warfactoryracine/gameData
StillHammer b93b269e6d Implement complete world-generation-realist system with volcanic physics and region fusion
- Create volcanic system: Volcano.h, VolcanoFactory.h, VolcanoImpact.h with realistic lifecycle modeling
- Add PlanetaryDifferentiationFunction.h for gravitational material separation (regions → core)
- Implement CoolingPhaseFunction.h with dual influences (core + surface temperature)
- Create UniversalRegionFusionFunction.h as template with duck typing for type-safe fusion
- Add ResourceRegion.h, TectonicRegion.h, ClimateRegion.h with unified fusion interface
- Update Regular_world.json with Phase 0 initialization and volcanic/cooling configurations
- Add melting_point_celsius to all resources for volcanic composition filtering
- Implement ResourceRegistry and RandomGenerator singletons for performance
- Scale system for realistic quantities: uint64_t gameplay, uint128_t planetary core

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-30 14:38:46 +08:00
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Biomes Implement complete world generation system with geological simulation and resource distribution 2025-09-29 17:19:01 +08:00
MapFeatures Implement complete world generation system with geological simulation and resource distribution 2025-09-29 17:19:01 +08:00
Regions Implement complete world generation system with geological simulation and resource distribution 2025-09-29 17:19:01 +08:00
Ressources Implement complete world-generation-realist system with volcanic physics and region fusion 2025-09-30 14:38:46 +08:00
WorldGeneration Implement complete world-generation-realist system with volcanic physics and region fusion 2025-09-30 14:38:46 +08:00