warfactoryracine/gameData/Biomes/temperate_forest.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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4.6 KiB
JSON

{
"biome_id": "temperate_forest",
"display_name": "Temperate Forest",
"description": "Deciduous and mixed forests in moderate climate zones with seasonal variations, balanced temperature and moderate rainfall",
"classification": {
"type": "normal_biome",
"priority": 12,
"token_requirements": {
"rain_tokens": {"min": 300, "condition": "moderate_rainfall"},
"temperature": {"min": 15, "max": 25, "condition": "temperate_climate"}
},
"climate_conditions": {
"moderate_temperatures": true,
"seasonal_variation": true,
"adequate_rainfall": true,
"winter_dormancy_period": true
},
"elevation_range": {
"minimum": 0,
"maximum": 1200,
"typical_range": [100, 800],
"formation_zone": "mid_latitude_regions_with_seasonal_climate"
},
"generation_notes": {
"formation_process": "Created by moderate rain_tokens (300+) with temperate temperatures (15-25°C)",
"geographic_distribution": "Mid-latitude regions with seasonal climate patterns",
"rarity": "Common - standard forest biome in temperate zones",
"minimum_area": 150,
"typical_area_range": [300, 1200]
}
},
"vegetation": {
"primary": "deciduous_and_mixed_forests",
"secondary": ["oak_maple_forests", "beech_birch_woodlands", "mixed_coniferous_deciduous"],
"characteristics": [
"seasonal_leaf_drop",
"cold_adaptation",
"moderate_growth_rates",
"diverse_understory",
"autumn_color_displays"
],
"forest_compatibility": true,
"note": "Classic forest ecosystem with seasonal adaptations"
},
"environmental_properties": {
"biodiversity": 1.8,
"carbon_storage": 1.9,
"seasonal_beauty": 2.5,
"soil_quality": 2.0,
"water_regulation": 1.7,
"wildlife_habitat": 2.2
},
"resource_modifiers": {
"wood": 1.5,
"paper_products": 1.8,
"maple_syrup": 2.0,
"nuts_and_berries": 1.6,
"mushrooms": 1.7,
"wildlife": 1.8,
"agriculture": 1.2,
"industrial_suitability": 0.7,
"tourism": 2.0,
"recreation": 2.2
},
"industrial_considerations": {
"construction_requirements": [
"seasonal_weather_protection",
"foundation_frost_protection",
"moderate_humidity_control"
],
"advantages": [
"sustainable_timber_production",
"good_construction_conditions",
"reliable_water_sources",
"moderate_climate_for_workers"
],
"challenges": [
"seasonal_access_limitations",
"winter_construction_delays",
"forest_clearing_requirements",
"environmental_protection_laws"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"natural_concealment": 1.8,
"seasonal_tactical_variation": 1.6
},
"economic_factors": {
"sustainable_resource_income": 1.8,
"seasonal_tourism_peaks": 2.0,
"moderate_construction_costs": 1.0
},
"strategic_value": {
"resource_sustainability": 2.0,
"population_support": 1.8,
"defensive_terrain": 1.6
}
},
"seasonal_cycle": {
"spring": {
"characteristics": "leaf_emergence_and_flowering",
"activities": "planting_and_early_harvesting",
"wildlife": "breeding_and_migration"
},
"summer": {
"characteristics": "full_canopy_and_peak_growth",
"activities": "maximum_productivity_period",
"wildlife": "peak_activity_and_abundance"
},
"autumn": {
"characteristics": "leaf_color_change_and_fall",
"activities": "harvest_and_preparation",
"wildlife": "migration_and_preparation"
},
"winter": {
"characteristics": "dormancy_and_snow_cover",
"activities": "planning_and_indoor_work",
"wildlife": "hibernation_and_adaptation"
}
},
"wildlife": {
"diversity_index": 1.8,
"game_animals": [
"deer",
"wild_boar",
"small_mammals",
"forest_birds"
],
"hunting_opportunities": 1.8,
"conservation_value": "moderate_biodiversity_and_ecosystem_services"
},
"forest_management": {
"sustainable_harvesting": "selective_cutting_and_rotation",
"regeneration": "natural_and_assisted_forest_renewal",
"fire_management": "controlled_burns_and_fire_prevention",
"pest_control": "integrated_pest_management"
},
"recreation_opportunities": {
"hiking_and_trails": 2.0,
"camping": 1.8,
"wildlife_watching": 1.9,
"autumn_foliage_tourism": 2.5,
"hunting_and_fishing": 1.7
},
}