warfactoryracine/tests/designer/test_design_api.cpp
StillHammer 3d6f6abc81 Add comprehensive test structure for all engines
🧪 Created complete API testing architecture:
- Organized tests/ directory with folder per engine
- Google Test framework setup for each engine
- API validation tests for all 10 autonomous engines

 Test coverage includes:
- Factory Engine: Production API, 60fps performance, material flow
- War Engine: Multi-chunk combat, auto-battler, 500 units capacity
- Designer Engine: Global 1-2 designs/tick rate, design evolution
- Map Engine: 218 procedural elements, FOW chunk granularity
- Intelligence Engine: 3.1GB adaptive metrics, satellite reconnaissance
- MacroEntity Engine: Company features, diplomacy, admin points
- Operation Engine: AI generals, ML adaptation, strategic planning
- Logistic Engine: Supply chains, convoy management, route optimization
- Economy Engine: Market simulation, pricing, geopolitical events
- Event Engine: Breakthrough system, global events, scheduling

🎯 Each test validates:
- Engine API correctness and functionality
- Performance targets and specifications
- Inter-engine communication patterns
- Technical requirements from documentation

📋 Added helpers/ directory for build utilities and tools
🚀 Ready for TDD implementation and continuous validation
2025-09-19 02:12:44 +08:00

53 lines
1.6 KiB
C++

#include <gtest/gtest.h>
#include "designer-engine/DesignerEngine.h"
using namespace Warfactory::Designer;
class DesignerEngineAPITest : public ::testing::Test {
protected:
void SetUp() override {
engine = std::make_unique<DesignerEngine>();
ASSERT_TRUE(engine->initialize());
}
void TearDown() override {
engine->shutdown();
}
std::unique_ptr<DesignerEngine> engine;
};
TEST_F(DesignerEngineAPITest, GlobalDesignRate) {
// Test 1-2 designs globally per tick (not per company)
auto design1 = engine->createDesign("tank");
auto design2 = engine->createDesign("apc");
// Should not exceed global rate limit
EXPECT_LE(engine->getDesignRate(), 2.0);
}
TEST_F(DesignerEngineAPITest, DesignEvolution) {
// Test evolution vs creation from scratch (T-72 → T-80 → T-90)
auto baseDesign = engine->createDesign("T-72");
ASSERT_NE(baseDesign, nullptr);
// TODO: Test evolution to T-80 based on T-72
// TODO: Verify evolved design inherits base characteristics
}
TEST_F(DesignerEngineAPITest, ComponentValidation) {
// Test design validation with constraints
auto design = engine->createDesign("custom_tank");
// TODO: Add components to grid
// TODO: Test validation fails for invalid configurations
// TODO: Test validation passes for valid configurations
engine->validateDesign(*design);
}
TEST_F(DesignerEngineAPITest, CulturalBlueprints) {
// Test cultural blueprints influence design generation
// TODO: Set cultural preferences (Soviet, NATO, etc.)
// TODO: Verify designs match cultural characteristics
}