✅ All 10 engines now build successfully: - Designer, Economy, Event, Factory, Intelligence - Logistic, MacroEntity, Map, Operation, War 🚀 Features implemented: - FAST_BUILD vs FULL_BUILD presets for efficient development - Comprehensive defensive programming (sanitizers, contracts) - 16 C++ libraries integrated via FetchContent - GCC-compatible configuration with stack protection - Unified CMake system across all engines 🛠️ Build commands: - Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast - Full: cmake .. && make (all sanitizers + validation) - Single engine: make economy-engine 🔧 Development workflow optimized for daily iteration. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
417 lines
14 KiB
CMake
417 lines
14 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(Warfactory LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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# Load Warfactory modules
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include(cmake/WarfactoryDefenses.cmake)
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include(cmake/WarfactoryAutomation.cmake)
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# =============================================================================
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# MULTIPLE BUILD CONFIGURATIONS
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# =============================================================================
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# Debug avec sanitizers complets
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set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -DDEBUG")
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# Release optimisé
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG -DRELEASE")
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# Testing avec coverage
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set(CMAKE_CXX_FLAGS_TESTING "-O0 -g --coverage -DTESTING")
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# Profiling pour performance analysis
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set(CMAKE_CXX_FLAGS_PROFILING "-O2 -g -pg -DPROFILING")
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# Available configurations
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release;Testing;Profiling" CACHE STRING "Build configurations" FORCE)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose build type" FORCE)
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endif()
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message(STATUS "🔧 Build configuration: ${CMAKE_BUILD_TYPE}")
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# Global include directories
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include_directories(include)
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# Output directories
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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# Add subdirectories for all engines
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add_subdirectory(engines/Designer-Engine)
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add_subdirectory(engines/Economy-Engine)
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add_subdirectory(engines/Event-Engine)
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add_subdirectory(engines/Factory-Engine)
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add_subdirectory(engines/Intelligence-Engine)
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add_subdirectory(engines/Logistic-Engine)
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add_subdirectory(engines/MacroEntity-Engine)
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add_subdirectory(engines/Map-Engine)
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add_subdirectory(engines/Operation-Engine)
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add_subdirectory(engines/War-Engine)
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# Build all engines target
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add_custom_target(all-engines
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DEPENDS
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designer-engine
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economy-engine
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event-engine
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factory-engine
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intelligence-engine
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logistic-engine
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macroentity-engine
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map-engine
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operation-engine
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war-engine
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COMMENT "Building all Warfactory engines"
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)
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# =============================================================================
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# ADVANCED TESTING TARGETS
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# =============================================================================
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if(ENABLE_ADVANCED_TOOLS)
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# Fuzzing targets for all engines
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add_custom_target(fuzz-all-engines
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COMMENT "Running fuzzing on all engines"
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)
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# Static analysis for all engines
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add_custom_target(analyze-all-engines
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COMMENT "Running static analysis on all engines"
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)
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# Coverage for all engines
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add_custom_target(coverage-all-engines
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COMMENT "Generating coverage reports for all engines"
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)
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# Concurrency analysis for all engines
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add_custom_target(concurrency-all-engines
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COMMENT "Running concurrency analysis on all engines"
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)
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# ABI validation for all engines
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add_custom_target(abi-all-engines
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COMMENT "Validating ABI for all engines"
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)
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# Master testing target
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add_custom_target(test-everything
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DEPENDS fuzz-all-engines analyze-all-engines coverage-all-engines
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COMMENT "Run all advanced testing on all engines"
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)
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message(STATUS "🎯 Advanced testing targets configured")
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message(STATUS " - Use 'make fuzz-all-engines' for fuzzing")
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message(STATUS " - Use 'make analyze-all-engines' for static analysis")
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message(STATUS " - Use 'make test-everything' for complete testing")
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endif()
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# =============================================================================
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# AUTOMATION TARGETS POUR CLAUDE CODE
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# =============================================================================
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# Validation complète du code
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add_custom_target(validate-all
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COMMAND echo "🔍 Running comprehensive code validation..."
