = len(content)
|
||||||
|
return lines, chars
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Could not read {file_path}: {e}")
|
||||||
|
return 0, 0
|
||||||
|
|
||||||
|
def main():
|
||||||
|
"""Main function to count project statistics"""
|
||||||
|
# Get project root (parent of tools directory)
|
||||||
|
script_dir = Path(__file__).parent
|
||||||
|
project_root = script_dir.parent
|
||||||
|
|
||||||
|
print(f"Analyzing project: {project_root}")
|
||||||
|
print("=" * 60)
|
||||||
|
|
||||||
|
# Statistics tracking
|
||||||
|
total_files = 0
|
||||||
|
total_lines = 0
|
||||||
|
total_chars = 0
|
||||||
|
|
||||||
|
stats_by_extension = defaultdict(lambda: {'files': 0, 'lines': 0, 'chars': 0})
|
||||||
|
stats_by_directory = defaultdict(lambda: {'files': 0, 'lines': 0, 'chars': 0})
|
||||||
|
|
||||||
|
# Walk through all files
|
||||||
|
processed_files = 0
|
||||||
|
for root, dirs, files in os.walk(project_root):
|
||||||
|
# Skip unwanted directories
|
||||||
|
dirs[:] = [d for d in dirs if not should_skip_directory(d)]
|
||||||
|
|
||||||
|
root_path = Path(root)
|
||||||
|
relative_root = root_path.relative_to(project_root)
|
||||||
|
|
||||||
|
# Show progress for each directory
|
||||||
|
if files:
|
||||||
|
print(f"Processing: {relative_root}")
|
||||||
|
|
||||||
|
for file in files:
|
||||||
|
file_path = root_path / file
|
||||||
|
|
||||||
|
# Only process text files
|
||||||
|
if not is_text_file(file_path):
|
||||||
|
continue
|
||||||
|
|
||||||
|
processed_files += 1
|
||||||
|
if processed_files % 10 == 0:
|
||||||
|
print(f" Processed {processed_files} files...")
|
||||||
|
|
||||||
|
lines, chars = count_file_stats(file_path)
|
||||||
|
|
||||||
|
total_files += 1
|
||||||
|
total_lines += lines
|
||||||
|
total_chars += chars
|
||||||
|
|
||||||
|
# Track by extension
|
||||||
|
ext = get_file_extension(file_path)
|
||||||
|
if not ext:
|
||||||
|
ext = '(no extension)'
|
||||||
|
|
||||||
|
stats_by_extension[ext]['files'] += 1
|
||||||
|
stats_by_extension[ext]['lines'] += lines
|
||||||
|
stats_by_extension[ext]['chars'] += chars
|
||||||
|
|
||||||
|
# Track by directory
|
||||||
|
dir_name = str(relative_root) if relative_root != Path('.') else '(root)'
|
||||||
|
stats_by_directory[dir_name]['files'] += 1
|
||||||
|
stats_by_directory[dir_name]['lines'] += lines
|
||||||
|
stats_by_directory[dir_name]['chars'] += chars
|
||||||
|
|
||||||
|
# Print overall statistics
|
||||||
|
print(f"📊 TOTAL PROJECT STATISTICS")
|
||||||
|
print(f"Files: {total_files:,}")
|
||||||
|
print(f"Lines: {total_lines:,}")
|
||||||
|
print(f"Characters: {total_chars:,}")
|
||||||
|
print()
|
||||||
|
|
||||||
|
# Print statistics by file type
|
||||||
|
print("📝 BY FILE TYPE:")
|
||||||
|
print(f"{'Extension':<15} {'Files':<8} {'Lines':<12} {'Characters':<15}")
|
||||||
|
print("-" * 60)
|
||||||
|
|
||||||
|
for ext in sorted(stats_by_extension.keys()):
|
||||||
|
stats = stats_by_extension[ext]
|
||||||
|
print(f"{ext:<15} {stats['files']:<8} {stats['lines']:<12,} {stats['chars']:<15,}")
|
||||||
|
|
||||||
|
print()
|
||||||
|
|
||||||
|
# Print statistics by directory (top level)
|
||||||
|
print("📁 BY DIRECTORY:")
|
||||||
|
print(f"{'Directory':<20} {'Files':<8} {'Lines':<12} {'Characters':<15}")
|
||||||
|
print("-" * 65)
|
||||||
|
|
||||||
|
# Sort by line count (descending)
|
||||||
|
sorted_dirs = sorted(stats_by_directory.items(),
|
||||||
|
key=lambda x: x[1]['lines'], reverse=True)
|
||||||
|
|
||||||
|
for dir_name, stats in sorted_dirs:
|
||||||
|
if stats['files'] > 0: # Only show directories with files
|
||||||
|
display_name = dir_name[:19] + "..." if len(dir_name) > 19 else dir_name
|
||||||
|
print(f"{display_name:<20} {stats['files']:<8} {stats['lines']:<12,} {stats['chars']:<15,}")
|
||||||
|
|
||||||
|
print()
|
||||||
|
print("🎯 Analysis complete!")
|
||||||
|
|
||||||
|
# Calculate some fun metrics
|
||||||
|
avg_lines_per_file = total_lines / total_files if total_files > 0 else 0
|
||||||
|
avg_chars_per_line = total_chars / total_lines if total_lines > 0 else 0
|
||||||
|
|
||||||
|
print(f"📈 METRICS:")
|
||||||
|
print(f"Average lines per file: {avg_lines_per_file:.1f}")
|
||||||
|
print(f"Average characters per line: {avg_chars_per_line:.1f}")
|
||||||
|
|
||||||
|
# Estimate pages (assuming ~50 lines per page)
|
||||||
|
estimated_pages = total_lines / 50
|
||||||
|
print(f"Estimated printed pages: {estimated_pages:.0f}")
|
||||||
|
|
||||||
|
return 0
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
sys.exit(main())
|
||||||
Loading…
Reference in New Issue
Block a user