## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
1.4 KiB
JSON
40 lines
1.4 KiB
JSON
{
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"cultural_sites": {
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"ancient_ruins": {
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"display_name": "Ancient Ruins",
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"description": "Archaeological remains from past civilizations with historical value",
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"formation_type": "archaeological",
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"budget_impact": 1
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},
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"abandoned_village": {
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"display_name": "Abandoned Village",
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"description": "Deserted rural settlement with basic infrastructure",
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"formation_type": "abandoned_settlement",
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"budget_impact": 0
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},
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"old_monastery": {
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"display_name": "Old Monastery",
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"description": "Historic religious complex with stone architecture and strategic position",
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"formation_type": "religious_heritage",
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"budget_impact": 1
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},
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"castle_ruins": {
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"display_name": "Castle Ruins",
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"description": "Remains of medieval fortress with defensive advantages and stone materials",
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"formation_type": "military_heritage",
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"budget_impact": 2
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},
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"lighthouse": {
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"display_name": "Lighthouse",
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"description": "Coastal navigation aid with strategic maritime position",
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"formation_type": "maritime_infrastructure",
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"budget_impact": 1
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},
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"historical_cemetery": {
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"display_name": "Historical Cemetery",
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"description": "Old burial ground with cultural significance and central location",
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"formation_type": "cultural_heritage",
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"budget_impact": 1
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}
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}
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} |