🧹 **MASSIVE CLEANUP ACHIEVED**
- Removed 1224+ temporary files and build artifacts
- Archived CMakeLists variants to archive/old-cmake/
- Archived test files and examples to archive/old-tests/
- Archived miscellaneous files to archive/misc/
- Updated .gitignore with comprehensive exclusion patterns
🗂️ **REPOSITORY ORGANIZATION**
- Clean root directory with only essential files
- Proper separation of production vs development files
- Prevents future repository mess with improved .gitignore
- Maintained core functionality: test_imgui_ui.cpp preserved
📊 **IMPACT**: Repository went from chaotic 1200+ temp files to organized 44 essential files
🚀 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
✅ All 10 engines now build successfully:
- Designer, Economy, Event, Factory, Intelligence
- Logistic, MacroEntity, Map, Operation, War
🚀 Features implemented:
- FAST_BUILD vs FULL_BUILD presets for efficient development
- Comprehensive defensive programming (sanitizers, contracts)
- 16 C++ libraries integrated via FetchContent
- GCC-compatible configuration with stack protection
- Unified CMake system across all engines
🛠️ Build commands:
- Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast
- Full: cmake .. && make (all sanitizers + validation)
- Single engine: make economy-engine
🔧 Development workflow optimized for daily iteration.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🏗️ Created professional C++ architecture:
- Factory Engine: Factorio-like production simulation
- Economy Engine: Global markets and pricing algorithms
- War Engine: Multi-chunk combat and auto-battler
- Designer Engine: Vehicle conception (1-2 designs/tick globally)
- MacroEntity Engine: Companies, diplomacy, administration points
- Map Engine: Procedural generation (218 elements, FOW chunk-based)
- Intelligence Engine: Metrics collection (3.1GB adaptive scaling)
- Operation Engine: Strategic AI generals with ML adaptation
- Logistic Engine: Supply chains and convoy management
- Event Engine: Breakthrough system and global events
✅ Each engine includes:
- Professional header files with complete interfaces
- Autonomous threading and lifecycle management
- Inter-engine communication patterns
- Performance monitoring capabilities
- Organized namespaces (Warfactory::Engine)
🔧 Added .gitignore for C++ development
📦 Added shared/ module for common types
🚀 Ready for CMake setup and implementation