- Create modular IDataNode interface with tree navigation, pattern matching, and typed access - Implement IDataTree container with manual hot-reload capabilities - Add DataTreeFactory for flexible data source management - Support hierarchical data with per-node blobs and children - Enable pattern matching search (*wildcards) across entire subtrees - Provide type-safe property access (getString, getInt, getBool, getDouble) - Include hash system for validation and synchronization (getDataHash, getTreeHash) - Add property-based queries with lambda predicates for gameplay data filtering - Fix window positioning system to eliminate UI overlaps - Enforce explicit type declarations (ban auto keyword) in CLAUDE.md coding standards 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
525 B
JavaScript
40 lines
525 B
JavaScript
var indexSectionsWithContent =
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{
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0: "abcdeghijkmnpqrsvw",
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1: "g",
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2: "bcgimnqvw",
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3: "g",
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4: "abghprsw",
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5: "g",
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6: "g",
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7: "cegijkmnsvw",
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8: "bcdgimnrsvw"
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};
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var indexSectionNames =
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{
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0: "all",
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1: "classes",
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2: "files",
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3: "functions",
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4: "variables",
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5: "typedefs",
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6: "defines",
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7: "groups",
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8: "pages"
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};
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var indexSectionLabels =
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{
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0: "All",
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1: "Data Structures",
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2: "Files",
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3: "Functions",
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4: "Variables",
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5: "Typedefs",
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6: "Macros",
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7: "Modules",
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8: "Pages"
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};
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