warfactoryracine/gameData/Biomes/cliffs.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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4.8 KiB
JSON

{
"biome_id": "cliffs",
"display_name": "Coastal Cliffs",
"description": "Dramatic vertical coastal formations with rugged terrain, seabird colonies and strategic defensive positions",
"classification": {
"type": "special_climate_zone",
"priority": 3,
"token_requirements": {
"elevation": {"min": 50, "condition": "elevated_coastal_terrain"},
"coastal_proximity": {"max": 2, "condition": "immediate_ocean_access"}
},
"climate_conditions": {
"extreme_wind_exposure": true,
"salt_spray_intense": true,
"maritime_influence": true,
"erosion_active": true
},
"elevation_range": {
"minimum": 50,
"maximum": 500,
"typical_range": [100, 300],
"formation_zone": "elevated_coastal_areas_with_vertical_drops"
},
"generation_notes": {
"formation_process": "Created by coastal elevation requirements with immediate ocean access",
"geographic_distribution": "Vertical coastal formations and sea cliffs",
"rarity": "Uncommon - specific geological coastal conditions",
"minimum_area": 50,
"typical_area_range": [100, 400]
}
},
"vegetation": {
"primary": "cliff_adapted_specialists",
"secondary": ["hardy_coastal_shrubs", "cliff_grasses", "maritime_lichens", "wind_sculpted_trees"],
"characteristics": [
"extreme_wind_tolerance",
"salt_spray_resistance",
"cliff_face_adaptation",
"shallow_root_systems",
"low_growth_forms"
],
"forest_compatibility": false,
"note": "Only the most specialized plants survive on exposed cliff faces"
},
"environmental_properties": {
"wind_exposure": 3.0,
"salt_spray": 2.8,
"erosion_activity": 2.6,
"soil_depth": 0.3,
"access_difficulty": 2.9,
"biodiversity": 1.2
},
"resource_modifiers": {
"stone_quarrying": 2.4,
"seabird_guano": 1.8,
"lighthouse_sites": 2.8,
"wind_energy": 2.6,
"defensive_positions": 3.0,
"agriculture": 0.1,
"forestry": 0.0,
"tourism": 2.1,
"industrial_suitability": 0.3,
"research_value": 1.9
},
"industrial_considerations": {
"construction_requirements": [
"extreme_wind_protection",
"cliff_face_stabilization",
"specialized_access_systems",
"salt_spray_corrosion_prevention"
],
"advantages": [
"unparalleled_defensive_position",
"lighthouse_and_navigation_sites",
"stone_quarrying_opportunities",
"extreme_wind_energy_potential"
],
"challenges": [
"extremely_difficult_access",
"continuous_erosion_threats",
"construction_cost_multipliers",
"limited_flat_building_space"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"natural_fortress": 3.2,
"coastal_observation": 3.0,
"amphibious_invasion_prevention": 3.5
},
"economic_factors": {
"construction_costs": 4.2,
"maintenance_costs": 3.8,
"stone_extraction_bonus": 2.4,
"tourism_lighthouse_revenue": 2.1
},
"strategic_value": {
"naval_observation": 3.2,
"coastal_defense": 3.5,
"navigation_control": 2.8
}
},
"survival_challenges": {
"access_limitations": "rope_and_climbing_equipment_required",
"wind_safety": "extreme_weather_poses_constant_danger",
"erosion_instability": "cliff_faces_subject_to_sudden_collapse",
"isolation": "limited_escape_routes_during_emergencies"
},
"wildlife": {
"adapted_species": [
"seabird_colonies",
"cliff_nesting_birds",
"marine_mammals_below",
"specialized_cliff_insects"
],
"hunting_opportunities": 0.8,
"biodiversity": 1.2,
"conservation_value": "critical_seabird_nesting_habitat"
},
"geological_characteristics": {
"rock_type": "resistant_coastal_bedrock",
"stability": "variable_depending_on_rock_type_and_weather",
"erosion_patterns": "continuous_marine_erosion",
"cliff_height": "typically_50_to_300_meters"
},
"maritime_interaction": {
"wave_action": "intense_wave_impact_at_base",
"tidal_influence": "extreme_tidal_variation_exposure",
"storm_impact": "severe_weather_amplification",
"navigation_hazard": "dangerous_waters_for_small_vessels"
},
"research_opportunities": {
"coastal_erosion_studies": 2.4,
"seabird_ecology": 2.2,
"maritime_archaeology": 1.8,
"wind_pattern_analysis": 2.0
},
"historical_significance": {
"lighthouse_heritage": "traditional_navigation_aid_locations",
"defensive_castles": "medieval_coastal_fortification_sites",
"shipwreck_archaeology": "dangerous_waters_with_historical_wrecks",
"smuggling_history": "hidden_coves_and_secret_landing_sites"
}
}