🏗️ Created professional C++ architecture: - Factory Engine: Factorio-like production simulation - Economy Engine: Global markets and pricing algorithms - War Engine: Multi-chunk combat and auto-battler - Designer Engine: Vehicle conception (1-2 designs/tick globally) - MacroEntity Engine: Companies, diplomacy, administration points - Map Engine: Procedural generation (218 elements, FOW chunk-based) - Intelligence Engine: Metrics collection (3.1GB adaptive scaling) - Operation Engine: Strategic AI generals with ML adaptation - Logistic Engine: Supply chains and convoy management - Event Engine: Breakthrough system and global events ✅ Each engine includes: - Professional header files with complete interfaces - Autonomous threading and lifecycle management - Inter-engine communication patterns - Performance monitoring capabilities - Organized namespaces (Warfactory::Engine) 🔧 Added .gitignore for C++ development 📦 Added shared/ module for common types 🚀 Ready for CMake setup and implementation
109 lines
1.1 KiB
Plaintext
109 lines
1.1 KiB
Plaintext
# Compiled Object files
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*.o
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*.obj
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*.lo
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*.slo
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Compiled Static libraries
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*.a
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*.lib
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*.lai
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*.la
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# Executables
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*.exe
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*.out
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*.app
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# Build directories
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build/
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cmake-build-*/
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target/
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bin/
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obj/
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Debug/
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Release/
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x64/
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x86/
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# IDE files
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.vscode/
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.vs/
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*.vcxproj.user
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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.idea/
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*.cbp
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*.depend
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*.layout
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# CMake
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CMakeCache.txt
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CMakeFiles/
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cmake_install.cmake
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Makefile
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*.cmake
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!CMakeLists.txt
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# Visual Studio
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*.VC.db
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*.VC.opendb
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*.VC.VC.opendb
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# Code::Blocks
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*.cbp
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# Temporary files
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*.tmp
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*.temp
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*.log
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*.cache
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# OS generated files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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*~
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# Dependencies
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node_modules/
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*.lock
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# Config files (may contain sensitive data)
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config/*.json
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!config/*.example.json
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*.env
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*.local
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# Database files
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*.db
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*.sqlite
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*.sqlite3
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# Logs
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logs/
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*.log
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# Package managers
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*.tar.gz
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*.zip
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*.rar
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# Game data
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saves/
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screenshots/
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replays/
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# Redis dumps
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dump.rdb |