BREAKING CHANGES to IModule interface:
- Replace initialize() with setConfiguration(const IDataNode&)
- Add getConfiguration() returning const IDataNode&
- Change isHealthy() to getHealthStatus() returning JSON
New Core Interfaces:
- IDataTree: Hierarchical configuration container with hot-reload
- IDataNode: Configuration nodes with type-safe property access
- ICoordinationModule: Global system orchestrator for module deployment
- ITaskScheduler: Dedicated file for task delegation interface
System Architecture:
- MainServer → CoordinationModule → IEngine → IModuleSystem → Modules
- gameconfig.json as single source of truth for all configuration
- Configuration immutability via const references
- Module coordination and health monitoring
Documentation Updates:
- Removed references to deprecated "10 engines" architecture
- Added comprehensive technical specifications
- Updated CLAUDE.md with configuration system details
- Created INTEGRATION-MASTER-LIST.md reference
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Create TODO.md with complete 11-phase implementation roadmap
- Add Configuration System as prerequisite for all modules
- Add Coordination System for inter-module communication
- Add Logging & Monitoring for development debugging
- Structure phases from core interfaces to advanced features
- Update CLAUDE.md to reference TODO.md for current tasks
Phase progression:
1. Core Interfaces → 2. Config/Coordination/Logging → 3. Infrastructure
4. Module System → 5. WorldGen → 6. Map+Client+ImGUI
7. MacroEntity → 8. Economy(barebone) → 9. Player
10. LocalMap+Client → 11. Advanced Config
Foundation: Config → Coordination → Logging → Modules
Implementation ready with clear development path
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>