## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
80 lines
2.8 KiB
JSON
80 lines
2.8 KiB
JSON
{
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"gold_region_system": {
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"resource_type": "gold_ore",
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"description": "Gold deposit regions with biome-compatible feature selection",
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"features": {
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"gold_lode": {
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"display_name": "Gold Lode",
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"compatible_biomes": ["hills", "rocky_plateau", "alpine"],
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"incompatible_biomes": ["wetlands", "coastal_plain"],
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"pattern": "concentrated",
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"probability": 0.25,
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"quality_base": "premium",
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"extraction_difficulty": "hard",
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"budget_impact": 5,
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"geological_requirements": ["hydrothermal_quartz_vein"]
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},
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"placer_gold": {
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"display_name": "Placer Gold",
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"compatible_biomes": ["temperate_forest", "grassland", "coastal_plain"],
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"incompatible_biomes": ["alpine", "rocky_plateau", "hot_desert"],
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"pattern": "clustered",
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"probability": 0.30,
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"quality_base": "premium",
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"extraction_difficulty": "easy",
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"budget_impact": 3,
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"geological_requirements": ["alluvial_gold_concentration"]
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},
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"epithermal_gold": {
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"display_name": "Epithermal Gold",
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"compatible_biomes": ["hills", "scrubland", "temperate_forest"],
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"incompatible_biomes": ["wetlands", "cold_desert"],
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"pattern": "ring",
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"probability": 0.20,
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"quality_base": "premium",
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"extraction_difficulty": "medium",
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"budget_impact": 4,
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"geological_requirements": ["epithermal_mineralization"]
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},
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"residual_gold": {
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"display_name": "Residual Gold",
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"compatible_biomes": ["hills", "scrubland", "grassland"],
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"incompatible_biomes": ["wetlands", "alpine"],
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"pattern": "gradient",
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"probability": 0.15,
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"quality_base": "premium",
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"extraction_difficulty": "very_easy",
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"budget_impact": 2,
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"geological_requirements": ["weathering_concentration"]
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},
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"conglomerate_gold": {
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"display_name": "Conglomerate Gold",
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"compatible_biomes": ["hills", "rocky_plateau"],
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"incompatible_biomes": ["wetlands", "coastal_plain", "tropical_rainforest"],
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"pattern": "uniform",
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"probability": 0.08,
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"quality_base": "premium",
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"extraction_difficulty": "very_hard",
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"budget_impact": 4,
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"geological_requirements": ["paleozoic_conglomerate"]
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},
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"sulfide_gold": {
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"display_name": "Sulfide Gold",
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"compatible_biomes": ["hills", "rocky_plateau", "alpine"],
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"incompatible_biomes": ["wetlands", "coastal_plain"],
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"pattern": "concentrated",
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"probability": 0.02,
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"quality_base": "standard",
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"extraction_difficulty": "very_hard",
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"budget_impact": 3,
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"geological_requirements": ["sulfide_mineralization"]
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}
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}
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}
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} |