- Create modular IDataNode interface with tree navigation, pattern matching, and typed access - Implement IDataTree container with manual hot-reload capabilities - Add DataTreeFactory for flexible data source management - Support hierarchical data with per-node blobs and children - Enable pattern matching search (*wildcards) across entire subtrees - Provide type-safe property access (getString, getInt, getBool, getDouble) - Include hash system for validation and synchronization (getDataHash, getTreeHash) - Add property-based queries with lambda predicates for gameplay data filtering - Fix window positioning system to eliminate UI overlaps - Enforce explicit type declarations (ban auto keyword) in CLAUDE.md coding standards 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
1.1 KiB
Bash
37 lines
1.1 KiB
Bash
#!/bin/bash
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# Sync helper files to all modules
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# Run this when core interfaces change
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CORE_HELPERS="core/include/warfactory"
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MODULE_DIRS="modules/*/shared"
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echo "🔄 Syncing helper files to all modules..."
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if [ ! -d "$CORE_HELPERS" ]; then
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echo "❌ Core helpers directory not found: $CORE_HELPERS"
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exit 1
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fi
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for module_dir in $MODULE_DIRS; do
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if [ -d "$module_dir" ]; then
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module_name=$(dirname "$module_dir" | basename)
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echo " → Syncing to $module_name"
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# Copy core interfaces
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cp "$CORE_HELPERS/IModule.h" "$module_dir/"
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cp "$CORE_HELPERS/ISocket.h" "$module_dir/"
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# Copy base helper (if exists)
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if [ -f "modules/factory/shared/ModuleBase.h" ]; then
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cp "modules/factory/shared/ModuleBase.h" "$module_dir/"
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fi
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fi
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done
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echo "✅ Helper sync completed!"
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echo ""
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echo "📋 Next steps:"
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echo " cd modules/factory && cmake . && make factory-module"
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echo " cd modules/economy && cmake . && make economy-module"
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echo " cd modules/logistic && cmake . && make logistic-module" |