warfactoryracine/gameData/WorldGeneration/World_index.json
StillHammer e5ef16742b Add Phase 6: Climate Simulation and Biome Generation to geological system
- Complete physics-based climate simulation with 500 convergence cycles
- Emergent wind patterns from temperature gradients with realistic transport
- Advanced hydrological system with bell-curve erosion for V-shaped valleys
- Automatic river network formation with delta systems and sediment transport
- Comprehensive biome classification (oceans, forests, deserts, grasslands)
- Resource modifiers per biome for industrial suitability mapping
- Forest evolution integration balancing geological history with current climate
- Performance optimized: 5-15 seconds runtime, <120MB memory usage
- Ready for gameplay with environmental challenges and strategic locations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-28 23:04:10 +08:00

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JSON

{
"world_generation_scenarios": {
"description": "Available world generation scenarios and their configurations",
"default_scenario": "regular_world",
"scenarios": {
"regular_world": {
"name": "Regular World",
"description": "Standard planetary formation with realistic geological processes",
"config_file": "Regular_world.json",
"difficulty": "standard",
"estimated_generation_time_seconds": 30,
"features": [
"complete_geological_simulation",
"meteorite_bombardment",
"tectonic_activity",
"climate_formation",
"resource_distribution"
],
"recommended_for": ["standard_gameplay", "balanced_resources", "realistic_geology"]
}
}
},
"shared_resources": {
"meteorite_definitions": "meteorites.json",
"process_definitions": "process_definitions.json"
},
"generation_settings": {
"default_map_size": {"width": 1000, "height": 1000},
"performance_mode": "balanced",
"debug_output": false,
"save_intermediate_states": false
}
}