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78e31fc765
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Create world-generation-realist module architecture interfaces
Core serialization interfaces:
- ISerializable → ASerializable with auto-registration concept
- SerializationRegistry singleton interface
- Template-based factory system with PhaseRegistry
Shared interfaces (moved to core):
- IAttachedElement for element relationships
- IElementData for polymorphic data
- IRegion interface with attachment capabilities
- Resource interface for gameData integration
World generation interfaces:
- IWorldGenerationPhase and IWorldGenerationStep
- GTile optimized 16-byte structure definition
- GMap interface for contiguous memory layout
- WorldGenerationOrchestrator interface
Phase 1 structure definitions:
- PlanetaryCore interface with composition tracking
- Meteorite data structure
- MeteoriteImpact parameterizable interface
- RegionManager interface
Climate token system design:
- Water/wind tokens for climate simulation
- Destruction tokens (highWind/flood/hurricane) packed design
- Elevation range: -32km to +32km geological scale
- Budget system integration ready
Note: Interfaces and structure definitions only - implementations pending.
Architecture designed for Regular_world.json integration and SIMD optimization.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-09-29 23:16:14 +08:00 |
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