warfactoryracine/core
StillHammer c37f7d245e Complete Phase 1: Finalize all core interfaces with immutable architecture
- **IEngine**: Add run(), step(), loadModules(), socket management, health monitoring
- **IModuleSystem**: Inherit ITaskScheduler, 1:1 module relationship, task delegation
- **IModule**: Service injection (IIO*, ITaskScheduler*), pub/sub communication, void process()
- **IIO**: Pull-based pub/sub with wildcards, low-frequency batching, health monitoring
- **ITaskScheduler**: Task delegation interface for module→execution system

Architecture completed with quadruple interface pattern optimized for:
- Thread-safe pull-based messaging
- Module task delegation to execution systems
- Engine health monitoring of all IIO instances
- Immutable interface foundation for future development

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-24 09:03:56 +08:00
..
include/warfactory Complete Phase 1: Finalize all core interfaces with immutable architecture 2025-09-24 09:03:56 +08:00
src Replace engine architecture with modular triple interface system 2025-09-20 09:15:03 +08:00
CMakeLists.txt Replace engine architecture with modular triple interface system 2025-09-20 09:15:03 +08:00
README.md Add project structure with engines, core, client 2025-09-19 01:40:53 +08:00

Core Game Logic

Core game mechanics and shared systems for Warfactory.

Structure

  • Game loop management
  • Shared data structures
  • Common utilities
  • Engine coordination