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076acd4812
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Refactor map system and clarify meteorite impact physics
- Create header-only map module with clean separation of concerns
- Move GMap, GTile, RegionManager to dedicated map module
- Remove volcanic/impact methods from GMap (wrong responsibilities)
- Add fragmentation specification to MeteoriteImpact::calculateImpactRadius()
- Define heat conservation formula for MeteoriteImpact::calculateHeatGeneration()
- Clean world-generation-realist includes and dependencies
- Add comprehensive implementation analysis report
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-09-30 19:00:36 +08:00 |
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b93b269e6d
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Implement complete world-generation-realist system with volcanic physics and region fusion
- Create volcanic system: Volcano.h, VolcanoFactory.h, VolcanoImpact.h with realistic lifecycle modeling
- Add PlanetaryDifferentiationFunction.h for gravitational material separation (regions → core)
- Implement CoolingPhaseFunction.h with dual influences (core + surface temperature)
- Create UniversalRegionFusionFunction.h as template with duck typing for type-safe fusion
- Add ResourceRegion.h, TectonicRegion.h, ClimateRegion.h with unified fusion interface
- Update Regular_world.json with Phase 0 initialization and volcanic/cooling configurations
- Add melting_point_celsius to all resources for volcanic composition filtering
- Implement ResourceRegistry and RandomGenerator singletons for performance
- Scale system for realistic quantities: uint64_t gameplay, uint128_t planetary core
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-09-30 14:38:46 +08:00 |
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