## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
141 lines
4.3 KiB
JSON
141 lines
4.3 KiB
JSON
{
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"biome_id": "badlands",
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"display_name": "Badlands",
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"description": "Harsh, wind-scoured regions with minimal vegetation, created by persistent high winds and limited rainfall",
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"classification": {
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"type": "special_climate_zone",
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"priority": 8,
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"token_requirements": {
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"highWind_tokens": {"min": 2, "condition": "above_storm_threshold"},
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"rain_tokens": {"max": 300, "condition": "insufficient_moisture"}
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},
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"climate_conditions": {
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"persistent_high_winds": true,
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"limited_rainfall": true,
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"extreme_temperature_variations": true,
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"severe_erosion": true
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},
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"elevation_range": {
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"minimum": 200,
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"maximum": 1500,
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"typical_range": [400, 1200],
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"formation_zone": "wind_exposed_continental_interiors"
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},
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"generation_notes": {
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"formation_process": "Created by highWind_tokens in areas with insufficient rain_tokens",
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"geographic_distribution": "Interior continental areas with extreme wind exposure and low precipitation",
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"rarity": "Rare - requires extreme combination of high wind and low rainfall",
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"minimum_area": 75,
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"typical_area_range": [150, 600]
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}
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},
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"vegetation": {
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"primary": "sparse_wind_resistant",
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"secondary": ["hardy_cacti", "thorny_shrubs", "rock_lichens", "drought_adapted_grasses"],
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"characteristics": [
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"extremely_deep_roots",
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"water_storage_adaptations",
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"minimal_surface_area",
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"protective_spines_or_waxy_coatings"
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],
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"forest_compatibility": false,
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"note": "Only the most resilient plants can survive the combination of wind and drought"
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},
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"environmental_properties": {
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"wind_energy": 2.2,
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"erosion_rate": 2.8,
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"water_scarcity": 2.5,
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"temperature_extremes": 2.3,
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"soil_quality": 0.3,
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"biodiversity": 0.4
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},
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"resource_modifiers": {
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"wind_energy": 2.2,
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"mineral_exposure": 1.8,
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"rare_earth_elements": 1.4,
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"solar_energy": 1.9,
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"geothermal_potential": 1.3,
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"agriculture": 0.1,
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"forestry": 0.0,
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"water_resources": 0.2,
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"industrial_suitability": 0.8,
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"tourism": 0.6
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},
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"industrial_considerations": {
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"construction_requirements": [
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"extreme_wind_resistance",
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"sandstorm_protection",
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"water_importation_systems",
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"temperature_resistant_materials"
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],
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"advantages": [
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"exceptional_wind_energy_sites",
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"exposed_mineral_deposits",
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"excellent_solar_exposure",
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"natural_isolation_for_sensitive_operations"
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],
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"challenges": [
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"extreme_construction_conditions",
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"constant_erosion_and_sandblasting",
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"water_scarcity",
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"equipment_maintenance_difficulties"
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]
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},
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"gameplay_effects": {
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"defensive_bonuses": {
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"natural_fortress": 2.5,
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"difficult_terrain": 2.8,
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"visibility_reduction": 1.8
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},
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"economic_factors": {
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"construction_costs": 2.8,
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"maintenance_costs": 3.2,
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"resource_extraction_bonus": 1.6,
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"energy_generation_bonus": 2.0
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},
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"strategic_value": {
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"natural_barrier": 2.7,
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"hidden_base_potential": 2.2,
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"resource_control": 1.9
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}
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},
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"environmental_hazards": {
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"sandstorms": {
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"frequency": "frequent",
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"intensity": "severe",
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"effects": "equipment_damage_and_visibility_loss"
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},
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"flash_floods": {
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"frequency": "rare_but_devastating",
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"cause": "sudden_rainfall_on_hard_packed_earth",
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"effects": "temporary_impassable_terrain"
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},
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"temperature_extremes": {
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"daily_variation": "extreme",
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"seasonal_variation": "severe",
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"effects": "equipment_stress_and_human_discomfort"
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}
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},
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"geological_features": {
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"exposed_rock_formations": "dramatic_geological_history_visible",
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"mineral_outcroppings": "rare_elements_accessible_at_surface",
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"wind_carved_formations": "unique_landscape_features",
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"erosion_patterns": "constantly_changing_topography"
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},
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"survival_considerations": {
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"water_sources": "extremely_rare_and_precious",
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"shelter_requirements": "protection_from_wind_and_temperature",
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"navigation_challenges": "shifting_landmarks_and_poor_visibility",
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"supply_lines": "critical_for_any_operations"
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},
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} |