- Create modular IDataNode interface with tree navigation, pattern matching, and typed access - Implement IDataTree container with manual hot-reload capabilities - Add DataTreeFactory for flexible data source management - Support hierarchical data with per-node blobs and children - Enable pattern matching search (*wildcards) across entire subtrees - Provide type-safe property access (getString, getInt, getBool, getDouble) - Include hash system for validation and synchronization (getDataHash, getTreeHash) - Add property-based queries with lambda predicates for gameplay data filtering - Fix window positioning system to eliminate UI overlaps - Enforce explicit type declarations (ban auto keyword) in CLAUDE.md coding standards 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
14 lines
500 B
HTML
14 lines
500 B
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head><title></title>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<link rel="stylesheet" type="text/css" href="search.css"/>
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<script type="text/javascript" src="search.js"></script>
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</head>
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<body class="SRPage">
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<div id="SRIndex">
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<div class="SRStatus" id="NoMatches">No Matches</div>
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</div>
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</body>
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</html>
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