✅ All 10 engines now build successfully: - Designer, Economy, Event, Factory, Intelligence - Logistic, MacroEntity, Map, Operation, War 🚀 Features implemented: - FAST_BUILD vs FULL_BUILD presets for efficient development - Comprehensive defensive programming (sanitizers, contracts) - 16 C++ libraries integrated via FetchContent - GCC-compatible configuration with stack protection - Unified CMake system across all engines 🛠️ Build commands: - Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast - Full: cmake .. && make (all sanitizers + validation) - Single engine: make economy-engine 🔧 Development workflow optimized for daily iteration. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| include/factory | ||
| src | ||
| CMakeLists.txt | ||
| README.md | ||
Factory Engine
Engine autonome gérant les usines et production industrielle.
Responsabilités
- Simulation usines Factorio-like (belts, assemblers, inserters)
- Calculs production, input/output, energy, qualité
- Optimisation automatique vs manuel joueur (skip-ability)
- Gestion multi-usines et coordination production
Architecture
- Autonome : Simulations production indépendantes
- Communication : Demandes materials vers Logistic, output vers Economy
- Performance : 60fps simulation factory, algorithmes optimisés
- Scope : Production locale, chaînes assemblage
Features
- Système qualité (placement optimal vs lookup tables)
- Energy management facile (pas bottleneck)
- Extraction simplifiée (focus sur assemblage)
- Automation complète ou contrôle manuel joueur