## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
154 lines
4.6 KiB
JSON
154 lines
4.6 KiB
JSON
{
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"biome_id": "coastal_plain",
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"display_name": "Coastal Plain",
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"description": "Low-lying areas along coastlines with maritime influence, salt-tolerant vegetation and access to marine resources",
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"classification": {
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"type": "special_climate_zone",
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"priority": 2,
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"token_requirements": {
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"rain_tokens": {"min": 150, "condition": "moderate_coastal_rainfall"},
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"coastal_proximity": {"max": 5, "condition": "near_ocean"}
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},
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"climate_conditions": {
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"maritime_influence": true,
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"moderate_temperatures": true,
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"salt_spray_exposure": true,
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"sea_breeze_circulation": true
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},
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"elevation_range": {
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"minimum": 0,
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"maximum": 100,
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"typical_range": [0, 50],
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"formation_zone": "low_coastal_areas_with_marine_influence"
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},
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"generation_notes": {
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"formation_process": "Created by moderate rainfall with coastal proximity requirements",
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"geographic_distribution": "Coastal lowlands with maritime climate influence",
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"rarity": "Common - major coastal settlement areas",
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"minimum_area": 100,
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"typical_area_range": [200, 800]
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}
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},
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"vegetation": {
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"primary": "salt_tolerant_coastal_plants",
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"secondary": ["sea_grasses", "coastal_shrubs", "salt_marsh_plants", "dune_vegetation"],
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"characteristics": [
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"salt_tolerance",
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"wind_resistance",
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"sand_stabilization",
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"maritime_adaptation",
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"moderate_productivity"
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],
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"forest_compatibility": "coastal_adapted_trees_only",
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"note": "Specialized vegetation adapted to salt spray and coastal conditions"
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},
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"environmental_properties": {
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"salt_tolerance": 2.5,
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"wind_exposure": 2.1,
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"soil_salinity": 1.8,
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"erosion_resistance": 1.4,
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"marine_influence": 2.8,
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"biodiversity": 1.6
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},
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"resource_modifiers": {
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"fishing": 2.5,
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"salt_production": 2.0,
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"seaweed_harvest": 1.8,
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"maritime_trade": 2.2,
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"agriculture": 1.1,
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"livestock_grazing": 1.3,
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"wind_energy": 1.8,
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"tourism": 1.9,
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"forestry": 0.4,
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"industrial_suitability": 1.2
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},
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"industrial_considerations": {
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"construction_requirements": [
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"salt_corrosion_protection",
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"wind_resistant_design",
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"foundation_drainage_systems",
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"storm_surge_preparation"
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],
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"advantages": [
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"excellent_port_access",
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"maritime_trade_routes",
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"flat_construction_terrain",
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"consistent_wind_resources"
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],
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"challenges": [
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"salt_corrosion_issues",
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"storm_surge_vulnerability",
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"soil_salinity_problems",
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"seasonal_tourism_variations"
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]
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},
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"gameplay_effects": {
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"defensive_bonuses": {
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"amphibious_operations": 2.4,
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"naval_support_access": 2.6
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},
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"economic_factors": {
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"maritime_trade_bonus": 2.2,
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"fishing_industry_income": 2.5,
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"tourism_revenue": 1.9,
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"salt_corrosion_costs": 1.8
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},
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"strategic_value": {
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"port_development": 2.8,
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"naval_base_suitability": 2.4,
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"international_trade": 2.3
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}
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},
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"seasonal_patterns": {
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"storm_season": {
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"conditions": "increased_wind_and_precipitation_from_ocean_storms",
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"challenges": "storm_surge_flooding_and_infrastructure_damage",
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"opportunities": "increased_fish_migration_and_wave_energy"
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},
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"calm_season": {
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"conditions": "stable_weather_with_consistent_sea_breezes",
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"opportunities": "optimal_fishing_and_maritime_trade_conditions",
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"tourism": "peak_visitor_season_with_mild_coastal_climate"
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}
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},
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"wildlife": {
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"adapted_species": [
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"seabirds",
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"coastal_mammals",
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"intertidal_species",
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"migratory_shorebirds"
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],
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"hunting_opportunities": 1.4,
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"biodiversity": 1.6,
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"conservation_value": "important_bird_migration_corridors"
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},
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"soil_characteristics": {
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"soil_type": "sandy_coastal_soils_with_salt_content",
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"drainage": "excellent_natural_drainage",
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"salinity": "moderate_to_high_salt_content",
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"fertility": "moderate_with_marine_nutrient_input"
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},
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"maritime_features": {
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"tidal_influence": "strong_tidal_variations",
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"beach_access": "natural_beaches_and_sandy_shores",
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"harbor_potential": "excellent_natural_harbors",
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"storm_protection": "requires_artificial_breakwaters"
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},
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"land_use_potential": {
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"port_development": "primary_economic_opportunity",
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"fishing_industry": "major_coastal_resource_exploitation",
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"tourism_development": "beach_and_maritime_recreation",
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"salt_farming": "traditional_coastal_industry"
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}
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} |