Commit Graph

2 Commits

Author SHA1 Message Date
076acd4812 Refactor map system and clarify meteorite impact physics
- Create header-only map module with clean separation of concerns
- Move GMap, GTile, RegionManager to dedicated map module
- Remove volcanic/impact methods from GMap (wrong responsibilities)
- Add fragmentation specification to MeteoriteImpact::calculateImpactRadius()
- Define heat conservation formula for MeteoriteImpact::calculateHeatGeneration()
- Clean world-generation-realist includes and dependencies
- Add comprehensive implementation analysis report

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-30 19:00:36 +08:00
e5ef16742b Add Phase 6: Climate Simulation and Biome Generation to geological system
- Complete physics-based climate simulation with 500 convergence cycles
- Emergent wind patterns from temperature gradients with realistic transport
- Advanced hydrological system with bell-curve erosion for V-shaped valleys
- Automatic river network formation with delta systems and sediment transport
- Comprehensive biome classification (oceans, forests, deserts, grasslands)
- Resource modifiers per biome for industrial suitability mapping
- Forest evolution integration balancing geological history with current climate
- Performance optimized: 5-15 seconds runtime, <120MB memory usage
- Ready for gameplay with environmental challenges and strategic locations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-28 23:04:10 +08:00