📚 Complete documentation reorganization: 🗂️ Structure: - docs/global/ → Complete project documentation (all original files) - docs/engines/ → 10 engine-specific docs with focused responsibilities - docs/serveur/ → Server coordinator and inter-engine communication - docs/client/ → Smart Client interface and user experience 🔧 Engine Documentation: - Designer: Vehicle design with AI assistance (1-2 designs/tick) - Economy: Market simulation and dynamic pricing - Event: Breakthrough system and global events - Factory: Factorio-like production with belts/assemblers - Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance - Logistic: Supply chains and convoy management - MacroEntity: Companies, diplomacy, administration (1000 pts/day) - Map: Procedural generation (218+ elements) + chunk streaming - Operation: Military strategy and adaptive AI generals - War: Multi-chunk combat and persistent frontlines 📋 Each engine doc includes: - Core responsibilities and system overview - Key mechanics from relevant design documents - Communication patterns with other engines - Implementation notes and architecture details 🎯 Navigation optimized for: - Engine developers (focused system details) - System architects (coordination patterns) - Game designers (mechanics integration) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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MacroEntity-Engine Documentation
Engine Overview
MacroEntity-Engine handles companies, diplomacy, and administration points with macro-level strategic rhythm.
Key Responsibilities:
- Company management (2-4 features per company)
- Diplomatic relations and sanctions
- Administration points system (1000 points/day, 1 day = 10 min real)
- Macro-level strategic decisions (~1 action every 3-5 days per company)
Core Systems
Company Management
From mecaniques-jeu.md:
- Company Features: 2-4 distinct capabilities per company
- Strategic Focus: Specialization in military, economic, or industrial domains
- Company Evolution: Gradual expansion and capability development
- AI Behavior: Distinct personalities and strategic preferences
Administration System
- Point Allocation: 1000 administration points per day (10 minutes real-time)
- Action Costs: Major decisions consume administration points
- Daily Reset: Fresh allocation each game day
- Strategic Pacing: Prevents rapid micro-management, encourages planning
Diplomacy System
From coherence-problem.md:
- Relations Management: Company-to-company diplomatic status
- Economic Sanctions: Trade restrictions and embargos
- Military Alliances: Coordinated defense and intelligence sharing
- Diplomatic Actions: Treaties, trade agreements, conflict declarations
Engine Architecture
Core Classes
class MacroEntityEngine {
// Company management (2-4 features per company)
void createCompany(int companyId, const std::string& name);
void updateCompanyFeatures(int companyId);
// Administration (1000 points/day, 1 day = 10 min real)
bool consumeAdminPoints(int companyId, int points);
void resetDailyAdminPoints(int companyId);
// Diplomacy (sanctions, embargos, relations)
void setDiplomaticRelation(int company1, int company2, const std::string& relation);
void applySanctions(int targetCompany, const std::vector<std::string>& sanctions);
// Performance: ~1 action every 3-5 days per company (macro rhythm)
double getActionFrequency() const { return actionFrequency_; }
};
Communication with Other Engines
- Economy-Engine: Diplomatic trade relations, sanctions impact
- War-Engine: Military alliances, conflict coordination
- Intelligence-Engine: Diplomatic intelligence, espionage operations
- All Engines: Company-level decision coordination and policy implementation
Key Design Documents
mecaniques-jeu.md- Administration and company systemscoherence-problem.md- Diplomatic balance and sanctionsarchitecture-technique.md- Macro-level performance requirementseconomie-logistique.md- Company economic interactions
Implementation Notes
- Macro rhythm: 1 action every 3-5 days prevents micro-management
- Administration points create meaningful strategic choices
- Company features provide distinct strategic identities
- Diplomatic actions have long-term consequences across all systems