🏗️ Created professional C++ architecture: - Factory Engine: Factorio-like production simulation - Economy Engine: Global markets and pricing algorithms - War Engine: Multi-chunk combat and auto-battler - Designer Engine: Vehicle conception (1-2 designs/tick globally) - MacroEntity Engine: Companies, diplomacy, administration points - Map Engine: Procedural generation (218 elements, FOW chunk-based) - Intelligence Engine: Metrics collection (3.1GB adaptive scaling) - Operation Engine: Strategic AI generals with ML adaptation - Logistic Engine: Supply chains and convoy management - Event Engine: Breakthrough system and global events ✅ Each engine includes: - Professional header files with complete interfaces - Autonomous threading and lifecycle management - Inter-engine communication patterns - Performance monitoring capabilities - Organized namespaces (Warfactory::Engine) 🔧 Added .gitignore for C++ development 📦 Added shared/ module for common types 🚀 Ready for CMake setup and implementation |
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C++ Smart Client
Client C++ natif pour Warfactory avec performance optimale et interface complète.
Architecture
- Request/Response: Communication optimisée avec game orchestrator
- Multi-scale Rendering: 4 échelles avec transitions fluides (OpenGL)
- FOW Granularity: Par chunk (ultra-léger, ~1 bit par chunk)
- Performance: 60fps natif, chunks on-demand, optimisation mémoire
Core Features
- Vehicle Design Interface: Pick/place + A/E rotation + R snap toggle + templates
- Factory Management: Factorio-like avec belts, assemblers, inserters
- Map Navigation: Zoom discret, navigation node-based/libre
- Real-time Combat: Auto-battler avec oversight joueur
- Multi-window Support: Interface modulaire pour plusieurs écrans
Technical Stack
- Rendering: OpenGL pour performance 2D optimale
- GUI Framework: ImGui ou custom pour interfaces game-specific
- Networking: REST/HTTP client optimisé C++
- Audio: 3D audio pour immersion combat/factory
- Platform: Cross-platform (Windows, Linux, Mac)
UI Modules
- Map Viewer: Multi-scale avec streaming chunks intelligent
- Vehicle Designer: Grille interactive + composants + contraintes réalistes
- Factory Planner: Belts + production chains + optimisation
- Combat Interface: Overview tactical + contrôles d'oversight
- Intelligence Dashboard: Métriques temps réel + reconnaissance
- Diplomacy Panel: Relations + administration points + négociations
Performance Targets
- 60fps constant même avec 1000+ unités visibles
- Memory efficient: Chunks déchargés automatiquement
- Network optimized: Requests groupés, cache intelligent
- Responsive UI: <16ms latency pour toutes interactions