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COMMENT "Running all validation tools"
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)
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# Static analysis sur tout le projet
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if(TARGET cppcheck)
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add_custom_target(cppcheck-all
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COMMAND cppcheck --enable=all --inconclusive --std=c++20
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--suppressions-list=${CMAKE_SOURCE_DIR}/cppcheck-suppressions.txt
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${CMAKE_SOURCE_DIR}/engines/*/src ${CMAKE_SOURCE_DIR}/engines/*/include
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COMMENT "Running Cppcheck on all engines"
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)
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add_dependencies(validate-all cppcheck-all)
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endif()
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# clang-tidy sur tout le projet
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find_program(CLANG_TIDY_EXECUTABLE clang-tidy)
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if(CLANG_TIDY_EXECUTABLE)
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add_custom_target(clang-tidy-all
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COMMAND find ${CMAKE_SOURCE_DIR}/engines -name "*.cpp" -exec ${CLANG_TIDY_EXECUTABLE} {} +
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COMMENT "Running clang-tidy on all engines"
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)
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add_dependencies(validate-all clang-tidy-all)
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endif()
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# Build rapide tous les engines
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add_custom_target(build-all-fast
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DEPENDS all-engines
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COMMENT "Fast build of all engines"
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)
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# Clean + rebuild complet
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add_custom_target(rebuild-all
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COMMAND ${CMAKE_COMMAND} --build ${CMAKE_BINARY_DIR} --target clean
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COMMAND ${CMAKE_COMMAND} --build ${CMAKE_BINARY_DIR} --target all-engines
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COMMENT "Clean rebuild of all engines"
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)
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# Documentation de tous les engines
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add_custom_target(docs-all
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COMMENT "Generating documentation for all engines"
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)
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# Tests de tous les engines
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add_custom_target(test-all-engines
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COMMAND ${CMAKE_CTEST_COMMAND} --parallel 4 --output-on-failure
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COMMENT "Running tests for all engines"
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)
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# Performance benchmarks
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add_custom_target(bench-all-engines
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COMMENT "Running benchmarks for all engines"
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)
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# Claude Code workflow target - build + test + validate
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add_custom_target(claude-workflow
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DEPENDS build-all-fast validate-all test-all-engines
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COMMENT "Complete Claude Code development workflow"
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)
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# Builds rotatifs pour tous les engines en mode Debug
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_custom_target(rotary-builds-all
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DEPENDS
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economy-engine_test_rotary
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war-engine_test_rotary
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designer-engine_test_rotary
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factory-engine_test_rotary
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intelligence-engine_test_rotary
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logistic-engine_test_rotary
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macroentity-engine_test_rotary
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map-engine_test_rotary
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operation-engine_test_rotary
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event-engine_test_rotary
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COMMENT "Build all sanitizer variants for all engines"
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)
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add_custom_target(rotary-tests-all
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DEPENDS
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economy-engine_run_rotary
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war-engine_run_rotary
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designer-engine_run_rotary
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factory-engine_run_rotary
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intelligence-engine_run_rotary
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logistic-engine_run_rotary
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macroentity-engine_run_rotary
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map-engine_run_rotary
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operation-engine_run_rotary
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event-engine_run_rotary
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COMMENT "Run rotary sanitizer testing for all engines"
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)
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# Claude workflow étendu avec sanitizers rotatifs
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add_custom_target(claude-workflow-rotary
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DEPENDS claude-workflow rotary-builds-all
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COMMENT "Complete Claude workflow with rotary sanitizer builds"
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)
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message(STATUS "🔄 Rotary sanitizer targets configured:")
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message(STATUS " - make rotary-builds-all : Build all sanitizer variants")
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message(STATUS " - make rotary-tests-all : Run all sanitizer tests")
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message(STATUS " - make claude-workflow-rotary : Full workflow + rotary")
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endif()
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# CI/CD simulation
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add_custom_target(ci-simulation
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DEPENDS rebuild-all validate-all test-all-engines docs-all
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COMMENT "Simulate CI/CD pipeline"
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)
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# Build workflow adaptatif selon FAST_BUILD
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if(FAST_BUILD)
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add_custom_target(claude-workflow-fast
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DEPENDS build-all-fast
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COMMENT "Fast Claude Code development workflow (daily iteration)"
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)
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message(STATUS "🤖 Fast build targets configured:")
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message(STATUS " - make build-all-fast : Quick build all engines")
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message(STATUS " - make claude-workflow-fast : Fast Claude development cycle")
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else()
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message(STATUS "🤖 Full automation targets configured:")
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message(STATUS " - make validate-all : Comprehensive validation")
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message(STATUS " - make build-all-fast : Quick build all engines")
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message(STATUS " - make claude-workflow : Full Claude development cycle")
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message(STATUS " - make ci-simulation : Simulate CI/CD pipeline")
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endif()
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# Installation rules
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install(TARGETS
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designer-engine
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economy-engine
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event-engine
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factory-engine
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intelligence-engine
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logistic-engine
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macroentity-engine
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map-engine
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operation-engine
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war-engine
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DESTINATION bin
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)
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# =============================================================================
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# PACKAGING AUTOMATIQUE AVEC CPACK
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# =============================================================================
