🏗️ Created professional C++ architecture: - Factory Engine: Factorio-like production simulation - Economy Engine: Global markets and pricing algorithms - War Engine: Multi-chunk combat and auto-battler - Designer Engine: Vehicle conception (1-2 designs/tick globally) - MacroEntity Engine: Companies, diplomacy, administration points - Map Engine: Procedural generation (218 elements, FOW chunk-based) - Intelligence Engine: Metrics collection (3.1GB adaptive scaling) - Operation Engine: Strategic AI generals with ML adaptation - Logistic Engine: Supply chains and convoy management - Event Engine: Breakthrough system and global events ✅ Each engine includes: - Professional header files with complete interfaces - Autonomous threading and lifecycle management - Inter-engine communication patterns - Performance monitoring capabilities - Organized namespaces (Warfactory::Engine) 🔧 Added .gitignore for C++ development 📦 Added shared/ module for common types 🚀 Ready for CMake setup and implementation |
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| CLAUDE.md | ||
Warfactory - Documentation
Structure de la documentation
- Vue d'ensemble - Vision et objectifs du projet
- Architecture technique - Multi-serveurs, performance, développement IA
- Systèmes techniques - Tile system, mémoire, chunks
- Gameplay industriel - Ressources, production, gameloop
- Système militaire - Véhicules, combat, IA
- Map system - Cartes, navigation, FOW, reconnaissance
- Économie et logistique - Marchés, prix, supply chains
- Mécaniques de jeu - Recherche, progression, simulation
- Arbre technologique - 3000+ techs avec passerelles inter-domaines
- Métriques joueur - Analytics complètes, graphiques, intelligence compétitive
- Contexte narratif - Lore, géopolitique, scénarios
- DLC prévus - Extensions inspirées RimWorld
- Updates long terme - Fonctionnalités futures