warfactoryracine/gameData/Ressources/rawVolatiles.json
StillHammer e5ef16742b Add Phase 6: Climate Simulation and Biome Generation to geological system
- Complete physics-based climate simulation with 500 convergence cycles
- Emergent wind patterns from temperature gradients with realistic transport
- Advanced hydrological system with bell-curve erosion for V-shaped valleys
- Automatic river network formation with delta systems and sediment transport
- Comprehensive biome classification (oceans, forests, deserts, grasslands)
- Resource modifiers per biome for industrial suitability mapping
- Forest evolution integration balancing geological history with current climate
- Performance optimized: 5-15 seconds runtime, <120MB memory usage
- Ready for gameplay with environmental challenges and strategic locations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-28 23:04:10 +08:00

49 lines
1.3 KiB
JSON

{
"water_ice": {
"name": "Water Ice",
"category": "frozen_liquid",
"logistic_category": "resource",
"density": 0.92,
"stack_size": 100,
"container_type": "ice_material",
"melting_point_celsius": 0,
"processing_note": "Melts to produce water",
"ui": {
"icon": "water_ice.png",
"color": "#B0E0E6",
"map_color": "#87CEEB",
"particle_effect": "ice_crystals"
}
},
"methane_ice": {
"name": "Methane Ice",
"category": "frozen_gas",
"logistic_category": "resource",
"density": 0.42,
"stack_size": 50,
"container_type": "volatile_ice",
"melting_point_celsius": -182,
"processing_note": "Sublimates to methane gas",
"ui": {
"icon": "methane_ice.png",
"color": "#FFF8DC",
"map_color": "#F0E68C",
"particle_effect": "methane_vapor"
}
},
"trapped_gases": {
"name": "Trapped Gases",
"category": "exotic_gas",
"logistic_category": "fluid",
"density": 0.002,
"stack_size": 0,
"container_type": "pressure_vessel",
"processing_note": "Mixed atmospheric gases from space",
"ui": {
"icon": "trapped_gases.png",
"color": "#E0FFFF",
"map_color": "#F0F8FF",
"particle_effect": "gas_bubbles"
}
}
}