warfactoryracine/gameData/Biomes/grassland.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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4.6 KiB
JSON

{
"biome_id": "grassland",
"display_name": "Grassland",
"description": "Temperate grasslands with moderate rainfall and temperature, ideal for agriculture and grazing, featuring vast open plains",
"classification": {
"type": "normal_biome",
"priority": 13,
"token_requirements": {
"rain_tokens": {"min": 200, "condition": "moderate_rainfall"},
"temperature": {"min": 10, "condition": "temperate_climate"}
},
"climate_conditions": {
"moderate_temperatures": true,
"adequate_rainfall": true,
"seasonal_variation": true,
"insufficient_for_forest_growth": true
},
"elevation_range": {
"minimum": 0,
"maximum": 800,
"typical_range": [100, 600],
"formation_zone": "continental_interiors_with_moderate_precipitation"
},
"generation_notes": {
"formation_process": "Created by moderate rain_tokens (200+) with temperate temperatures but insufficient for forests",
"geographic_distribution": "Continental interiors with moderate precipitation",
"rarity": "Common - major agricultural regions worldwide",
"minimum_area": 200,
"typical_area_range": [500, 2500]
}
},
"vegetation": {
"primary": "perennial_grasses",
"secondary": ["prairie_grasses", "wildflowers", "scattered_shrubs"],
"characteristics": [
"deep_root_systems",
"drought_tolerance",
"fire_adaptation",
"seasonal_growth_cycles",
"high_productivity"
],
"forest_compatibility": "scattered_trees_only",
"note": "Natural grassland ecosystem with high agricultural potential"
},
"environmental_properties": {
"agricultural_potential": 2.5,
"soil_quality": 2.2,
"carbon_storage": 1.8,
"erosion_resistance": 1.6,
"fire_resilience": 2.0,
"biodiversity": 1.4
},
"resource_modifiers": {
"agriculture": 1.8,
"livestock_grazing": 2.2,
"grain_production": 2.0,
"hay_and_forage": 2.5,
"wild_game": 1.6,
"wind_energy": 1.4,
"forestry": 0.2,
"industrial_suitability": 0.9,
"recreation": 1.3
},
"industrial_considerations": {
"construction_requirements": [
"minimal_ground_preparation",
"wind_exposure_considerations",
"seasonal_weather_protection"
],
"advantages": [
"excellent_agricultural_land",
"easy_construction_conditions",
"flat_terrain_for_development",
"good_transportation_routes"
],
"challenges": [
"limited_natural_windbreaks",
"fire_risk_management",
"soil_conservation_needs",
"seasonal_weather_extremes"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"open_terrain_visibility": 2.2,
"cavalry_advantage": 2.0
},
"economic_factors": {
"agricultural_productivity": 2.2,
"low_development_costs": 1.5,
"food_security_bonus": 2.0
},
"strategic_value": {
"food_production_hub": 2.5,
"population_support": 2.2,
"transportation_network": 1.8
}
},
"agricultural_systems": {
"crop_rotation": "sustainable_soil_management",
"livestock_integration": "mixed_farming_systems",
"irrigation_potential": "moderate_water_requirements",
"mechanization": "ideal_for_large_scale_farming"
},
"wildlife": {
"grassland_species": [
"prairie_dogs",
"ground_nesting_birds",
"grazing_mammals",
"raptors"
],
"hunting_opportunities": 1.6,
"biodiversity": 1.4,
"migration_routes": "important_corridors_for_many_species"
},
"seasonal_patterns": {
"growing_season": "spring_through_early_autumn",
"dormancy_period": "winter_with_possible_snow_cover",
"fire_season": "late_summer_natural_fire_cycles",
"grazing_patterns": "seasonal_animal_movement"
},
"soil_characteristics": {
"soil_type": "deep_fertile_prairie_soils",
"organic_matter": "high_due_to_grass_root_systems",
"drainage": "generally_well_drained",
"erosion_risk": "moderate_without_ground_cover"
},
"fire_ecology": {
"natural_fire_frequency": "every_3_10_years",
"fire_benefits": "removes_woody_plants_and_stimulates_grass_growth",
"fire_management": "controlled_burns_for_ecosystem_health",
"fire_prevention": "firebreaks_and_early_detection"
},
"land_use_patterns": {
"agriculture": "crop_production_and_livestock",
"urban_development": "preferred_sites_for_cities",
"transportation": "ideal_for_roads_and_railways",
"energy_production": "wind_farms_and_solar_installations"
},
}