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include(CPack)
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# Configuration générale du package
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set(CPACK_PACKAGE_NAME "Warfactory")
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set(CPACK_PACKAGE_VENDOR "Warfactory Project")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Factorio-inspired industrial military simulation - Multi-engine architecture")
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set(CPACK_PACKAGE_VERSION_MAJOR 1)
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set(CPACK_PACKAGE_VERSION_MINOR 0)
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set(CPACK_PACKAGE_VERSION_PATCH 0)
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set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_CONTACT "warfactory@example.com")
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# Générateurs de packages
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set(CPACK_GENERATOR "TGZ;ZIP")
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# Configuration spécifique Linux
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if(UNIX AND NOT APPLE)
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list(APPEND CPACK_GENERATOR "DEB" "RPM")
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# Configuration DEB
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set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libstdc++6, libgcc1")
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set(CPACK_DEBIAN_PACKAGE_SECTION "games")
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set(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
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set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Warfactory Team <warfactory@example.com>")
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# Configuration RPM
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set(CPACK_RPM_PACKAGE_GROUP "Applications/Games")
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set(CPACK_RPM_PACKAGE_LICENSE "MIT")
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set(CPACK_RPM_PACKAGE_REQUIRES "glibc, libstdc++, libgcc")
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endif()
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# Configuration spécifique Windows
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if(WIN32)
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list(APPEND CPACK_GENERATOR "NSIS" "WIX")
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set(CPACK_NSIS_DISPLAY_NAME "Warfactory Game")
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set(CPACK_NSIS_PACKAGE_NAME "Warfactory")
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set(CPACK_NSIS_URL_INFO_ABOUT "https://github.com/warfactory/warfactory")
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set(CPACK_NSIS_HELP_LINK "https://github.com/warfactory/warfactory/issues")
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set(CPACK_NSIS_MODIFY_PATH ON)
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endif()
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# Configuration spécifique macOS
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if(APPLE)
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list(APPEND CPACK_GENERATOR "Bundle" "DragNDrop")
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set(CPACK_BUNDLE_NAME "Warfactory")
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set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/assets/warfactory.icns")
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set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/assets/Info.plist")
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endif()
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# Composants pour installation sélective
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set(CPACK_COMPONENTS_ALL engines libraries headers documentation)
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# Description des composants
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set(CPACK_COMPONENT_ENGINES_DISPLAY_NAME "Game Engines")
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set(CPACK_COMPONENT_ENGINES_DESCRIPTION "Core game engines (Economy, War, Factory, etc.)")
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set(CPACK_COMPONENT_ENGINES_GROUP "Runtime")
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set(CPACK_COMPONENT_LIBRARIES_DISPLAY_NAME "Development Libraries")
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set(CPACK_COMPONENT_LIBRARIES_DESCRIPTION "Static and shared libraries for engine development")
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set(CPACK_COMPONENT_LIBRARIES_GROUP "Development")
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set(CPACK_COMPONENT_HEADERS_DISPLAY_NAME "Header Files")
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set(CPACK_COMPONENT_HEADERS_DESCRIPTION "C++ header files for engine APIs")
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set(CPACK_COMPONENT_HEADERS_GROUP "Development")
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set(CPACK_COMPONENT_DOCUMENTATION_DISPLAY_NAME "Documentation")
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set(CPACK_COMPONENT_DOCUMENTATION_DESCRIPTION "API documentation and user guides")
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set(CPACK_COMPONENT_DOCUMENTATION_GROUP "Documentation")
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# Groupes de composants
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set(CPACK_COMPONENT_GROUP_RUNTIME_DESCRIPTION "Runtime components needed to play the game")
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set(CPACK_COMPONENT_GROUP_DEVELOPMENT_DESCRIPTION "Development tools and libraries")
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set(CPACK_COMPONENT_GROUP_DOCUMENTATION_DESCRIPTION "Documentation and help files")
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# Source package (pour distribution du code source)
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set(CPACK_SOURCE_GENERATOR "TGZ;ZIP")
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set(CPACK_SOURCE_IGNORE_FILES
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"/\\.git/"
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"/build/"
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"/\\.vscode/"
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"/\\.idea/"
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"\\.DS_Store"
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"Thumbs\\.db"
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"\\.gitignore"
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"\\.gitmodules"
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)
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# Installation des composants
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install(TARGETS
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designer-engine economy-engine event-engine factory-engine
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intelligence-engine logistic-engine macroentity-engine
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map-engine operation-engine war-engine
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COMPONENT engines
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DESTINATION bin
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)
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# Si les libraries sont créées par l'automation
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if(TARGET designer-engine-lib)
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install(TARGETS
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designer-engine-lib economy-engine-lib event-engine-lib factory-engine-lib
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intelligence-engine-lib logistic-engine-lib macroentity-engine-lib
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map-engine-lib operation-engine-lib war-engine-lib
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COMPONENT libraries
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DESTINATION lib
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)
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endif()
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# Headers
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install(DIRECTORY include/
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COMPONENT headers
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DESTINATION include
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FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
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)
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# Documentation (si générée)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/docs/
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COMPONENT documentation
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DESTINATION share/doc/warfactory
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OPTIONAL
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)
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# Targets de packaging
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add_custom_target(package-all
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COMMAND ${CMAKE_CPACK_COMMAND} --config CPackConfig.cmake
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COMMENT "Creating all packages"
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)
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add_custom_target(package-source
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COMMAND ${CMAKE_CPACK_COMMAND} --config CPackSourceConfig.cmake
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COMMENT "Creating source package"
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)
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add_custom_target(package-binary
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COMMAND ${CMAKE_CPACK_COMMAND} -G "TGZ;ZIP"
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COMMENT "Creating binary packages"
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)
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message(STATUS "📦 CPack packaging configured:")
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message(STATUS " - make package : Default package")
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message(STATUS " - make package-all : All package formats")
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message(STATUS " - make package-source : Source distribution")
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message(STATUS " - make package-binary : Binary distribution") |