warfactoryracine/gameData/MapFeatures/features_index.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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{
"feature_system_version": "1.0",
"description": "Map features catalog for procedural world generation",
"last_updated": "2024-09-29",
"feature_categories": {
"geological_formations": {
"file": "geological_formations.json",
"description": "Natural rock and terrain formations",
"count": 10
},
"natural_landmarks": {
"file": "natural_landmarks.json",
"description": "Distinctive natural monuments and formations",
"count": 6
},
"water_features": {
"file": "water_features.json",
"description": "Lakes, rivers, springs and wetlands",
"count": 8
},
"industrial_ruins": {
"file": "industrial_ruins.json",
"description": "Abandoned industrial and military sites",
"count": 8
},
"anomalies": {
"file": "anomalies.json",
"description": "Unusual geological and electromagnetic phenomena",
"count": 6
},
"cultural_sites": {
"file": "cultural_sites.json",
"description": "Historical and archaeological locations",
"count": 6
}
},
"generation_parameters": {
"placement_probability": 0.05,
"max_features_per_tile": 1,
"biome_filtering": true,
"budget_impact_range": [-3, 5]
}
}