- Create modular IDataNode interface with tree navigation, pattern matching, and typed access - Implement IDataTree container with manual hot-reload capabilities - Add DataTreeFactory for flexible data source management - Support hierarchical data with per-node blobs and children - Enable pattern matching search (*wildcards) across entire subtrees - Provide type-safe property access (getString, getInt, getBool, getDouble) - Include hash system for validation and synchronization (getDataHash, getTreeHash) - Add property-based queries with lambda predicates for gameplay data filtering - Fix window positioning system to eliminate UI overlaps - Enforce explicit type declarations (ban auto keyword) in CLAUDE.md coding standards 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
67 lines
2.1 KiB
Bash
67 lines
2.1 KiB
Bash
#!/bin/bash
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# Script pour appliquer les défenses Warfactory à tous les engines
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# Usage: ./scripts/apply_defenses_to_all_engines.sh
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
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echo "🛡️ Applying Warfactory defenses to all engines..."
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# Liste des engines
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ENGINES=(
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"Designer-Engine"
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"Event-Engine"
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"Factory-Engine"
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"Intelligence-Engine"
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"Logistic-Engine"
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"MacroEntity-Engine"
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"Map-Engine"
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"Operation-Engine"
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"War-Engine"
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)
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# Template pour les défenses
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DEFENSE_TEMPLATE='# Apply comprehensive Warfactory defensive programming
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warfactory_add_defenses(ENGINE_NAME)
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warfactory_add_cppcheck(ENGINE_NAME)
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warfactory_add_pvs_studio(ENGINE_NAME)
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warfactory_add_property_testing(ENGINE_NAME)
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# Engine-specific "No Trust" configuration'
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for engine in "${ENGINES[@]}"; do
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echo " Processing $engine..."
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# Nom du target (en minuscules avec tirets)
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target_name=$(echo "$engine" | tr '[:upper:]' '[:lower:]')
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cmake_file="$PROJECT_ROOT/engines/$engine/CMakeLists.txt"
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if [[ -f "$cmake_file" ]]; then
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# Remplacer le commentaire "Configuration \"No Trust\"" par notre template
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defense_block=$(echo "$DEFENSE_TEMPLATE" | sed "s/ENGINE_NAME/$target_name/g")
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# Utiliser sed pour remplacer la ligne de commentaire
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sed -i "s|# Configuration \"No Trust\" pour Claude Code|$defense_block|" "$cmake_file"
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echo " ✓ $engine updated"
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else
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echo " ⚠️ $cmake_file not found"
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fi
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done
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echo "🛡️ All engines updated with Warfactory defenses!"
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echo ""
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echo "Available build options:"
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echo " -DENABLE_STATIC_ANALYSIS=ON : Enable Clang Static Analyzer"
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echo " -DENABLE_FUZZING=ON : Enable fuzzing infrastructure"
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echo " -DCMAKE_BUILD_TYPE=Debug : Enable all sanitizers"
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echo ""
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echo "Usage examples:"
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echo " mkdir build && cd build"
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echo " cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_STATIC_ANALYSIS=ON .."
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echo " make economy-engine"
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echo " make economy-engine_cppcheck # Run static analysis" |