## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
131 lines
3.9 KiB
JSON
131 lines
3.9 KiB
JSON
{
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"biome_id": "storm_prairie",
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"display_name": "Storm Prairie",
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"description": "Windswept grasslands in high-wind zones with sufficient rainfall, featuring wind-resistant vegetation but hostile to forest growth",
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"classification": {
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"type": "special_climate_zone",
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"priority": 7,
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"token_requirements": {
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"highWind_tokens": {"min": 2, "condition": "above_storm_threshold"},
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"rain_tokens": {"min": 300, "condition": "sufficient_moisture"}
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},
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"climate_conditions": {
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"frequent_high_winds": true,
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"adequate_rainfall": true,
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"temperature_suitable_for_growth": true,
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"forest_growth_prevented": true
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},
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"elevation_range": {
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"minimum": 100,
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"maximum": 1000,
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"typical_range": [200, 800],
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"formation_zone": "interior_continental_areas_with_wind_exposure"
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},
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"generation_notes": {
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"formation_process": "Created by highWind_tokens in areas with sufficient rain_tokens but prevented forest growth",
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"geographic_distribution": "Interior continental areas with strong wind patterns",
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"rarity": "Uncommon - requires specific combination of high wind and adequate rainfall",
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"minimum_area": 100,
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"typical_area_range": [200, 800]
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}
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},
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"vegetation": {
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"primary": "wind_resistant_grasslands",
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"secondary": ["hardy_shrubs", "low_bushes", "wind_adapted_wildflowers"],
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"characteristics": [
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"deep_root_systems",
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"flexible_stems",
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"low_profile_growth",
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"rapid_regrowth_after_damage"
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],
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"forest_compatibility": false,
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"note": "High winds prevent tree establishment and growth"
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},
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"environmental_properties": {
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"wind_energy": 2.0,
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"grassland_productivity": 1.6,
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"soil_conservation": 1.4,
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"wildfire_resilience": 1.8,
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"erosion_resistance": 1.3,
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"carbon_storage": 1.2
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},
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"resource_modifiers": {
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"wind_energy": 2.0,
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"grazing_land": 1.8,
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"wild_game": 1.4,
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"medicinal_herbs": 1.3,
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"honey_production": 1.6,
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"agriculture": 0.7,
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"forestry": 0.0,
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"industrial_suitability": 1.1,
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"recreation": 1.2
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},
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"industrial_considerations": {
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"construction_requirements": [
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"wind_resistant_building_design",
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"deep_foundations",
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"aerodynamic_structures",
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"flexible_infrastructure"
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],
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"advantages": [
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"excellent_wind_energy_potential",
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"wide_open_spaces_for_development",
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"good_soil_for_adapted_agriculture",
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"natural_firebreaks"
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],
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"challenges": [
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"constant_wind_stress_on_structures",
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"limited_natural_windbreaks",
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"difficulty_establishing_trees",
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"seasonal_wind_variations"
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]
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},
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"gameplay_effects": {
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"defensive_bonuses": {
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"open_terrain_visibility": 2.0,
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"difficult_approach": 1.3
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},
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"economic_factors": {
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"wind_farm_efficiency": 2.2,
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"livestock_grazing_bonus": 1.5,
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"construction_wind_resistance_costs": 1.4
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},
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"strategic_value": {
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"renewable_energy_hub": 2.5,
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"cavalry_and_vehicle_advantage": 1.8,
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"early_warning_systems": 1.9
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}
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},
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"seasonal_variations": {
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"growing_season": {
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"grass_growth_peak": "spring_and_early_summer",
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"wildflower_blooms": "creating_temporary_beauty",
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"wildlife_activity": "peak_grazing_and_nesting"
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},
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"wind_patterns": {
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"storm_season": "maximum_wind_intensity",
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"calm_periods": "rare_opportunities_for_maintenance",
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"seasonal_wind_direction_changes": "affecting_energy_generation"
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}
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},
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"wildlife": {
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"adapted_species": [
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"prairie_dogs",
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"wind_resistant_birds",
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"grazing_herbivores",
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"burrowing_mammals"
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],
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"hunting_opportunities": 1.4,
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"biodiversity": 1.1,
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"migration_routes": "important_stopover_for_wind_dispersed_species"
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},
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} |