- Create modular IDataNode interface with tree navigation, pattern matching, and typed access - Implement IDataTree container with manual hot-reload capabilities - Add DataTreeFactory for flexible data source management - Support hierarchical data with per-node blobs and children - Enable pattern matching search (*wildcards) across entire subtrees - Provide type-safe property access (getString, getInt, getBool, getDouble) - Include hash system for validation and synchronization (getDataHash, getTreeHash) - Add property-based queries with lambda predicates for gameplay data filtering - Fix window positioning system to eliminate UI overlaps - Enforce explicit type declarations (ban auto keyword) in CLAUDE.md coding standards 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
107 lines
2.8 KiB
CMake
107 lines
2.8 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(ImGuiUI_Test)
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set(CMAKE_CXX_STANDARD 17)
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# 🚫 CRITICAL: Prohibit 'auto' keyword as type (explicit types required)
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# Applied only to project files, not external dependencies
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# 🔧 DEVELOPMENT MODE - Enable all debugging tools (can be overridden)
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# set(CMAKE_BUILD_TYPE Debug) # Commented out to allow Release builds
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set(CMAKE_CXX_FLAGS_DEBUG "-fsanitize=address -fsanitize=undefined -g -O0 -Wall -Wextra")
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set(CMAKE_C_FLAGS_DEBUG "-fsanitize=address -fsanitize=undefined -g -O0 -Wall -Wextra")
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# Link AddressSanitizer
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-fsanitize=address -fsanitize=undefined")
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# Find packages
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find_package(glfw3 REQUIRED)
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find_package(OpenGL REQUIRED)
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# Add FetchContent for dependencies
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include(FetchContent)
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# nlohmann/json
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FetchContent_Declare(
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nlohmann_json
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GIT_REPOSITORY https://github.com/nlohmann/json.git
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GIT_TAG v3.11.3
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)
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# Dear ImGui
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_TAG v1.90.1
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)
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FetchContent_MakeAvailable(nlohmann_json imgui)
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# Create ImGui library with OpenGL/GLFW backends
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add_library(imgui_backends
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_glfw.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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)
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target_include_directories(imgui_backends PUBLIC
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${imgui_SOURCE_DIR}
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${imgui_SOURCE_DIR}/backends
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)
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target_link_libraries(imgui_backends PUBLIC glfw OpenGL::GL)
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# Test executable
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add_executable(test_imgui_ui
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test_imgui_ui.cpp
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src/core/src/ImGuiUI.cpp
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)
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target_include_directories(test_imgui_ui PRIVATE
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src/core/include
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${imgui_SOURCE_DIR}
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${imgui_SOURCE_DIR}/backends
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)
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target_link_libraries(test_imgui_ui
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imgui_backends
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nlohmann_json::nlohmann_json
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glfw
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OpenGL::GL
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)
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# Note: Auto keyword restriction enforced via code review and linting tools
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# Copy to build directory
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set_target_properties(test_imgui_ui PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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)
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# Test constraints executable
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add_executable(test_constraints
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test_constraints.cpp
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src/core/src/ImGuiUI.cpp
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)
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target_include_directories(test_constraints PRIVATE
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src/core/include
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${imgui_SOURCE_DIR}
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${imgui_SOURCE_DIR}/backends
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)
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target_link_libraries(test_constraints
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imgui_backends
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nlohmann_json::nlohmann_json
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glfw
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OpenGL::GL
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)
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# Note: Auto keyword restriction enforced via code review and linting tools
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set_target_properties(test_constraints PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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) |