## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
156 lines
4.8 KiB
JSON
156 lines
4.8 KiB
JSON
{
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"biome_id": "cliffs",
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"display_name": "Coastal Cliffs",
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"description": "Dramatic vertical coastal formations with rugged terrain, seabird colonies and strategic defensive positions",
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"classification": {
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"type": "special_climate_zone",
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"priority": 3,
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"token_requirements": {
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"elevation": {"min": 50, "condition": "elevated_coastal_terrain"},
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"coastal_proximity": {"max": 2, "condition": "immediate_ocean_access"}
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},
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"climate_conditions": {
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"extreme_wind_exposure": true,
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"salt_spray_intense": true,
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"maritime_influence": true,
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"erosion_active": true
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},
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"elevation_range": {
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"minimum": 50,
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"maximum": 500,
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"typical_range": [100, 300],
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"formation_zone": "elevated_coastal_areas_with_vertical_drops"
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},
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"generation_notes": {
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"formation_process": "Created by coastal elevation requirements with immediate ocean access",
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"geographic_distribution": "Vertical coastal formations and sea cliffs",
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"rarity": "Uncommon - specific geological coastal conditions",
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"minimum_area": 50,
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"typical_area_range": [100, 400]
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}
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},
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"vegetation": {
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"primary": "cliff_adapted_specialists",
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"secondary": ["hardy_coastal_shrubs", "cliff_grasses", "maritime_lichens", "wind_sculpted_trees"],
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"characteristics": [
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"extreme_wind_tolerance",
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"salt_spray_resistance",
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"cliff_face_adaptation",
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"shallow_root_systems",
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"low_growth_forms"
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],
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"forest_compatibility": false,
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"note": "Only the most specialized plants survive on exposed cliff faces"
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},
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"environmental_properties": {
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"wind_exposure": 3.0,
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"salt_spray": 2.8,
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"erosion_activity": 2.6,
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"soil_depth": 0.3,
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"access_difficulty": 2.9,
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"biodiversity": 1.2
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},
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"resource_modifiers": {
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"stone_quarrying": 2.4,
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"seabird_guano": 1.8,
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"lighthouse_sites": 2.8,
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"wind_energy": 2.6,
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"defensive_positions": 3.0,
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"agriculture": 0.1,
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"forestry": 0.0,
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"tourism": 2.1,
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"industrial_suitability": 0.3,
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"research_value": 1.9
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},
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"industrial_considerations": {
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"construction_requirements": [
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"extreme_wind_protection",
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"cliff_face_stabilization",
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"specialized_access_systems",
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"salt_spray_corrosion_prevention"
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],
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"advantages": [
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"unparalleled_defensive_position",
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"lighthouse_and_navigation_sites",
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"stone_quarrying_opportunities",
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"extreme_wind_energy_potential"
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],
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"challenges": [
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"extremely_difficult_access",
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"continuous_erosion_threats",
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"construction_cost_multipliers",
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"limited_flat_building_space"
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]
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},
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"gameplay_effects": {
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"defensive_bonuses": {
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"natural_fortress": 3.2,
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"coastal_observation": 3.0,
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"amphibious_invasion_prevention": 3.5
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},
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"economic_factors": {
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"construction_costs": 4.2,
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"maintenance_costs": 3.8,
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"stone_extraction_bonus": 2.4,
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"tourism_lighthouse_revenue": 2.1
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},
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"strategic_value": {
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"naval_observation": 3.2,
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"coastal_defense": 3.5,
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"navigation_control": 2.8
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}
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},
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"survival_challenges": {
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"access_limitations": "rope_and_climbing_equipment_required",
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"wind_safety": "extreme_weather_poses_constant_danger",
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"erosion_instability": "cliff_faces_subject_to_sudden_collapse",
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"isolation": "limited_escape_routes_during_emergencies"
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},
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"wildlife": {
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"adapted_species": [
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"seabird_colonies",
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"cliff_nesting_birds",
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"marine_mammals_below",
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"specialized_cliff_insects"
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],
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"hunting_opportunities": 0.8,
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"biodiversity": 1.2,
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"conservation_value": "critical_seabird_nesting_habitat"
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},
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"geological_characteristics": {
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"rock_type": "resistant_coastal_bedrock",
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"stability": "variable_depending_on_rock_type_and_weather",
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"erosion_patterns": "continuous_marine_erosion",
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"cliff_height": "typically_50_to_300_meters"
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},
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"maritime_interaction": {
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"wave_action": "intense_wave_impact_at_base",
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"tidal_influence": "extreme_tidal_variation_exposure",
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"storm_impact": "severe_weather_amplification",
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"navigation_hazard": "dangerous_waters_for_small_vessels"
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},
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"research_opportunities": {
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"coastal_erosion_studies": 2.4,
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"seabird_ecology": 2.2,
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"maritime_archaeology": 1.8,
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"wind_pattern_analysis": 2.0
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},
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"historical_significance": {
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"lighthouse_heritage": "traditional_navigation_aid_locations",
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"defensive_castles": "medieval_coastal_fortification_sites",
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"shipwreck_archaeology": "dangerous_waters_with_historical_wrecks",
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"smuggling_history": "hidden_coves_and_secret_landing_sites"
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}
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} |