warfactoryracine/gameData/Biomes/tropical_rainforest.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"biome_id": "tropical_rainforest",
"display_name": "Tropical Rainforest",
"description": "Dense, high-biodiversity forests in equatorial regions with high temperature and abundant rainfall, representing peak terrestrial biodiversity",
"classification": {
"type": "normal_biome",
"priority": 10,
"token_requirements": {
"rain_tokens": {"min": 500, "condition": "abundant_rainfall"},
"temperature": {"min": 25, "condition": "tropical_heat"}
},
"climate_conditions": {
"high_temperature": true,
"abundant_rainfall": true,
"high_humidity": true,
"minimal_seasonal_variation": true
},
"elevation_range": {
"minimum": 0,
"maximum": 1500,
"typical_range": [0, 800],
"formation_zone": "equatorial_lowlands_and_foothills"
},
"generation_notes": {
"formation_process": "Created by high rain_tokens (500+) combined with tropical temperatures (25°C+)",
"geographic_distribution": "Equatorial regions with ITCZ influence and abundant moisture",
"rarity": "Moderate - requires specific combination of heat and extreme moisture",
"minimum_area": 200,
"typical_area_range": [500, 2000],
"formation_priority": "High - represents Congo Basin success pattern"
}
},
"vegetation": {
"primary": "multi_layered_forest_canopy",
"secondary": ["emergent_trees", "canopy_layer", "understory", "forest_floor"],
"characteristics": [
"extreme_biodiversity",
"rapid_nutrient_cycling",
"vertical_stratification",
"epiphytic_communities",
"buttress_root_systems"
],
"forest_compatibility": true,
"note": "Peak forest development with maximum biomass and species diversity"
},
"environmental_properties": {
"biodiversity": 3.0,
"carbon_storage": 2.8,
"oxygen_production": 2.5,
"water_regulation": 2.2,
"soil_protection": 2.0,
"climate_regulation": 2.3
},
"resource_modifiers": {
"wood": 2.0,
"biodiversity": 3.0,
"medicinal_plants": 2.8,
"exotic_fruits": 2.5,
"rubber_and_latex": 2.2,
"spices": 2.0,
"agriculture": 0.8,
"industrial_suitability": 0.3,
"tourism": 2.4,
"research_value": 3.0
},
"industrial_considerations": {
"construction_requirements": [
"humidity_resistant_materials",
"elevated_foundations",
"pest_control_systems",
"climate_controlled_storage"
],
"advantages": [
"abundant_biological_resources",
"natural_pharmaceuticals",
"eco_tourism_potential",
"carbon_credit_opportunities"
],
"challenges": [
"extremely_difficult_construction",
"high_maintenance_costs",
"disease_and_pest_pressure",
"environmental_protection_requirements"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"natural_concealment": 2.5,
"difficult_terrain": 2.0,
"guerrilla_warfare_advantage": 2.8
},
"economic_factors": {
"construction_costs": 2.5,
"maintenance_difficulty": 2.3,
"biological_resource_income": 2.8,
"environmental_services_value": 3.0
},
"strategic_value": {
"natural_fortress": 2.2,
"resource_monopoly": 2.6,
"environmental_importance": 3.0
}
},
"ecosystem_services": {
"climate_regulation": "global_carbon_cycling_and_oxygen_production",
"water_cycle": "rainfall_generation_and_watershed_protection",
"biodiversity_conservation": "highest_species_diversity_on_planet",
"soil_conservation": "preventing_erosion_and_maintaining_fertility"
},
"wildlife": {
"diversity_index": 3.0,
"endemic_species": "extremely_high",
"hunting_opportunities": 1.8,
"conservation_priority": "critical",
"research_opportunities": 3.0
},
"layered_structure": {
"emergent_layer": "tallest_trees_reaching_60m_plus",
"canopy_layer": "main_photosynthetic_layer_30_45m",
"understory": "shade_adapted_plants_5_25m",
"forest_floor": "decomposition_and_nutrient_cycling"
},
"seasonal_patterns": {
"wet_season": "peak_growth_and_reproduction",
"dry_season": "minimal_but_still_adequate_rainfall",
"temperature_variation": "minimal_seasonal_change",
"biological_activity": "year_round_high_activity"
},
"formation_requirements": {
"temperature_stability": "consistent_warm_temperatures",
"rainfall_consistency": "year_round_abundant_water",
"soil_drainage": "well_drained_but_water_retentive",
"minimal_disturbance": "requires_stable_conditions_for_development"
},
}