warfactoryracine/gameData/Ressources/rawOrganics.json
StillHammer e5ef16742b Add Phase 6: Climate Simulation and Biome Generation to geological system
- Complete physics-based climate simulation with 500 convergence cycles
- Emergent wind patterns from temperature gradients with realistic transport
- Advanced hydrological system with bell-curve erosion for V-shaped valleys
- Automatic river network formation with delta systems and sediment transport
- Comprehensive biome classification (oceans, forests, deserts, grasslands)
- Resource modifiers per biome for industrial suitability mapping
- Forest evolution integration balancing geological history with current climate
- Performance optimized: 5-15 seconds runtime, <120MB memory usage
- Ready for gameplay with environmental challenges and strategic locations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-28 23:04:10 +08:00

93 lines
2.4 KiB
JSON

{
"wood": {
"name": "Wood",
"category": "biomass",
"logistic_category": "resource",
"density": 0.6,
"stack_size": 100,
"container_type": "organic_material",
"renewable": true,
"ui": {
"icon": "wood.png",
"color": "#8B4513",
"map_color": "#A0522D",
"particle_effect": "wood_chips"
}
},
"rubber": {
"name": "Rubber",
"category": "elastic_polymer",
"logistic_category": "resource",
"density": 0.9,
"stack_size": 50,
"container_type": "polymer_material",
"renewable": true,
"ui": {
"icon": "rubber.png",
"color": "#2F2F2F",
"map_color": "#1C1C1C",
"particle_effect": "rubber_bits"
}
},
"organic_compounds": {
"name": "Organic Compounds",
"category": "biological_material",
"logistic_category": "resource",
"density": 1.2,
"stack_size": 50,
"container_type": "organic_material",
"processing_note": "Complex carbon-based molecules from space",
"ui": {
"icon": "organic_compounds.png",
"color": "#228B22",
"map_color": "#32CD32",
"particle_effect": "organic_particles"
}
},
"plastic_waste": {
"name": "Plastic Waste",
"category": "recyclable_polymer",
"logistic_category": "resource",
"density": 1.1,
"stack_size": 100,
"container_type": "waste_material",
"recyclable": true,
"ui": {
"icon": "plastic_waste.png",
"color": "#FF69B4",
"map_color": "#FF1493",
"particle_effect": "plastic_fragments"
}
},
"electronic_scrap": {
"name": "Electronic Scrap",
"category": "tech_waste",
"logistic_category": "resource",
"density": 3.5,
"stack_size": 50,
"container_type": "electronic_waste",
"recyclable": true,
"processing_note": "Contains valuable metals and rare earth elements",
"ui": {
"icon": "electronic_scrap.png",
"color": "#32CD32",
"map_color": "#228B22",
"particle_effect": "circuit_sparks"
}
},
"metal_scrap": {
"name": "Metal Scrap",
"category": "recyclable_metal",
"logistic_category": "resource",
"density": 4.5,
"stack_size": 100,
"container_type": "scrap_metal",
"recyclable": true,
"ui": {
"icon": "metal_scrap.png",
"color": "#708090",
"map_color": "#2F4F4F",
"particle_effect": "metal_shavings"
}
}
}