- Complete physics-based climate simulation with 500 convergence cycles - Emergent wind patterns from temperature gradients with realistic transport - Advanced hydrological system with bell-curve erosion for V-shaped valleys - Automatic river network formation with delta systems and sediment transport - Comprehensive biome classification (oceans, forests, deserts, grasslands) - Resource modifiers per biome for industrial suitability mapping - Forest evolution integration balancing geological history with current climate - Performance optimized: 5-15 seconds runtime, <120MB memory usage - Ready for gameplay with environmental challenges and strategic locations 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
1.1 KiB
JSON
33 lines
1.1 KiB
JSON
{
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"world_generation_scenarios": {
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"description": "Available world generation scenarios and their configurations",
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"default_scenario": "regular_world",
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"scenarios": {
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"regular_world": {
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"name": "Regular World",
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"description": "Standard planetary formation with realistic geological processes",
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"config_file": "Regular_world.json",
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"difficulty": "standard",
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"estimated_generation_time_seconds": 30,
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"features": [
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"complete_geological_simulation",
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"meteorite_bombardment",
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"tectonic_activity",
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"climate_formation",
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"resource_distribution"
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],
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"recommended_for": ["standard_gameplay", "balanced_resources", "realistic_geology"]
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}
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}
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},
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"shared_resources": {
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"meteorite_definitions": "meteorites.json",
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"process_definitions": "process_definitions.json"
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},
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"generation_settings": {
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"default_map_size": {"width": 1000, "height": 1000},
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"performance_mode": "balanced",
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"debug_output": false,
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"save_intermediate_states": false
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}
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} |