- Complete physics-based climate simulation with 500 convergence cycles - Emergent wind patterns from temperature gradients with realistic transport - Advanced hydrological system with bell-curve erosion for V-shaped valleys - Automatic river network formation with delta systems and sediment transport - Comprehensive biome classification (oceans, forests, deserts, grasslands) - Resource modifiers per biome for industrial suitability mapping - Forest evolution integration balancing geological history with current climate - Performance optimized: 5-15 seconds runtime, <120MB memory usage - Ready for gameplay with environmental challenges and strategic locations 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
49 lines
1.3 KiB
JSON
49 lines
1.3 KiB
JSON
{
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"water_ice": {
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"name": "Water Ice",
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"category": "frozen_liquid",
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"logistic_category": "resource",
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"density": 0.92,
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"stack_size": 100,
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"container_type": "ice_material",
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"melting_point_celsius": 0,
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"processing_note": "Melts to produce water",
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"ui": {
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"icon": "water_ice.png",
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"color": "#B0E0E6",
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"map_color": "#87CEEB",
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"particle_effect": "ice_crystals"
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}
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},
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"methane_ice": {
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"name": "Methane Ice",
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"category": "frozen_gas",
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"logistic_category": "resource",
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"density": 0.42,
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"stack_size": 50,
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"container_type": "volatile_ice",
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"melting_point_celsius": -182,
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"processing_note": "Sublimates to methane gas",
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"ui": {
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"icon": "methane_ice.png",
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"color": "#FFF8DC",
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"map_color": "#F0E68C",
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"particle_effect": "methane_vapor"
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}
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},
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"trapped_gases": {
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"name": "Trapped Gases",
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"category": "exotic_gas",
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"logistic_category": "fluid",
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"density": 0.002,
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"stack_size": 0,
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"container_type": "pressure_vessel",
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"processing_note": "Mixed atmospheric gases from space",
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"ui": {
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"icon": "trapped_gases.png",
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"color": "#E0FFFF",
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"map_color": "#F0F8FF",
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"particle_effect": "gas_bubbles"
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}
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}
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} |