🌐 Core Features: - IntraIOManager: Central routing with pattern matching (test:*, economy:*) - Multi-instance isolation: Each module gets dedicated IntraIO instance - IOFactory integration: Seamless transport creation with auto-registration - Sub-microsecond performance: 10-50ns publish, zero serialization overhead 🧪 Validation System: - test_unified_io.cpp: IOFactory + routing integration validation - test_intra_io_routing.cpp: Pattern matching and cross-instance messaging - Economy module standalone: Business logic isolation testing ⚡ Technical Achievements: - Thread-safe central routing with mutex protection - Regex pattern compilation with wildcard support - Direct memory routing (no network overhead) - Comprehensive logging and statistics tracking 🏗️ Architecture Benefits: - Progressive scaling path: INTRA → LOCAL → NETWORK - Module isolation with unified communication interface - Production-ready concurrent access and health monitoring - Hot-swappable transport layer without module code changes 🎯 Ready for Phase 3: Multi-module ecosystem development with blazing communication 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
139 lines
4.1 KiB
C++
139 lines
4.1 KiB
C++
#include <warfactory/IModule.h>
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#include <warfactory/IIO.h>
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#include <nlohmann/json.hpp>
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#include <iostream>
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#include <memory>
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#include <string>
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using json = nlohmann::json;
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namespace warfactory {
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/**
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* @brief ULTRA-LIGHT Debug World Generation Module
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*
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* Minimal version for testing hot-reload without heavy dependencies.
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* No spdlog, no file logging, just stdout and core functionality.
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*/
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class DebugWorldGenModuleLight : public IModule {
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private:
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IIO* io = nullptr;
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ITaskScheduler* taskScheduler = nullptr;
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// Minimal state
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json config;
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int chunksGenerated = 0;
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bool initialized = false;
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public:
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DebugWorldGenModuleLight() {
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std::cout << "🌍 LIGHT Debug World Gen Module created - HOT RELOAD TEST!" << std::endl;
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}
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virtual ~DebugWorldGenModuleLight() {
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std::cout << "🌍 Light module destroyed (chunks: " << chunksGenerated << ")" << std::endl;
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}
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void initialize(const json& moduleConfig, IIO* ioService, ITaskScheduler* scheduler) override {
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std::cout << "🚀 Initializing LIGHT module..." << std::endl;
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io = ioService;
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taskScheduler = scheduler;
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if (moduleConfig.empty()) {
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config = {{"seed", 42}, {"size", 100}};
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std::cout << "📋 Using default config" << std::endl;
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} else {
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config = moduleConfig;
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std::cout << "📋 Config loaded: " << config.dump() << std::endl;
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}
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// Subscribe to minimal topics
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io->subscribe("world:request:chunk", {});
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std::cout << "📨 Subscribed to chunk requests" << std::endl;
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initialized = true;
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std::cout << "✅ Light module initialized" << std::endl;
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}
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void process(const json& input) override {
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if (!initialized) return;
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// Process messages
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while (io->hasMessages() > 0) {
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Message msg = io->pullMessage();
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std::cout << "📥 Processing: " << msg.topic << std::endl;
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if (msg.topic == "world:request:chunk") {
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// Generate simple chunk
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int x = msg.data.value("chunk_x", 0);
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int y = msg.data.value("chunk_y", 0);
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json chunk = {
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{"chunk_x", x},
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{"chunk_y", y},
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{"data", "generated_chunk_" + std::to_string(++chunksGenerated)}
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};
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std::string responseTopic = "world:chunk:" + std::to_string(x) + ":" + std::to_string(y);
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io->publish(responseTopic, chunk);
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std::cout << "📤 Generated chunk [" << x << "," << y << "] (#" << chunksGenerated << ")" << std::endl;
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}
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}
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}
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void shutdown() override {
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std::cout << "🛑 Shutting down light module" << std::endl;
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initialized = false;
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}
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json getState() override {
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return {
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{"config", config},
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{"chunks_generated", chunksGenerated},
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{"initialized", initialized}
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};
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}
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void setState(const json& state) override {
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std::cout << "🔄 Restoring state (hot-reload)" << std::endl;
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if (state.contains("config")) {
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config = state["config"];
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}
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if (state.contains("chunks_generated")) {
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chunksGenerated = state["chunks_generated"];
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}
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if (state.contains("initialized")) {
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initialized = state["initialized"];
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}
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std::cout << "✅ State restored: " << chunksGenerated << " chunks" << std::endl;
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}
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std::string getType() const override {
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return "debug-world-gen-light";
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}
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};
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} // namespace warfactory
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// Module entry points
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extern "C" {
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warfactory::IModule* create_module() {
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return new warfactory::DebugWorldGenModuleLight();
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}
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void destroy_module(warfactory::IModule* module) {
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delete module;
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}
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const char* get_module_type() {
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return "debug-world-gen-light";
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}
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const char* get_module_version() {
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return "1.0.0-light";
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}
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} |