warfactoryracine/gameData/Biomes/tundra.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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4.6 KiB
JSON

{
"biome_id": "tundra",
"display_name": "Tundra",
"description": "Arctic and alpine regions with extremely cold temperatures, permafrost, and minimal vegetation adapted to harsh conditions",
"classification": {
"type": "normal_biome",
"priority": 14,
"token_requirements": {
"temperature": {"max": -10, "condition": "extremely_cold"}
},
"climate_conditions": {
"extremely_cold_temperatures": true,
"permafrost_layer": true,
"short_growing_season": true,
"low_precipitation": true
},
"elevation_range": {
"minimum": 0,
"maximum": 2000,
"typical_range": [0, 500],
"formation_zone": "arctic_regions_and_high_mountain_areas"
},
"generation_notes": {
"formation_process": "Created by extremely cold temperatures (≤-10°C) regardless of precipitation",
"geographic_distribution": "Arctic regions and high mountain areas",
"rarity": "Uncommon - limited to polar and high-altitude zones",
"minimum_area": 100,
"typical_area_range": [300, 1500]
}
},
"vegetation": {
"primary": "cold_adapted_specialists",
"secondary": ["mosses", "lichens", "dwarf_shrubs", "sedges"],
"characteristics": [
"extremely_low_growth_forms",
"cold_tolerance",
"short_growing_season_adaptation",
"permafrost_root_systems",
"UV_radiation_protection"
],
"forest_compatibility": false,
"note": "Only the most cold-adapted plants can survive permafrost conditions"
},
"environmental_properties": {
"permafrost_depth": 2.8,
"cold_extremes": 3.0,
"growing_season_length": 0.2,
"solar_radiation_extremes": 2.5,
"wind_exposure": 2.2,
"biodiversity": 0.3
},
"resource_modifiers": {
"mineral_extraction": 1.6,
"oil_and_gas": 1.8,
"rare_earth_elements": 1.4,
"ice_and_freshwater": 2.0,
"wildlife_fur": 1.5,
"agriculture": 0.0,
"forestry": 0.0,
"renewable_energy": 0.8,
"industrial_suitability": 0.4,
"research_value": 2.2
},
"industrial_considerations": {
"construction_requirements": [
"permafrost_foundation_systems",
"extreme_cold_protection",
"heating_system_redundancy",
"ice_road_transportation"
],
"advantages": [
"mineral_and_energy_resources",
"natural_refrigeration",
"strategic_location_value",
"minimal_environmental_constraints"
],
"challenges": [
"extreme_construction_costs",
"permafrost_instability",
"transportation_difficulties",
"worker_safety_and_health"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"extreme_weather_advantage": 3.0,
"natural_fortress": 2.8,
"supply_line_difficulty": 3.2
},
"economic_factors": {
"extraction_bonus": 1.8,
"construction_costs": 4.0,
"heating_and_energy_costs": 3.5,
"specialized_equipment_requirements": 3.0
},
"strategic_value": {
"resource_control": 2.2,
"territorial_claims": 2.5,
"climate_research": 2.8
}
},
"survival_challenges": {
"temperature_management": "critical_for_survival",
"food_scarcity": "hunting_and_imported_supplies",
"isolation": "extreme_remoteness_and_communication",
"equipment_failure": "catastrophic_in_cold_conditions"
},
"wildlife": {
"adapted_species": [
"arctic_foxes",
"caribou_and_reindeer",
"polar_bears",
"migratory_birds"
],
"hunting_opportunities": 1.5,
"biodiversity": 0.3,
"conservation_value": "unique_cold_adapted_species"
},
"seasonal_extremes": {
"polar_night": "months_of_darkness",
"midnight_sun": "months_of_continuous_daylight",
"temperature_variation": "extreme_seasonal_differences",
"ice_cycles": "freeze_thaw_permafrost_dynamics"
},
"permafrost_dynamics": {
"active_layer": "seasonal_thaw_zone",
"permafrost_table": "permanently_frozen_layer",
"thermokarst": "ground_collapse_from_thawing",
"frost_heave": "ground_expansion_from_freezing"
},
"research_opportunities": {
"climate_change_studies": 2.8,
"permafrost_research": 2.5,
"cold_adaptation_biology": 2.2,
"ice_core_paleoclimatology": 2.0
},
"transportation": {
"ice_roads": "seasonal_transportation_corridors",
"aircraft_dependency": "primary_year_round_access",
"specialized_vehicles": "cold_weather_equipment_required",
"fuel_logistics": "critical_supply_chain_management"
},
}