🧪 Created complete API testing architecture: - Organized tests/ directory with folder per engine - Google Test framework setup for each engine - API validation tests for all 10 autonomous engines ✅ Test coverage includes: - Factory Engine: Production API, 60fps performance, material flow - War Engine: Multi-chunk combat, auto-battler, 500 units capacity - Designer Engine: Global 1-2 designs/tick rate, design evolution - Map Engine: 218 procedural elements, FOW chunk granularity - Intelligence Engine: 3.1GB adaptive metrics, satellite reconnaissance - MacroEntity Engine: Company features, diplomacy, admin points - Operation Engine: AI generals, ML adaptation, strategic planning - Logistic Engine: Supply chains, convoy management, route optimization - Economy Engine: Market simulation, pricing, geopolitical events - Event Engine: Breakthrough system, global events, scheduling 🎯 Each test validates: - Engine API correctness and functionality - Performance targets and specifications - Inter-engine communication patterns - Technical requirements from documentation 📋 Added helpers/ directory for build utilities and tools 🚀 Ready for TDD implementation and continuous validation
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
#include <gtest/gtest.h>
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#include "intelligence-engine/IntelligenceEngine.h"
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using namespace Warfactory::Intelligence;
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class IntelligenceEngineAPITest : public ::testing::Test {
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protected:
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void SetUp() override {
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engine = std::make_unique<IntelligenceEngine>();
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ASSERT_TRUE(engine->initialize());
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}
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void TearDown() override {
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engine->shutdown();
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}
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std::unique_ptr<IntelligenceEngine> engine;
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};
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TEST_F(IntelligenceEngineAPITest, AdaptiveMetricsScaling) {
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// Test adaptive scaling: 2 pts/min (1 company) → 0.4 pts/min (5 companies)
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// Single company: full metrics
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engine->adjustScalingForMultiplayer(1);
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// TODO: Verify high granularity metrics collection
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// Multiple companies: scaled down metrics
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engine->adjustScalingForMultiplayer(5);
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// TODO: Verify reduced granularity but same total volume
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}
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TEST_F(IntelligenceEngineAPITest, MetricsVolume) {
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// Test 3.1GB metrics per game with database storage (not RAM)
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int companyId = 1;
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std::string testData = "production_data_sample";
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engine->collectMetrics(companyId, testData);
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engine->pushMetricsToDatabase();
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// TODO: Verify data pushed to database, not held in RAM
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// TODO: Verify total volume tracking toward 3.1GB target
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}
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TEST_F(IntelligenceEngineAPITest, SatelliteIntelligence) {
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// Test progressive satellite reconnaissance levels
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int x = 100, y = 100;
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// Basic level: buildings detection
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engine->updateSatelliteIntel(x, y, "buildings");
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auto intel1 = engine->getIntelligence(1, x, y);
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// Advanced level: company-specific factories
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engine->updateSatelliteIntel(x, y, "company_specific");
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auto intel2 = engine->getIntelligence(1, x, y);
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// TODO: Verify intel2 contains more detailed information than intel1
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}
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TEST_F(IntelligenceEngineAPITest, FOWChunkGranularity) {
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// Test FOW at chunk level (ultra-light implementation)
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int companyId = 1;
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int chunkX = 5, chunkY = 7;
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engine->setChunkVisibility(companyId, chunkX, chunkY, true);
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// TODO: Verify visibility stored efficiently (~1 bit per chunk)
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// TODO: Test memory footprint is minimal
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} |